Search found 63 matches

by drakovyrn
28 Feb 2019, 04:39
Forum: Support
Topic: Changing Character Appearance
Replies: 19
Views: 4591

Re: Changing Character Appearance

There was only one character, so they had less to deal with - but you could go to a barber and get different haircuts for example. In Dragon's Dogma, there was a "barber" that could change hairstyles and facial hair etc., but they also knew cosmetic magic, or "alteration", I guess, but anyway, at a...
by drakovyrn
27 Feb 2019, 03:38
Forum: Support
Topic: Changing Character Appearance
Replies: 19
Views: 4591

Re: Changing Character Appearance

Just for the record, there's a far, far worse problem than reseting your attributes and skills -- showracemenu also wipes your spell list. So custom spells are just gone and need to be made again, base spells need to be bought again, and abilities given as quest rewards, such as Almalexia's rewards...
by drakovyrn
21 Feb 2019, 04:38
Forum: General Development
Topic: Fog shader?
Replies: 19
Views: 6317

Re: Fog shader?

Funny, I was just thinking about this old post the other day. I would love to have something like this as an option! What better way to improve Morrowind's atmosphere than to... well, improve Morrowind's atmosphere? :lol:
by drakovyrn
21 Feb 2019, 03:58
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 379
Views: 86198

Re: OpenMW 0.45.0

Ah, that feels much better!

Windows RCs get a pass from me. ;)
by drakovyrn
20 Feb 2019, 04:05
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 379
Views: 86198

Re: OpenMW 0.45.0

Though learning about the issue so late after I introduced it accidentally in September is mildly infuriating. :oops: Wait... you're telling me it's been 5 months since this affected change, and no one noticed until I filed a bug report (I'm ChristianTheSatanist on Gitlab, btw)? :shock: Hrmph. Amat...
by drakovyrn
18 Feb 2019, 04:11
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 379
Views: 86198

Re: OpenMW 0.45.0

I just retested with vanilla MW, jumping is broken in 0.45, at least on the Windows 64-bit RCs that I tested on W7.

EDIT: I tried to download k1ll's Linux RCs to test them, but the links are not working for me. I can't test them as of now.
by drakovyrn
16 Feb 2019, 22:07
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 379
Views: 86198

Re: OpenMW 0.45.0

64-bit Windows RCs seem to be working well for my Windows 7 machine, or, as well as usual. I did notice, however, that the jumping mechanic has changed. The distance covered by a forward jump is now always the same, whether jumping from a walking start or running start. Is this an issue, or intentio...
by drakovyrn
02 Feb 2019, 20:48
Forum: Support
Topic: Reflection on the water surface from underneath
Replies: 4
Views: 900

Re: Reflection on the water surface from underneath

Is it supposed to be that way? Yes, it's intentional and reflects how Snell's law works in real life. It might not be the best practice for actual gameplay, though. From the video, it seems that neither method gives much in the way of information regarding external visual stimuli when underwater. I...
by drakovyrn
07 Jan 2019, 03:52
Forum: Example-Suite
Topic: Rethinking the Example Suite
Replies: 30
Views: 9184

Re: Rethinking the Example Suite

Waste's Edge seems insidiously simple. It takes place inside a small fort not unlike an Imperial Base, so I wouldn't see why it would be too hard to recreate in an Example Suite. Top-Down 2D is much easier to recreate with Accuracy in 3D than with Platformer 2D. Dialogue is all there, simple, has el...
by drakovyrn
06 Jan 2019, 00:45
Forum: Support
Topic: Resolution Quality
Replies: 5
Views: 1248

Re: Resolution Quality

@Chris That makes sense, but I suppose that's an implementation I will have to wait for? I've been playing this game called Redout and there are two settings of interest -- Screen Resolution, and Resolution Quality. I have resolution set to native, but I have resolution quality set to 60%. It looks ...