Search found 238 matches

by kuyondo
09 Sep 2017, 14:54
Forum: Mod Compatibility
Topic: Sixth House Mod
Replies: 18
Views: 6824

Re: Sixth House Mod

nothing in particular. I was able to identify the culprit since the lag starts as soon as we join the Sixth House. So I searched for the script that activates as soon as the topic choice is clicked, And made several trial and errors.. This was the script before i modified it: begin SixthHouseCheck ;...
by kuyondo
09 Sep 2017, 14:36
Forum: Mod Compatibility
Topic: Ships of the Imperial Navy
Replies: 2
Views: 1238

Re: Ships of the Imperial Navy

.
by kuyondo
09 Sep 2017, 14:32
Forum: Mod Compatibility
Topic: Sixth House Mod
Replies: 18
Views: 6824

Re: Sixth House Mod

I fixed the issue. It seems OpenMw cannot process many commands at once. So I segmented the script, so that each segment will only run after some time. The result is minor lag every 7 seconds for 30 seconds. After that everything is good to go. get the fixed .esp here ->http://www.nexusmods.com/morr...
by kuyondo
09 Sep 2017, 10:26
Forum: Mod Compatibility
Topic: Sixth House Mod
Replies: 18
Views: 6824

Re: Sixth House Mod

it looks like the mod script(s) is causing the problem. OpenMw has strict scripting syntax. I will look into the mod and research further.
by kuyondo
09 Sep 2017, 10:14
Forum: Mod Compatibility
Topic: Sixth House Mod
Replies: 18
Views: 6824

Re: Sixth House Mod

try pressing f3 as see whats causing it.
by kuyondo
08 Sep 2017, 22:24
Forum: Mod Compatibility
Topic: The Undead
Replies: 1
Views: 1294

Re: The Undead

wait.. so uninstalled the mod, but the bright light still occurs. like when bonewalkers cast spells in dark interiors its noticeable.

what exactly is the problem?
by kuyondo
08 Sep 2017, 22:03
Forum: Mod Compatibility
Topic: The Undead
Replies: 1
Views: 1294

The Undead

Mod is The Undead by Neoptolemus http://www.nexusmods.com/morrowind/mods/43030/? Is it only me? What about you guys? this is openmw v0.42 no nightlies Anybody knows a fix? https://i.imgur.com/YqaDDGj.png https://i.imgur.com/Q1Dh8VK.png https://i.imgur.com/b8EEsAD.png https://i.imgur.com/ixGXOKC.png ...
by kuyondo
08 Sep 2017, 21:28
Forum: Mod Compatibility
Topic: Ships of the Imperial Navy
Replies: 2
Views: 1238

Ships of the Imperial Navy

http://www.nexusmods.com/morrowind/mods/42103/? Error: animateCollisionShapes can't find node 547 for _np_galleon->endless print can anybody test this and see if im not the only one.. go to the ships in dagon fel and seyda neen, you should see that error. something is also wrong with the sails of th...
by kuyondo
07 Sep 2017, 06:47
Forum: Mod Compatibility
Topic: I fixed Vurt's groundcover for OpenMW
Replies: 15
Views: 7951

Re: I fixed Vurt's groundcover for OpenMW

which one is better? this one or vality?
by kuyondo
01 Sep 2017, 14:31
Forum: Off Topic
Topic: how to disable teleport?
Replies: 4
Views: 1704

Re: how to disable teleport?

ok so we use disableteleporting, but how about magas volar, i cant find the script to modify that cell to enable teleport.