Search found 39 matches

by Xenuria
04 Dec 2017, 16:37
Forum: General
Topic: CPU and Single Core Implications
Replies: 93
Views: 26861

Re: CPU and Single Core Implications

Behold 2 videos. https://youtu.be/tMyubBLTLLs - https://pastebin.com/UUEvqZcA https://youtu.be/4W-32l1OfMI Notice the sharp difference? The entire time Memory never goes above 3.5GB of RAM and it never uses more than 17% of my 1080 GPU. If the bottleneck IS CPU than we have a really sad problem on o...
by Xenuria
04 Dec 2017, 16:11
Forum: General
Topic: CPU and Single Core Implications
Replies: 93
Views: 26861

Re: CPU and Single Core Implications

I think I would feel better if I knew what I could do to allocate more resources to the game on a hardware level. The only issues I have are loading Cells, the game halts for a good 2 seconds and that is realistically the only time the OpenMW client falters at all for me. I let the game use as much ...
by Xenuria
03 Dec 2017, 21:17
Forum: General
Topic: CPU and Single Core Implications
Replies: 93
Views: 26861

Re: CPU and Single Core Implications

I suppose the confusion for me as an outsider with no knowledge of development is why would you prioritize features and quests and mechanics over the core stability and efficiency of the game engine it'self? It's a single core game, which is not ideal but I am told neccecary. What about the bottlene...
by Xenuria
05 Aug 2017, 14:35
Forum: News
Topic: OpenMW multiplayer is here!
Replies: 17
Views: 9299

Re: OpenMW multiplayer is here!

My biggest issue with this is plugin convergence, Nobody is going to have the exact same plugins and load order as me simply because I have custom plugins I made myself for QoL stuff. Is there any way to relax that requirement or at least make it easier to switch between the two. I'm not sure what ...
by Xenuria
04 Aug 2017, 18:08
Forum: News
Topic: OpenMW multiplayer is here!
Replies: 17
Views: 9299

Re: OpenMW multiplayer is here!

My biggest issue with this is plugin convergence, Nobody is going to have the exact same plugins and load order as me simply because I have custom plugins I made myself for QoL stuff. Is there any way to relax that requirement or at least make it easier to switch between the two.
by Xenuria
04 Aug 2017, 17:40
Forum: General
Topic: CPU and Single Core Implications
Replies: 93
Views: 26861

Re: CPU and Single Core Implications

I can't find the post atm, but Chris (I think it was) made a great post quite a while ago about why adding more and more threads (or "cores" if you want) won't necessarily make a game faster and more efficient in all situations. OpenMW has bottlenecks yes, but it is also still version 0.XX. And as ...
by Xenuria
04 Aug 2017, 11:15
Forum: General
Topic: Openmw is the future.
Replies: 19
Views: 5054

Re: Openmw is the future.

It is the future but I dare say that it is not future-proof. Optimization is something that needs to happen and work-arounds need to be found for core usage.
by Xenuria
03 Aug 2017, 22:18
Forum: General
Topic: Benchmarks / Hardware Specs
Replies: 86
Views: 47792

Re: Benchmarks / Hardware Specs

Hardware CPU: Intel Core i7-2600K GPU: Nvidia GTX 1080 SSD: Samsung 840 Pro 512GB SSD: Samsung 840 Pro 256GB RAM: Unknown 1866 CL10 Series 1866 CL10 Series 16GB MBD: MSI P67A-C43 (MS-7673) http://www.userbenchmark.com/UserRun/4526002 OpenMW 2560 x 1600 (16 : 10) Windowed Settings.cfg http://i.imgur...
by Xenuria
03 Aug 2017, 21:09
Forum: General
Topic: CPU and Single Core Implications
Replies: 93
Views: 26861

CPU and Single Core Implications

To my understanding most of the engine in OpenMW uses single-core and can't multi-core. I currently have an Intel Core i7 2600k and it runs at 3.40GHZ. The best CPU that I can see on the market for it's performance is 4.70GHZ. What percentage of performance difference would be gained from playing Op...
by Xenuria
02 Aug 2017, 15:11
Forum: Feature Requests and Suggestions
Topic: Scalability & Stability
Replies: 7
Views: 1924

Re: Scalability & Stability

viewing distance = 35924
exterior cell load distance = 1

With these settings I get a jittery 25-35 fps outdoors. How do I properly read the F3 menus to determine where the bottleneck is? Is there documentations I have overlooked that explains the bars moving about?