Search found 40 matches
I think we should focus the 0.14 release on weapons. Myself finally getting my computer (FINALLY.), I'll be able to make a dozen of them, and will work during the night to assure the quality and quantity of them. I am thinking that because of the showcase opportunity it gives, but also because we co...
- 09 Aug 2016, 15:36
- Forum: Feature Requests and Suggestions
- Topic: Pathfinding Ideas
- Replies: 3
- Views: 898
It'd be a good idea if we actually had navmeshes, but using pathgrids, you'll only make a bunch of terminators running after you until you get tired to play the game. Like in Oblivion. The reason for that is that they will try to follow the player as closely as they can, when they are out of their p...
- 01 Aug 2016, 04:57
- Forum: Off Topic
- Topic: utymap - Library for dynamic 2D/3D map construction
- Replies: 5
- Views: 1726
Pretty neat, but out of scope for the template. It's plugins are for Unity and we would need a bit of time to integrate it into OpenMW-CS. How hard would it be to do? From a beginner's perspective (from somebody who can program and knows how classes works, but is shit with them either ways?), I mea...
That latest Yser saga was quite entertaining. Mmmmh, I wonder if he's aware we made a forum post about him? On the topic of Trump, would you please shut up about it? Let me support him in peace. By the way, climate change is not something I believe in, or rather I don't believe the earth is going to...
- 31 Jul 2016, 20:48
- Forum: Example-Suite
- Topic: What´s the point of the Example Suite?
- Replies: 8
- Views: 2460
Debian probably won't change much, TBH. The heavily outdated packages won't be a good source of information about our project, and not many uses sid. Not a criticism of debian, I just don't like how they handle stuffs for games. It works great for everything else, but for games it's a bit... Weird.
Thank you for both of your responses. I see, the touchscreen requires 'heavier' modifications - that's the problem. Personally, I wouldn't push the boundaries too far with companies just because they tend outresource people/small projects, but that's really up to you guys to decide. Sad, I mean, it...
Hey guys - Yet another question post First-off: It's amazing, I played Morrowind openmw and it was like it was fully playable?! Incredible, on first sight I could not see any bugs (besides some (maybe verbose) console output when casting restoration). Thank you so much for all of your work. 1.0 is ...
You thought OpenMW was immune to human stupidity and insensitivity toward open source project? Of course not. We had a guy running around asking question about the vanilla engine in the OpenMW channel. While I recommended he plays his first playthrough of Morrowind vanilla, he used this as an argume...
- 25 Jul 2016, 00:02
- Forum: Example-Suite
- Topic: Bringing more (and less sporadic) junior devs
- Replies: 7
- Views: 1513
Anyways, I hope I didn't burst you leet bubble. Not at all, I'm pretty shit at modeling as well. As for Peeps, every time I read it, I think of the little marshmallow birds: https://en.wikipedia.org/wiki/Peeps So you have short-haired capitalist Peeps, libertarian Peeps and so on... I have no idea ...