Search found 40 matches

by GreyFox
01 May 2016, 14:19
Forum: Off Topic
Topic: Lysol's normal mapped texture packs
Replies: 238
Views: 31195

Re: Lysol's normal mapped texture packs

I would like to see Dunmer Strongholds textures replaced personally, their stone walls cry for being normal mapped. But from a project perspective the focus should be on things new players will see first when playing openmw. That means the prison ship from the character creation, the imperial textur...
by GreyFox
30 Apr 2016, 23:08
Forum: Support
Topic: White rocks Graphics glitch
Replies: 4
Views: 1550

Re: White rocks Graphics glitch

Capostrophic wrote:
GreyFox wrote:You probably have a mod installed which puts specular maps.
It's not specular maps, it's environment maps, whole different thing.
Yes. I know.
by GreyFox
30 Apr 2016, 22:00
Forum: Support
Topic: White rocks Graphics glitch
Replies: 4
Views: 1550

Re: White rocks Graphics glitch

You probably have a mod installed which puts specular maps on rocks. See this for details:

https://bugs.openmw.org/issues/3264

Solution is to replace the specular textures with black ones.
by GreyFox
30 Apr 2016, 17:05
Forum: General discussion
Topic: Talky Morrowind
Replies: 23
Views: 5020

Re: Talky Morrowind

This seems like something one could get away with in a collaborative project more than a commercial one. After all, we do not have to fear the wrath of the console kiddies with things like this. The direction TES went with voice acting is responsible for a lot of loss in the RPG area. Voice acting i...
by GreyFox
30 Apr 2016, 16:50
Forum: General discussion
Topic: Vivec retexture to show off/test shaders
Replies: 104
Views: 12633

Re: Vivec retexture to show off/test shaders

This is great. I always avoided Vivec when I played the game mostly because I found myself underimpressed by its vanilla version. I wonder what impression a fully bumped MW would leave, looking forward to what you will accomplish in the future. I took the mage guild teleporter to check out your Vive...
by GreyFox
28 Apr 2016, 19:24
Forum: Documentation
Topic: Doxygen Docs 0.39 for your convenience.
Replies: 2
Views: 1310

Re: Doxygen Docs 0.39 for your convenience.

I linked it in the wiki, I'll try to keep it up to date.
by GreyFox
27 Apr 2016, 00:29
Forum: General discussion
Topic: Get data files from GOG setup without wine
Replies: 21
Views: 4768

Re: Get data files from GOG setup without wine

Just use the installation wizard of the openmw launcher and point it to your installation source. Settings->Run Installation Wizard.
by GreyFox
24 Apr 2016, 23:28
Forum: Documentation
Topic: Doxygen Docs 0.39 for your convenience.
Replies: 2
Views: 1310

Doxygen Docs 0.39 for your convenience.

I have this Webspace I rarely use so I uploaded the whole doxygen docu for openmw 0.39, including GraphViz Diagrams with Class diagrams, Collaboration diagrams, Overall Class Hierarchy, Include and Included dependency graphs, call and called by graphs, UML ... basically the whole shebang. http://woj...
by GreyFox
23 Apr 2016, 08:35
Forum: Off Topic
Topic: What is the Dunmers building material?
Replies: 3
Views: 864

Re: What is the Dunmers building material?

btw. I begin to see where B had their Insperation from: http://www.earthhomesnow.com/images/adobe-dwellings.jpg http://design2share.squarespace.com/storage/super%20adobe%20homes.jpg?__SQUARESPACE_CACHEVERSION=1320516873833 https://ferrebeekeeper.files.wordpress.com/2012/02/innerstate-domes-158.jpg?w...
by GreyFox
23 Apr 2016, 00:10
Forum: Off Topic
Topic: What is the Dunmers building material?
Replies: 3
Views: 864

Re: What is the Dunmers building material?

Not time consuming at all, you just didn't name the normal map correctly. It's simply _n.dds. Also, you need to activate shaders before they'll work. Have a look here: https://wiki.openmw.org/index.php?title=TextureModding Basically you need this in your settings file: [Shaders] auto use object nor...