Search found 238 matches

by kuyondo
27 Sep 2017, 09:21
Forum: Mod Compatibility
Topic: Script fix mods to use with OMW
Replies: 6
Views: 2545

Re: Script fix mods to use with OMW

1. Tribunal.esm 2. Bloodmoon.esm 3. The Undead.esm 4. Unofficial Morrowind Official Plugins Patch.esp 5. Patch v1.6.3.1 based on thepal 6. Poorly placed object fixed.esp 7. Illy's Solstheim Rumour Fix.esp 8. Lore Fix.esp . . . .quest mods, texture and meshes mods, house mods, etc.. . . . Lastly, mul...
by kuyondo
27 Sep 2017, 03:12
Forum: Mod Compatibility
Topic: Script fix mods to use with OMW
Replies: 6
Views: 2545

Re: Script fix mods to use with OMW

Supposedly, some of the bugs present in vanilla are fixed by the various existing script fixing mods. At the moment I am using (in launcher load order): GOTYMinImpactSomeMPPv2.01.esp Morrowind Patch v1.6.6_beta.esm gr_ScriptImprovements.esm Unofficial Morrowind Official Plugins Patched.esm Patch fo...
by kuyondo
27 Sep 2017, 03:01
Forum: Mod Compatibility
Topic: Script fix mods to use with OMW
Replies: 6
Views: 2545

Re: Script fix mods to use with OMW

I've been using openmw for a few months now, and I have found that many mods made for vanilla that required scripting are not working in OMW. Apparently this is supposed to happen, as many of these mods have coding mistakes that OpenMW does not tolerate, unlike vanilla. OpenMW has a strict scriptin...
by kuyondo
25 Sep 2017, 23:11
Forum: Join the team
Topic: Bug #2326 - Bound Items
Replies: 1
Views: 1615

Re: Bug #2326 - Bound Items

Maybe related to this?->https://bugs.openmw.org/issues/4050
by kuyondo
25 Sep 2017, 12:01
Forum: Content Development
Topic: Python script for removing NITextureEffects from nif files
Replies: 7
Views: 2505

Re: Python script for removing NITextureEffects from nif files

this is amazing. Many people will find this useful.
by kuyondo
23 Sep 2017, 10:27
Forum: Feature Requests and Suggestions
Topic: Resting for 100 thousand hours nonstop
Replies: 11
Views: 4233

Re: Resting for 100 thousand hours nonstop

Hmm.. there are several possibilities.. Of course, using alchemy exploits doesnt count, because you can also create powerful restore/fortify magicka potions with insane duration. Lets pretend no potions is used here. The highest magicka i can achieve in the vanilla game is 1324. It will take 60 inga...
by kuyondo
23 Sep 2017, 03:18
Forum: Feature Requests and Suggestions
Topic: Resting for 100 thousand hours nonstop
Replies: 11
Views: 4233

Resting for 100 thousand hours nonstop

hello fellas,

What is your opinion on this feature-> https://bugs.openmw.org/issues/4114

Do you think the mechanic needs a bit of tweak or improvement? Or is it fine the way it is?

I would like to see some feedbacks. And remember to look at the picture attached. :P

Thks!
by kuyondo
20 Sep 2017, 18:56
Forum: Content Development
Topic: OpenMW CS - Merge
Replies: 35
Views: 7297

OpenMW CS - Merge

I was trying to merge two plugins using the openmw-cs but i realise it would make a new game instead, with the omwgame extension.

So i had to merge my plugins using the tes3cs.

Is it possible, as of now, to merge two plugins using the openmw-cs, and keep the it as omwaddon?
by kuyondo
19 Sep 2017, 22:15
Forum: Off Topic
Topic: Should I learn OpenMW-CS or Bethesda CS?
Replies: 7
Views: 2424

Re: Should I learn OpenMW-CS or Bethesda CS?

I prefer OpenMw-cs eventhough its not fully complete yet. The reason is because of the script editor, its really neat and does the coloring. Not only that, its also easier to edit an object. But if youre going for terrain and house building go for the tes3cs. Most of my .omwaddon mods can be opened ...
by kuyondo
19 Sep 2017, 21:41
Forum: Feature Requests and Suggestions
Topic: Filled Soulgems
Replies: 4
Views: 2211

Filled Soulgems

Can it be done using the current cs? not sure. Anyway, I have a suggestion about filled soulgems. You see filled soul gems are not distinguishable from unfilled ones. So, one way to work this out,at least from the inventory perspective, is to make the filled ones, have a background similar to that o...