Search found 47 matches

by Darklocq
01 Jul 2017, 17:05
Forum: Infrastructure
Topic: Mod Status page primary maintainer
Replies: 38
Views: 15022

Re: Mod Status page primary maintainer

Thunderforge and I are working on this, picking up from where Atahualpa seems to have left off several months ago. The plan includes reorganizing the mod list categorically, for expansion (see thread at Talk:Mod_status ), and some templates are being developed. I've been doing a shipload of mod play...
by Darklocq
24 Jun 2017, 20:04
Forum: Content Development
Topic: OpenMW-CS and Companion Project 3.1 giving me fits - dialogue loop
Replies: 9
Views: 3864

OpenMW-CS and Companion Project 3.1 giving me fits - dialogue loop

So, I've installed Grumpy's Companion Project 3.1 (the ultimate basis for most companions that are functional in OpenMW), and followed the instructions (to the extent the Bethesda CS ones apply to OpenMW-CS) to create a customized companion – not a changing of the included one, but a new one. No mat...
by Darklocq
28 Apr 2017, 06:51
Forum: Mod Compatibility
Topic: Julan Ashlander Companion
Replies: 54
Views: 19400

Re: Julan Ashlander Companion

Completely stuck with Julan now (using same Jan. 2017 build I mentioned above; it's the same playthrough). I cannot get past the Zainsubanni bit of the MQ. Julan has been trained up, and wants to go to Red Mountain (both his "Red Mountain" and "Within the Ghostfence" dialogue options say so, and he ...
by Darklocq
09 Apr 2017, 22:58
Forum: Mod Compatibility
Topic: Emma/Grumpy MW companions (Wolf, Beryl, Hurd)
Replies: 39
Views: 8465

Re: Emma/Grumpy MW companions (Wolf, Beryl, Hurd)

The nightlies aren't going to fix themselves and will become 0.42 unless you start filing bug reports. ;) We'll need behaviour before and after change, including what is the correct behaviour if possible. Reports can be filed here: https://bugs.openmw.org/ :Noted, and I already filed a report, with...
by Darklocq
08 Apr 2017, 22:16
Forum: Mod Compatibility
Topic: Emma/Grumpy MW companions (Wolf, Beryl, Hurd)
Replies: 39
Views: 8465

Re: Emma/Grumpy MW companions (Wolf, Beryl, Hurd)

Okay, it's probably a conflict between Pack Donkeys and another mod, then. I s'pect that resolving that one would also resolve the similar problem with other similar mods (Baratheon's Pack Guars, Panther Buddy, etc.), since it's the same "dealer takes your money, but the animal will not follow' symp...
by Darklocq
08 Apr 2017, 01:40
Forum: Mod Compatibility
Topic: Emma/Grumpy MW companions (Wolf, Beryl, Hurd)
Replies: 39
Views: 8465

Re: Emma/Grumpy MW companions (Wolf, Beryl, Hurd)

Further testing notes: I was able to use Ingred from Domehome, to an extent, but after most every combat she goes into "fighting nothing" mode. ... Known problem - see https://bugs.openmw.org/issues/3550 Cool. I added some additional notes there. Witchgirl Morgana ... her option to not summon atron...
by Darklocq
06 Apr 2017, 22:32
Forum: Mod Compatibility
Topic: Emma/Grumpy MW companions (Wolf, Beryl, Hurd)
Replies: 39
Views: 8465

Re: Emma/Grumpy MW companions (Wolf, Beryl, Hurd)

Further testing notes [with some addl. details since I first wrote this]: I was able to use Ingred from Domehome, to an extent, but after most every combat she goes into "fighting nothing" mode. E.g., will fire all her arrows, hundreds of them, at an invisible enemy in the ground. Doing a Calm Human...
by Darklocq
10 Mar 2017, 12:16
Forum: Mod Compatibility
Topic: Emma/Grumpy MW companions (Wolf, Beryl, Hurd)
Replies: 39
Views: 8465

Re: Emma/Grumpy MW companions (Wolf, Beryl, Hurd)

Update: Wolf Companion 3.1 works pretty well. Earlier versions do not. Beryl and Hurd remain totally malfunctional. So do the staff and companion of Domehome if you take them out of there. They all go into fight-mode for no reason and seemingly cannot be gotten out of it. The wolf's combat is workin...
by Darklocq
10 Mar 2017, 12:09
Forum: Mod Compatibility
Topic: Julan Ashlander Companion
Replies: 54
Views: 19400

Re: Julan Ashlander Companion

Coming into this thread very late, using 0.41.0 (Jan. build with MacOS Sierra fixes), and been testing companion mods. I see .omwaddon patches at the top of this thread, and a note that they'll be updated to newer versions as needed, but the bottom of this thread seems to suggest issues are resolved...
by Darklocq
01 Mar 2017, 20:40
Forum: Content Development
Topic: Launching OpenMW from OpenMW-CS
Replies: 17
Views: 5904

Re: Launching OpenMW from OpenMW-CS

I get this same error (when launching normally, not just from OpenMW-CS), using 0.41.0 build 9e8e9aef86 (a MacOS Sierra patch version from 2016-01 available in the OpenMW downloads directory). It seemed random, but I finally tracked it down to this: OpenMW chokes on any path containing an ampersand ...