Search found 102 matches

by Allofich
09 Mar 2017, 12:58
Forum: General
Topic: OSG ShadowMap
Replies: 5
Views: 1871

Re: OSG ShadowMap

I assume shadows are supposed to be in 1.0, because the idea is to have all the features of the original engine, but I have no idea if it would be done using this method or not.
by Allofich
09 Mar 2017, 12:49
Forum: Support
Topic: (Solved) Why does Bloodmoon.esm require Tribunal.esm?
Replies: 7
Views: 2577

(Solved) Why does Bloodmoon.esm require Tribunal.esm?

Looks like this was intentionally added. https://bugs.openmw.org/projects/openmw/repository/revisions/63af9d848a5ca9dba169ff2cd4c957cdd0957cdd The original engine does not require Tribunal.esm for Bloodmoon.esm. In fact as I was playing Bloodmoon.esm I chose to play with only that and Morrowind.esm ...
by Allofich
09 Mar 2017, 12:05
Forum: General
Topic: OSG ShadowMap
Replies: 5
Views: 1871

Re: OSG ShadowMap

Seems not :)
by Allofich
22 Feb 2017, 15:31
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 416
Views: 245218

Re: OpenMW Nightly builds

Looks like the nightly is on the newest code now.
by Allofich
21 Feb 2017, 13:36
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 416
Views: 245218

Re: OpenMW Nightly builds

The only one I know of is the one on the first page of this thread, and it installs fine for me. It's a little old, though. It looks like the automatic builds stopped when the version of Bullet used was changed.
by Allofich
20 Feb 2017, 12:57
Forum: General Development
Topic: Accessing dialoguemanagerimp.cpp
Replies: 9
Views: 1292

Re: Accessing dialoguemanagerimp.cpp

I meant to run the post-install Visual Studio with administrative privileges. When you run before_script.msvc.sh, it should make a "OpenMW.sln" file for you, which you will open with Visual Studio. When you do so, you'll see on the left, in the "Solution Explorer," different parts of the project, in...
by Allofich
19 Feb 2017, 19:37
Forum: General Development
Topic: Accessing dialoguemanagerimp.cpp
Replies: 9
Views: 1292

Re: Accessing dialoguemanagerimp.cpp

I have "C:\Program Files\CMake\bin\" in my path, so that should be the correct one. Make sure the slash in the path is the right direction, \ not /. Edit: I mentioned my 7-Zip path as well, but yours should be fine, or the script wouldn't have gotten as far as it did. If it still doesn't work, maybe...
by Allofich
19 Feb 2017, 19:09
Forum: General Development
Topic: Accessing dialoguemanagerimp.cpp
Replies: 9
Views: 1292

Re: Accessing dialoguemanagerimp.cpp

My best guess is that you don't have CMake in your "path." If you don't know how, try looking here http://www.computerhope.com/issues/ch000549.htm, or just choose to let CMake put itself in your path when you run the installation program for it. If that's not it, I'm not sure what's wrong. But I thi...
by Allofich
19 Feb 2017, 16:42
Forum: General Development
Topic: Accessing dialoguemanagerimp.cpp
Replies: 9
Views: 1292

Re: Accessing dialoguemanagerimp.cpp

Another, more manual way: If all you care about is that one change, it's a simple change you can see here
https://github.com/OpenMW/openmw/pull/1183/files

If you're building OpenMW from source anyway, I would use the latest GitHub code, but if you don't want to do that, just copy the above change.
by Allofich
19 Feb 2017, 11:11
Forum: General Development
Topic: Where do I start?
Replies: 5
Views: 1432

Re: Where do I start?

I think most of the low fruit has been picked on the engine side of OpenMW Maybe, but I suspect there are quite a few little things that could use fixing, but just haven't been noticed or reported yet. I come across them while working on or testing other issues. But I would say to first consider th...