Search found 82 matches

by Lamoot
07 Jul 2017, 19:57
Forum: Documentation
Topic: Wiki admins
Replies: 4
Views: 2199

Re: Wiki admins

Oh right, my mistake, should've read better. I immediatelly assumed the problem was one I had back in the wanting-to-edit-the-wiki days.
by Lamoot
07 Jul 2017, 19:54
Forum: Organisation and Planning
Topic: OpenMW 0.42.0
Replies: 306
Views: 84614

Re: OpenMW 0.42.0

Cool :) can't wait for the videos and the release.
by Lamoot
01 Jul 2017, 20:24
Forum: Documentation
Topic: Wiki admins
Replies: 4
Views: 2199

Re: Wiki admins

Yeah, it's a bit hard to find it.

https://wiki.openmw.org/index.php?title ... ion_Wanted
Help with the Wiki is also welcome. To edit the pages, join the Wiki group in your forum control panel, under Usergroups tab, after which you will gain edit rights.
by Lamoot
06 May 2017, 10:53
Forum: Editor Development
Topic: New OpenMW-CS Icons
Replies: 85
Views: 32609

Re: New OpenMW-CS Icons

Thanks!

For me, it's the "magic effect" that's least clear, but I see how the enchantment is a tad random as well. I'll try to tink of something else, or if anyone has any ideas, those are welcome as well. Good to hear the rest of them make enough sense.
by Lamoot
06 May 2017, 10:51
Forum: Organisation and Planning
Topic: OpenMW 0.42.0
Replies: 306
Views: 84614

Re: OpenMW 0.42.0

I like the release commentaries as well, a release without them would feel somewhat barren. Not to mention the publicity with 32k and 41k views the last two videos received.
by Lamoot
06 May 2017, 10:48
Forum: Feature Requests and Suggestions
Topic: Varying view distance
Replies: 10
Views: 3195

Re: Varying view distance

https://gataplex.files.wordpress.com/20 ... own_st.gif

This could actually work really really well, would love to see it in action.
by Lamoot
03 May 2017, 12:41
Forum: General Development
Topic: Thoughts on the collision box?
Replies: 3
Views: 1306

Re: Thoughts on the collision box?

The collision box was replaced with a capsule in the current version (along with other changes to player physics if i remember correctly).
https://bugs.openmw.org/projects/openmw ... cd2b72cea3

Also for NPCs:
https://bugs.openmw.org/issues/2909
by Lamoot
20 Apr 2017, 21:34
Forum: General Development
Topic: GUI improvements
Replies: 19
Views: 5321

Re: GUI improvements

Heya, good work! Looks like a nice usability addition. It looks to me this could go in before 1.0 as it doesn't alter the vanilla Morrowind experience in any way. But I'm not a project maintainer so someone more qualified can give you a more definite answer.
by Lamoot
19 Apr 2017, 11:09
Forum: Editor Development
Topic: New OpenMW-CS Icons
Replies: 85
Views: 32609

Re: New OpenMW-CS Icons

The last category of Top Level Records is finished, meaning all the editor icons are now done!
Image

Creature leveled list is changed as well.
levelled-creature-new.png
levelled-creature-new.png (689 Bytes) Viewed 3738 times
I'm attaching the latest collection of icons and source files.
by Lamoot
24 Mar 2017, 22:08
Forum: Editor Development
Topic: New OpenMW-CS Icons
Replies: 85
Views: 32609

Re: New OpenMW-CS Icons

Thank you for your suggestions, but I don't see them working within the limited 16x16 pixels space, combining multiple meanings or adding special line effects. For this particular icon I'm set on having the frog head with a question mark. The frog signifies a creature (thus connecting it to the crea...