Search found 102 matches

by Allofich
12 Oct 2016, 11:57
Forum: Organisation and Planning
Topic: The new FAQ video(s)
Replies: 45
Views: 15001

Re: The new FAQ video(s)

@Atahualpa Yeah, I think that is better. Thanks for listening to my opinion.

"the developers concentrate" should be "the developers are concentrating," though, for more natural English.
by Allofich
11 Oct 2016, 20:14
Forum: Organisation and Planning
Topic: The new FAQ video(s)
Replies: 45
Views: 15001

Re: The new FAQ video(s)

BTW, Atahualpa, in one of your OpenMW videos some months ago you had a line something like "Don't miss your chance to be a part of this project." That gave me the push I needed to start sending in bug reports, which led to sending in code contributions. :)
by Allofich
11 Oct 2016, 19:39
Forum: Organisation and Planning
Topic: The new FAQ video(s)
Replies: 45
Views: 15001

Re: The new FAQ video(s)

This calculation left me with a 1.0 release in June 2017 (0.41, 0.42, 1.0) or January 2018 (0.41, 0.42, 0.43, 1.0) respectively. Well that sounds a little more reasonable to me than what I thought you were suggesting. I wrote what I did because you can see, for example, that there are still some is...
by Allofich
11 Oct 2016, 18:00
Forum: Organisation and Planning
Topic: The new FAQ video(s)
Replies: 45
Views: 15001

Re: The new FAQ video(s)

Thanks for your work, Atahualpa. I haven't carefully gone over everything, but right at the start, "Our engine is nearly feature-complete and there will only be a couple of releases until version 1.0." I don't agree that there are only a couple of releases left, assuming they are released at roughly...
by Allofich
06 Oct 2016, 19:21
Forum: Off Topic
Topic: Open-source The Elder Scrolls: Arena
Replies: 10
Views: 5813

Re: Open-source The Elder Scrolls: Arena

Hi afritz1, I've been following your project and check it every day (along with Daggerfall Unity). I enjoy seeing the progress and reading your comments. I saw you were asking for help with .FLC files and some other things. I wish I could help, but I don't know anything about decoding file formats. ...
by Allofich
02 Oct 2016, 10:13
Forum: Join the team
Topic: aesylwinn
Replies: 18
Views: 6120

Re: aesylwinn

Thanks for your work. And don't feel that just because you said you are leaving, that you can't come back. :)
by Allofich
02 Oct 2016, 10:11
Forum: Off Topic
Topic: Russian developers can help?
Replies: 1
Views: 1133

Re: Russian developers can help?

Hi, I think it's OK even if you have some trouble with English. If you see something you want to fix, and you provide a good-quality pull request, I think it will be accepted. You could post to "New Developers Applications" viewforum.php?f=22, and you might receive a response.
by Allofich
19 Sep 2016, 08:16
Forum: General
Topic: A few notes on openmw
Replies: 13
Views: 4534

Re: A few notes on openmw

That was something else. I hadn't accounted for the change in camera distance when you go into third person, so the activation range (range at which you can press the use key and use an object) was messed up in third person for a little while until that fix was made.
by Allofich
19 Sep 2016, 08:09
Forum: General
Topic: A few notes on openmw
Replies: 13
Views: 4534

Re: A few notes on openmw

I don't think that any of the changes I made would have had an effect on what the poster is talking about. I didn't change anything about how telekinesis interacts with treasure chests. This will need to be added in as something new.
by Allofich
16 Sep 2016, 20:17
Forum: General
Topic: Is the Fortify Attr + Drain Attr bug present in OpenMW?
Replies: 2
Views: 1104

Re: Is the Fortify Attr + Drain Attr bug present in OpenMW?

I tested and no, that bug isn't in OpenMW.