Search found 230 matches

by kuyondo
01 Aug 2018, 11:24
Forum: Editor Development
Topic: Additem does not mimic vanilla behavior
Replies: 7
Views: 2314

Re: Additem does not mimic vanilla behavior

A quite strange global script. It will look for first instance with "barreltesting" ID in game world every frame (a quite slow, avoid to do that!) and will check if it has the bread (ingred_bread_01) inside it. If the bread is not found, the script will add it to found barrel instance (yes, AddItem...
by kuyondo
30 Jul 2018, 14:04
Forum: Support
Topic: Console opens, but can't input commands
Replies: 6
Views: 1305

Re: Console opens, but can't input commands

Strange occurence.. Sounds like a bug. Should report it in the bugtracker. The devs can help you
by kuyondo
29 Jul 2018, 21:13
Forum: Support
Topic: Console opens, but can't input commands
Replies: 6
Views: 1305

Re: Console opens, but can't input commands

Have you tried restarting the game?
by kuyondo
29 Jul 2018, 18:08
Forum: Mod Compatibility
Topic: [SOLVED] - RR Mod Series - Telvanni Lighthouse Tel Vos - CRASH
Replies: 15
Views: 2348

Re: [SOLVED] - RR Mod Series - Telvanni Lighthouse Tel Vos - CRASH

Here is the reported issue ->https://gitlab.com/OpenMW/openmw/issues/4526


The main cause of the crash was discovered, to know more, click the link above.
by kuyondo
29 Jul 2018, 12:18
Forum: General Development
Topic: Shadows
Replies: 310
Views: 67187

Re: Shadows

I hope next version shadows are available, so hopefully some programmers out there feel the need to improve your PR can contribute to refining it.
by kuyondo
29 Jul 2018, 12:14
Forum: General
Topic: found a huge issue in the new release (0.44.0 release)
Replies: 20
Views: 3872

Re: found a huge issue in the new release (0.44.0 release)

To update the weather quickly, after using changeweather, wait 1 hour(using the rest menu).

You can press "T" to rest, but if the area youre currently in doesnt allow resting, it will change to wait instead.
by kuyondo
28 Jul 2018, 16:51
Forum: Mod Compatibility
Topic: [Fixed] Quill of Feyfolken
Replies: 5
Views: 1330

Re: Quill of Feyfolken

Hey Kuyondo, nice find. This one sounds really interesting. How can I help? I dont have the privelage to do it there. I'm working on a way for folks to submit feedback about mods, both ones that are already listed and ones that aren't (like this one.) I hope to have an open beta of this ready in th...
by kuyondo
28 Jul 2018, 08:21
Forum: General Development
Topic: Poisons mechanics in OpenMW
Replies: 28
Views: 4654

Re: Poisons mechanics in OpenMW

Im in favor of leaving this mechanic configurable through mods. OpenMW should focus on being able to provide more flexibility in modding. Of course, the foundation is already laid, but let the little things be decided by modders. such as being able to apply even positive effects on weapons, and trea...
by kuyondo
28 Jul 2018, 01:45
Forum: Mod Compatibility
Topic: [Fixed] Quill of Feyfolken
Replies: 5
Views: 1330

Re: Quill of Feyfolken

I'm not sure if it's worth adding the info to the mod compatibility page, given the current proposals to handle these on the https://modding-openmw.com/mods/ site. But I do think it would be worth giving details here of the script errors and how to fix them. Loriel How can I help? I dont have the p...
by kuyondo
27 Jul 2018, 19:21
Forum: Support
Topic: Distant Land Not Working
Replies: 3
Views: 1179

Re: Distant Land Not Working

[terrain]
distant terrain = true
distant land = true


[camera]
viewing distance = 6666++
set your viewing distance to a high number.