Search found 230 matches

by kuyondo
27 Jul 2018, 18:50
Forum: Mod Compatibility
Topic: [Fixed] Quill of Feyfolken
Replies: 5
Views: 1203

[Fixed] Quill of Feyfolken

http://mw.modhistory.com/download-68-13440 IMO, a really useful and immersive mod that gives player the ability to create powerful scrolls through the use of the quill(a quest is needed to complete to obtain it, with lore friendly and well written storyline), which the base game lacked. However, so...
by kuyondo
27 Jul 2018, 10:08
Forum: General
Topic: Recent Negativity Regarding OpenMW
Replies: 83
Views: 19299

Re: Recent Negativity Regarding OpenMW

To be precise: For 100 % mod compatibility, OpenMW must run every mod which does not rely on third-party software and contains no errors (especially scripting). The vanilla engine is very forgiving when it comes to error-checking Exactly, I found a handful of mods, most of which are popular to have...
by kuyondo
26 Jul 2018, 19:42
Forum: General
Topic: Make background in dialogues like in books (brownish)?
Replies: 14
Views: 1661

Re: Make background in dialogues like in books (brownish)?

glorsh66 wrote:
25 Jul 2018, 18:08
Is there a way to make a background to dialogues windows?
IT's hard to read a lot of text on a back background.. I would be much more pleasant to read from back ground color (or in the best case background texture)
Here you go! https://www.nexusmods.com/morrowind/mods/14394
by kuyondo
26 Jul 2018, 15:07
Forum: Support
Topic: Incorrect Strength Multiplier for Carry Weight
Replies: 2
Views: 439

Re: Incorrect Strength Multiplier for Carry Weight

Works fine on my end. When I have 1 strength, my max encumbrance value is 5.
by kuyondo
26 Jul 2018, 07:56
Forum: Content Development
Topic: Alternate Travel Mod *WIP*
Replies: 5
Views: 2735

Re: Alternate Travel Mod *WIP*

Im using UMOPP which put all bethesda officials plugins in one. So since this plugin insist on requiring siege at firemoth.esp plugin, although its already installed with UMOPP, OpenMW makes the mod unplayable(or partly working). There are many players that use UMOPP so should take that into conside...
by kuyondo
26 Jul 2018, 06:41
Forum: Content Development
Topic: Merging Objects for OpenMW
Replies: 0
Views: 992

Merging Objects for OpenMW

We already have a leveled list merger for OpenMW - https://forum.openmw.org/viewtopic.php?f=2&t=5162&hilit=leveled+list Or do we have it built-in into the engine already? [Confused here] Anyway, do we have/need an object merger for OpenMW like this? - http://wiki.theassimilationlab.com/mmw/TESTool#M...
by kuyondo
25 Jul 2018, 17:25
Forum: General Development
Topic: Poisons mechanics in OpenMW
Replies: 28
Views: 4287

Re: Poisons mechanics in OpenMW

I am interested in trying out this feature, so I can give much better feedback. If giving an idea now, I would miss some aspects of this mechanic. I believe however, your idea is quite good: As alternative (and simplier) solution we can implement something similar to TESO: 1. Add a separate equipmen...
by kuyondo
25 Jul 2018, 12:56
Forum: Mod Compatibility
Topic: [SOLVED] - RR Mod Series - Telvanni Lighthouse Tel Vos - CRASH
Replies: 15
Views: 1998

Re: [SOLVED] - RR Mod Series - Telvanni Lighthouse Tel Vos - CRASH

If you go to the post section of that mod in Nexus. A user also complains the same issue. So Im not the only one.. Just type in console : coc "vos, lighthouse" Does not crash for me on Linux. Probably this bug is OS specific or depends on OSG version (I use 3.6.0). You should look at the nif file i...
by kuyondo
25 Jul 2018, 10:46
Forum: Mod Compatibility
Topic: [SOLVED] - RR Mod Series - Telvanni Lighthouse Tel Vos - CRASH
Replies: 15
Views: 1998

Re: [SOLVED] - RR Mod Series - Telvanni Lighthouse Tel Vos - CRASH

If you go to the post section of that mod in Nexus. A user also complains the same issue. So Im not the only one..

Just type in console : coc "vos, lighthouse"