Search found 78 matches

by Lamoot
27 Aug 2017, 11:59
Forum: Editor Development
Topic: Feature Discussion: Reload Data Files
Replies: 19
Views: 6883

Re: Feature Discussion: Reload Data Files

Here's the output I get when running CS. Loading settings file: ./openmw-cs.cfg Loading config file: C:\Users\Lamoot\Documents\My Games\OpenMW/openmw.cfg... done. Loading config file: ./openmw.cfg... done. Adding BSA archive C:\Program Files (x86)\GalaxyClient\Games\Morrowind\Data Files\Morrowind.bs...
by Lamoot
26 Aug 2017, 17:49
Forum: Editor Development
Topic: Feature Discussion: Reload Data Files
Replies: 19
Views: 6883

Re: Feature Discussion: Reload Data Files

Are you using your own build, or one of the nighties? What OS is this on? How much RAM do you have? Approximately how many mods do you have installed within the data directories specified in openmw.cfg? Approximately how many .bsa's? Are you working with multiple cells open (if so how many) or just...
by Lamoot
26 Aug 2017, 15:21
Forum: Editor Development
Topic: Feature Discussion: Reload Data Files
Replies: 19
Views: 6883

Re: Feature Discussion: Reload Data Files

And found time I did. Reloading works fine here, single or multiple assets get updated through the menu entry or via the shortcut key. For comparison, reloading takes around 6 seconds, while closing and opening OpenMW-CS everytime (along with setting the window layout from before) takes around 30 se...
by Lamoot
24 Aug 2017, 20:28
Forum: Editor Development
Topic: Feature Discussion: Reload Data Files
Replies: 19
Views: 6883

Re: Feature Discussion: Reload Data Files

That was fast, I hope to find time this weekend to test it out.
by Lamoot
24 Aug 2017, 20:26
Forum: News
Topic: OpenMW 0.42.0 Released!
Replies: 19
Views: 9859

Re: OpenMW 0.42.0 Released!

Yay! And thank you!
by Lamoot
15 Aug 2017, 10:24
Forum: Editor Development
Topic: Feature Discussion: Reload Data Files
Replies: 19
Views: 6883

Re: Feature Discussion: Reload Data Files

The main requirement I see for reloading assets is that it's fast enough for iteration. Let's say you're concepting and still exploring how an asset should look, or you forgot a certain setting when exporting. In both cases, you go back to the asset creation app, do the changes, and you're intereste...
by Lamoot
07 Jul 2017, 19:57
Forum: Documentation
Topic: Wiki admins
Replies: 4
Views: 1810

Re: Wiki admins

Oh right, my mistake, should've read better. I immediatelly assumed the problem was one I had back in the wanting-to-edit-the-wiki days.
by Lamoot
07 Jul 2017, 19:54
Forum: Organisation and Planning
Topic: OpenMW 0.42.0
Replies: 306
Views: 78378

Re: OpenMW 0.42.0

Cool :) can't wait for the videos and the release.
by Lamoot
01 Jul 2017, 20:24
Forum: Documentation
Topic: Wiki admins
Replies: 4
Views: 1810

Re: Wiki admins

Yeah, it's a bit hard to find it.

https://wiki.openmw.org/index.php?title ... ion_Wanted
Help with the Wiki is also welcome. To edit the pages, join the Wiki group in your forum control panel, under Usergroups tab, after which you will gain edit rights.
by Lamoot
06 May 2017, 10:53
Forum: Editor Development
Topic: New OpenMW-CS Icons
Replies: 85
Views: 29244

Re: New OpenMW-CS Icons

Thanks!

For me, it's the "magic effect" that's least clear, but I see how the enchantment is a tad random as well. I'll try to tink of something else, or if anyone has any ideas, those are welcome as well. Good to hear the rest of them make enough sense.