Search found 106 matches

by magamo
22 Aug 2017, 15:30
Forum: Support
Topic: Newb here. Is this the correct place to ask for some help setting up a fog shader?
Replies: 10
Views: 2189

Re: Newb here. Is this the correct place to ask for some help setting up a fog shader?

From my update to Visvaldis's OSG version patch, the water.cpp changes have been merged, so you should be able to just apply the patch mostly as is in your resources directory. However, I've not tried that.
by magamo
16 Aug 2017, 19:20
Forum: Support
Topic: Is it Possible to Make Water More Murky?
Replies: 21
Views: 7438

Re: Is it Possible to Make Water More Murky?

Visvaldis, your work always impresses. When can you commit this (and your fog shaders) to the code base so people can start experiencing it? How close do you think you are to that point?
by magamo
07 Aug 2017, 22:17
Forum: General
Topic: OpenMW performance vs Vanilla+MCP - are there any benchmarks/comparisons?
Replies: 24
Views: 9870

Re: OpenMW performance vs Vanilla+MCP - are there any benchmarks/comparisons?

What's to stop the OpenMW engine from implementing this, and taking say the lowest listed BSA as priority, as it does with data folders?
by magamo
25 Jul 2017, 16:57
Forum: General
Topic: Ogre Build
Replies: 3
Views: 787

Re: Ogre Build

OpenMW v0.36.1 was the last released OGRE3D release of OpenMW.
by magamo
23 Jul 2017, 05:38
Forum: Off Topic
Topic: Call of Red Mountain - what?
Replies: 4
Views: 2794

Re: Call of Red Mountain - what?

I actually got a chance to play with this tonight. What is there is an impressive start, but no where near as complete as OpenMW. Bravo to the dev for getting this far though. The Good: It runs. It loads Morrowind.esm and renders cells. Teleport doors work. Some scripts seem to run alright. NPCs ren...
by magamo
21 Jul 2017, 18:55
Forum: Off Topic
Topic: New working Android port (with links)
Replies: 3
Views: 1508

Re: New working Android port (with links)

Though, it's worthwhile to note that the linked video is the same from the last round of conversation about this project about six months ago. Also, the OP's tone in several other threads which were necrotised just to insult OpenMW needs to be stopped. Dude, Sandstranger is not a 'coward', OpenMW is...
by magamo
28 Jun 2017, 18:55
Forum: Feature Requests and Suggestions
Topic: Distant Weather
Replies: 4
Views: 1682

Re: Distant Weather

One issue I can see with distant weather, as awesome a feature as that would be... Is that it might require a little bit of a rework of the weather system, to allow for a weather front to travel from region to region over time, instead of the very random way weather is handled now.
by magamo
28 Jun 2017, 12:30
Forum: Support
Topic: Loading quicksave issues
Replies: 2
Views: 659

Re: Loading quicksave issues

Tamriel Rebuilt works fine in OpenMW. Sounds like you did not install them properly As to the problem you're currently experiencing, are you in a cell that was modified by the mod you removed? Try reloading the mod, moving your character to an unmodified spot, saving, and loading again after removin...
by magamo
13 Jun 2017, 14:00
Forum: General Development
Topic: Getting started and having possibly stupid questions
Replies: 4
Views: 1345

Re: Getting started and having possibly stupid questions

I wouldn't think of running 'make' as a 'full recompilation', as it will simply only rebuild things that have changed since your last build run, unless you've run something like 'make clean'. I also highly recommend using ccache, as this will often immensely speed up recompilation.
by magamo
07 May 2017, 22:53
Forum: Feature Requests and Suggestions
Topic: Varying view distance
Replies: 10
Views: 2699

Re: Varying view distance

It's worth pointing out that Visvaldis's height based fog patch already does this, by implementing a heavier fog at lower altitudes. Standing higher up, say on the slopes of red mountain, lets you see very much further than when you're down in the thick of it.