Search found 87 matches

by Lamoot
06 May 2018, 18:30
Forum: Editor Development
Topic: New OpenMW-CS Icons
Replies: 85
Views: 38881

Re: New OpenMW-CS Icons

Cool to hear things are looking good!

You are correct about the run-game icon. It's one of the early ones that got lost somehow. Anyway, it's as simple shape as it gets, so here it is.
run-game.png
run-game.png (642 Bytes) Viewed 2642 times
by Lamoot
03 May 2018, 11:05
Forum: Editor Development
Topic: New OpenMW-CS Icons
Replies: 85
Views: 38881

Re: New OpenMW-CS Icons

Here they are.
topics-icons.png
topics-icons.png (643 Bytes) Viewed 2813 times
by Lamoot
26 Apr 2018, 19:34
Forum: Editor Development
Topic: New OpenMW-CS Icons
Replies: 85
Views: 38881

Re: New OpenMW-CS Icons

Thank you for the explanation, things are clear now. It did seem odd to have a mix of topics and sub-topics all in one table. Only four icons are needed then:

*Topics
*Topics Infos
*Journal
*Journal Infos

I'll be on holidays until Wednesday so I'll only be able to provide the icons later next week.
by Lamoot
21 Apr 2018, 10:53
Forum: Editor Development
Topic: New OpenMW-CS Icons
Replies: 85
Views: 38881

Re: New OpenMW-CS Icons

Right, I see the entries and their icons now. If I understand correctly: Topics are a category of "hooks" for NPC dialogues. There are 4 types (Topic, Persuasion, Greeting, Voice) Topic Infos are texts that are shown in NPC dialogues after selecting a particular Topic. Multiple topic infos can be ev...
by Lamoot
21 Apr 2018, 10:14
Forum: Editor Development
Topic: Terrain Editing
Replies: 131
Views: 44107

Re: Terrain Editing

The screenshots look promising! I agree with Zini on that terrain editing would benefit greatly from design work first. What tools are needed / expected by artists to comfortably work on terrains? Off the top of my head there would need to be these very basic tools: * Raise / lower * Smooth / sharpe...
by Lamoot
15 Apr 2018, 20:53
Forum: Editor Development
Topic: New OpenMW-CS Icons
Replies: 85
Views: 38881

Re: New OpenMW-CS Icons

I'm also confused, where those icons should fit. I made the list of needed icons by exploring OpenMW-CS and from the existing files in master.
Checking again, I don't see journals and topics icons in CS. Do we then even need them included?
by Lamoot
15 Apr 2018, 10:45
Forum: Editor Development
Topic: New OpenMW-CS Icons
Replies: 85
Views: 38881

Re: New OpenMW-CS Icons

These look so clean and modern. Thank you so much Lamoot. Thanks and no problem, it's open source, we all benefit and it's cool to contribute :) Topic Infos Journal Infos Journals Topics Music Files (could use sound icon) Meshes Icons Textures Videos I believe these icons are already all done. Is t...
by Lamoot
14 Apr 2018, 19:14
Forum: Editor Development
Topic: New OpenMW-CS Icons
Replies: 85
Views: 38881

Re: New OpenMW-CS Icons

Alright, here are the remaining icons. Not as polished as I'd like, but I think they work well enough and they complete the set. There are no source .blend files for the brushes or lighting yet, as they went from prototype in GIMP straight to being an icon. I'll provide those in due time for complet...
by Lamoot
25 Nov 2017, 16:54
Forum: General Development
Topic: GUI improvements
Replies: 19
Views: 6469

Re: GUI improvements

Intriguing! The spell list can indeed get very, very long and such a feature is welcome. Perhaps only, this filtering method is rather command-line-like, and filtering by other methods, by spell effect or similar, would be more game-convenient-like?
by Lamoot
25 Nov 2017, 16:45
Forum: Organisation and Planning
Topic: OpenMW 0.43.0
Replies: 260
Views: 88045

Re: OpenMW 0.43.0

You're right, of course. I tend to being a bit negative in the videos in general -- maybe some kind of overcompensation in regards to many other videos you can watch on YouTube. I didn't get a negative feeling from any of your videos, they're all light-hearted and easy to watch. It's just that part...