Search found 64 matches

by Dyskos
01 Apr 2017, 12:47
Forum: News
Topic: Distant terrain
Replies: 27
Views: 36513

Re: Distant terrain

One thing to note is that currently AI for NPCs and creatures is active if they are being rendered. Not only are they walking around, playing their idle animations and also colliding with stuff in their path and making the physics go up. I suppose this could be disabled at a certain distance so we ...
by Dyskos
31 Mar 2017, 10:28
Forum: News
Topic: Distant terrain
Replies: 27
Views: 36513

Re: Distant terrain

Just curious, besides simplifying land meshes and object culling, what are some other methods for optimizing view distance? Will other methods be considered for inclusion?
by Dyskos
06 Mar 2017, 09:43
Forum: General
Topic: OpenMW Mod Manager
Replies: 21
Views: 14158

Re: OpenMW Mod Manager

Question, could this theoretically be built and used on Linux? I'm curious, as I would like to make a package request for Solus, but there would be no point if it only works on Windows.
by Dyskos
26 Feb 2017, 21:44
Forum: General
Topic: Storage Behavior in OpenMW?
Replies: 1
Views: 2664

Storage Behavior in OpenMW?

So, I need a place to safely store some misc. items, mostly unnecessary artifacts that I'll never need again, but want to keep because sentimentality. I've heard that some places in vanilla Morrowind aren't safe to store items, because they'll be truncated or spawned out at some point. Well, I'm not...