Search found 64 matches
- 01 Apr 2017, 12:47
- Forum: News
- Topic: Distant terrain
- Replies: 27
- Views: 36513
Re: Distant terrain
One thing to note is that currently AI for NPCs and creatures is active if they are being rendered. Not only are they walking around, playing their idle animations and also colliding with stuff in their path and making the physics go up. I suppose this could be disabled at a certain distance so we ...
- 31 Mar 2017, 10:28
- Forum: News
- Topic: Distant terrain
- Replies: 27
- Views: 36513
Re: Distant terrain
Just curious, besides simplifying land meshes and object culling, what are some other methods for optimizing view distance? Will other methods be considered for inclusion?
- 06 Mar 2017, 09:43
- Forum: General
- Topic: OpenMW Mod Manager
- Replies: 21
- Views: 14158
Re: OpenMW Mod Manager
Question, could this theoretically be built and used on Linux? I'm curious, as I would like to make a package request for Solus, but there would be no point if it only works on Windows.
- 26 Feb 2017, 21:44
- Forum: General
- Topic: Storage Behavior in OpenMW?
- Replies: 1
- Views: 2664
Storage Behavior in OpenMW?
So, I need a place to safely store some misc. items, mostly unnecessary artifacts that I'll never need again, but want to keep because sentimentality. I've heard that some places in vanilla Morrowind aren't safe to store items, because they'll be truncated or spawned out at some point. Well, I'm not...