Search found 48 matches

by ArashiAganawa
11 Dec 2017, 04:09
Forum: Feature Requests and Suggestions
Topic: 360 degree screenshots?
Replies: 29
Views: 5698

Re: 360 degree screenshots?

Taking 360 videos would require pretty powerful PC I suppose, but the result would be great for sure. BTW my friend from the multiplayer project recently took some very HQ shots on his server, have a look guys: 1 , 2 , 3 . Yeah, my gf and I both want me to have a powerful enough pc to do that. Is M...
by ArashiAganawa
10 Dec 2017, 02:32
Forum: Feature Requests and Suggestions
Topic: 360 degree screenshots?
Replies: 29
Views: 5698

Re: 360 degree screenshots?

You know what? I used to make Morrowind Ambient videos for a channel I'm no longer on, and 360 view would have made them killer, especially the travel one... I could use this on my new channel... when OpenMW is complete of course. Gotta have all them bells and whistles!
by ArashiAganawa
05 Dec 2017, 07:45
Forum: News
Topic: OpenMW 0.43.0 Released!
Replies: 24
Views: 9464

Re: OpenMW 0.43.0 Released!

I get so hyped with each release! Keep up the hard work, you folks rock out loud! Thank you so much for all you do!
by ArashiAganawa
15 Mar 2017, 22:10
Forum: News
Topic: Distant terrain
Replies: 27
Views: 14158

Re: Distant terrain

I get single digit fps when rendering statics that are really far off. I just thought of something. I recommend the max small object culling to be 16 pixels, but in my tests I ran my game at 1280x720 aspect ratio. If you are using a higher resolution, you may have to also use higher small object cu...
by ArashiAganawa
15 Mar 2017, 21:09
Forum: News
Topic: Distant terrain
Replies: 27
Views: 14158

Re: Distant terrain

Ghost Fence is animated! This is better than MGEXE (at least for me)! The amount of win is astounding! I get single digit fps when rendering statics that are really far off, but I also have detail and reflections very high, as well as some texture mods, so those are contributing as well. Be that as ...
by ArashiAganawa
02 Mar 2017, 00:19
Forum: Mod Compatibility
Topic: Children Of Morrowind
Replies: 14
Views: 2661

Re: Children Of Morrowind

I actually talked to her yesterday over skype :) She got really excited about OpenMW and OpenMW-CS... I sent her a few videos and our RTD. I hope the enthusiasm stays. :) Thanks everyone for helping! Glad to hear it! :D I hope all issues will be easy enough to fix. I will continue testing as not ev...
by ArashiAganawa
01 Mar 2017, 22:06
Forum: Mod Compatibility
Topic: Chalk V 3.1
Replies: 0
Views: 518

Chalk V 3.1

In my endeavor to help catalog mods, I've run into a bit of an issue. Not a big one, but one I am not sure how to address when editing the wiki. A mod by Mana User, called chalk, adds chalk you can write with in game. The mod works great with no console outputs, but it does edit several leveled list...
by ArashiAganawa
26 Feb 2017, 20:46
Forum: Mod Compatibility
Topic: Children Of Morrowind
Replies: 14
Views: 2661

Re: Children Of Morrowind

psi29a wrote:Is anyone here in contact with Emma? I've been trying to get in contact with here.
I really should hop on the forums there, I have an account there. Been meaning to get around to that...
by ArashiAganawa
26 Feb 2017, 06:08
Forum: Mod Compatibility
Topic: Children Of Morrowind
Replies: 14
Views: 2661

Re: Children Of Morrowind

but where it did happen ArashiAganawa .? Probably should have noted that it was indeed in Suran. I was testing to see if it happened elsewhere, but so far no one else has fallen or had this issue. If it's just the one child with the issue, then it isn't really too big of a deal, but I haven't check...
by ArashiAganawa
25 Feb 2017, 07:09
Forum: General
Topic: OpenMW Mod Manager
Replies: 21
Views: 6616

Re: OpenMW Mod Manager

I was planning on doing a video (eventually) of how to install mods on OpenMW, but with this, that may not be needed... and it will make installing my 200+ mods I'm getting ready for 1.0, easier! Thank you for your work Muthsera!