Search found 34 matches

by damiel
16 Jul 2017, 17:49
Forum: General Development
Topic: Shadows
Replies: 310
Views: 60500

Re: Shadows

@scrawl I had some time to play around with your implementation but made some different observations, for example the terrain is not white for me but it seems the textures are mixed up or so, like there is a stone texture where before there was a sand textures and such. Also i seem to rarely find an...
by damiel
09 Jul 2017, 18:53
Forum: Support
Topic: Debian 9 (Stretch)
Replies: 8
Views: 2305

Re: Debian 9 (Stretch)

Can you please provide the full output of the build rather then just the parts you think might be relevant? Because to me it seems the problem appeared already before the part that you posted. :)
by damiel
29 Jun 2017, 20:31
Forum: General Development
Topic: Newbie questions about building OpenMW on a Mac
Replies: 21
Views: 4287

Re: How do I set up and build the project with Xcode?

I would like to add that kdevelop also works perfectly fine for openmw development :)
by damiel
04 Feb 2017, 14:52
Forum: General Development
Topic: [patch] new fog shader
Replies: 126
Views: 49488

Re: [patch] new fog shader

Hey, great to see you back, one thing pls note this post: https://forum.openmw.org/viewtopic.php?f=6&t=4108&p=45490#p45490 I did a pull request with parts of your work, to be more specific the handlling of shader loading in water.cpp, so you dont have to take care of this anymore, just the fog shade...
by damiel
04 Feb 2017, 12:38
Forum: General Development
Topic: Advanced rendering
Replies: 26
Views: 6687

Re: Advanced rendering

Last I heard, Damiel was working on it too. A big part of the problem is that the shader really wasn't designed to be used on close ranges, and is probably something worth looking at when distant terrain is reimplemented. For me, that fog shader to cover long distances with distant terrain would be...
by damiel
27 Dec 2016, 13:53
Forum: News
Topic: OpenMW 0.41.0 Released!
Replies: 25
Views: 10517

Re: OpenMW 0.41.0 Released!

Is it just me or are these the release videos for 0.40.0 and not 0.41.0 ?

EDIT

It shows 0.40.0 videos for me on the news page but the forum posts shows the correct videos.

EDIT2

Now its fine, dafuq is wrong with my browser? I freaked out there a sec :o
by damiel
19 Dec 2016, 22:41
Forum: General Development
Topic: [patch] new fog shader
Replies: 126
Views: 49488

Re: [patch] new fog shader

I played around a little with your updated version of the fog shader and i am seeing some issues with it so far but cant tell if they were already present with the original patch set. 1. First being that the PC's figure in the inventory is shaded like the buildings in the screenshot from your last p...
by damiel
14 Dec 2016, 22:30
Forum: General
Topic: Are Dynamic Shadows Coming Back In a Month or So?
Replies: 27
Views: 7307

Re: Are Dynamic Shadows Coming Back In a Month or So?

The main problem with osgShadow is that all of their default techniques are incompatible with parts of OpenMW (multiple lights, fog without forcing shaders, vertex lighting, etc.). Like Scrawl said in that post; we're given the tools we need to implement shadows, but we'd have to write a technique ...
by damiel
12 Dec 2016, 19:09
Forum: General
Topic: Are Dynamic Shadows Coming Back In a Month or So?
Replies: 27
Views: 7307

Re: Are Dynamic Shadows Coming Back In a Month or So?

OSG has a shadow module I think. So theoretically it should be pretty simple. Practically it probably depends on the level of rendering code customization in OpenMW? Yes, OSG has something called "NodeKit" for shadows which implements several different Shadowing implementations like ShadowTextures,...
by damiel
12 Dec 2016, 18:48
Forum: Off Topic
Topic: Mod Question (Underground)
Replies: 2
Views: 1001

Re: Mod Question (Underground)

Hello Tracy, and welcome to the OpenMW forums, i think you hit the proper subforum right away! :) May i ask you to post the link to the german page that you found? i or someone else from the forum might be able to get something out of it. If you play this mod with OpenMW you might have spotted a bug...