Search found 238 matches

by kuyondo
16 Sep 2017, 04:46
Forum: General
Topic: MCP wiki page
Replies: 1
Views: 905

MCP wiki page

by kuyondo
14 Sep 2017, 14:22
Forum: Feature Requests and Suggestions
Topic: [Resolved] Splash screen only accepted in TGA format.
Replies: 10
Views: 2627

Re: [Resolved] Splash screen only accepted in TGA format.

Excellent work psi, maybe trivial but very good for modders. Will the next version of openmw have this feature?
by kuyondo
14 Sep 2017, 11:14
Forum: General Development
Topic: EffectCompositor
Replies: 5
Views: 3719

Re: EffectCompositor

up
by kuyondo
13 Sep 2017, 09:24
Forum: Feature Requests and Suggestions
Topic: [Resolved] Splash screen only accepted in TGA format.
Replies: 10
Views: 2627

[Resolved] Splash screen only accepted in TGA format.

TGA files are large, maybe we can use DDS as an alternative? OpenMW only accepts TGA formats for splashscreens. DDS has smaller file size and keeps the same quality. What do you think of this?
by kuyondo
12 Sep 2017, 01:21
Forum: Off Topic
Topic: taking screenshots
Replies: 1
Views: 1256

taking screenshots

how do you take screenshots in-game without the widgets?
by kuyondo
10 Sep 2017, 08:19
Forum: Mod Compatibility
Topic: Sixth House Mod
Replies: 18
Views: 6824

Re: Sixth House Mod

I'm using your fix, but I couldn't help but notice that Dark Elf Dreamers and Ash Slaves still attack me. I wonder if something was cancelled out in the script? Ash Vampires and Ash Ghouls don't seem to attack though, at least, not the named ones as far as I know. Never mind, generic Ascended Sleep...
by kuyondo
09 Sep 2017, 21:40
Forum: Mod Compatibility
Topic: Sixth House Mod
Replies: 18
Views: 6824

Re: Sixth House Mod

No, it seems StopScript command do not work as the mod author supposed (looks like StopScript can not stop a script, attached to object). Why just do not call this script once in the dialogue (without additional checks)? This is how such scripts usually handled in Morrowind. Youre right. I should h...
by kuyondo
09 Sep 2017, 15:51
Forum: Mod Compatibility
Topic: Sixth House Mod
Replies: 18
Views: 6824

Re: Sixth House Mod

akortunov wrote:
09 Sep 2017, 15:02
but search via text identifier is a quite slow for now, so generally you should avoid to run a large batch of "text_id"->DoSomething commands in every frame.
i think because of this, the script has time to re-run(?), and this causes massive commands piling up, which leads to the lag.