Search found 696 matches

by Capostrophic
11 Feb 2020, 08:57
Forum: Organisation and Planning
Topic: OpenMW 0.46.0
Replies: 213
Views: 64150

Re: OpenMW 0.46.0

Wait, is it not common knowledge 0.45.0 was released half-baked?

Anyway, trying to speed up 0.46.0 release just won't work out well. Especially if there are known issues. Nightly users aren't lab rats, but release build users are especially so.
by Capostrophic
31 Jan 2020, 16:26
Forum: General
Topic: Other games
Replies: 2
Views: 929

Re: Other games

However, there are still plans to officially support later TES games. Though it'll take a while to get to that point.

As you can guess, akortunov doesn't believe it's worth the trouble.
by Capostrophic
31 Jan 2020, 01:59
Forum: General Development
Topic: Weird openmw-cs problem
Replies: 5
Views: 1523

Re: Weird openmw-cs problem

It's not something supernatural. ESM reader/writer doesn't work well with plugins that lack cell lighting subrecords (i.e. cleaned plugins), in resaved plugins the subrecords are resaved anyway but with zero values (black colors). The problem is, there's no information in the plugin as is that could...
by Capostrophic
13 Jan 2020, 12:38
Forum: General
Topic: Possible issue with potion crafting?
Replies: 9
Views: 1578

Re: Possible issue with potion crafting?

Basically yes.
by Capostrophic
12 Jan 2020, 22:42
Forum: General
Topic: Possible issue with potion crafting?
Replies: 9
Views: 1578

Re: Possible issue with potion crafting?

The code that decides whether to use the maximum count of ingredients possible or the value set in the count field in the lower left corner of the alchemy window (the former is chosen if it's smaller) is written correctly and it works in my game. Make sure count field doesn't have a larger number th...
by Capostrophic
02 Jan 2020, 19:50
Forum: General
Topic: Comments on first try
Replies: 40
Views: 6435

Re: Comments on first try

Yes, the nightly. The upcoming release is 0.46.0. can I ask when that is expected? I don't know. Also, is there a page anywhere that shows what the current development priorities are? It's a volunteer project so the plans aren't exactly set in stone. You can check the bug tracker and github/gitlab r...
by Capostrophic
02 Jan 2020, 10:47
Forum: General
Topic: Comments on first try
Replies: 40
Views: 6435

Re: Comments on first try

GTX 1050 is 3 years old (released October 2016). I'd say it's only slightly dated (especially when it comes to playing games from 2002). And a lot of OpenMW users ( cough android users cough ) have weaker GPUs. One thing is that while 0.46.0 (make sure you're using it already) includes a lot of dist...
by Capostrophic
01 Jan 2020, 22:05
Forum: General
Topic: Comments on first try
Replies: 40
Views: 6435

Re: Comments on first try

I wouldn't have recommended increasing cell load distance anyway. Ever. It's a can of worms, really. I don't think 1050 is that old. There isn't a card with a better price performance ratio yet. Just stand by for more engine-side optimizations, there are still many many tricks up the sleeve. Also tr...
by Capostrophic
01 Jan 2020, 15:14
Forum: General
Topic: Compatibility with later BGS games
Replies: 3
Views: 1233

Re: Compatibility with later BGS games

Oh, lots of exciting stuff, though it also depends on your definition of "usable". It's not impossible to make OpenMW a barebones world viewer, as demonstrated in cc9cii's videos. On a basic level, OpenMW is an asset parser (it usually needs assets to work with and work in general) in the same way a...
by Capostrophic
01 Jan 2020, 14:43
Forum: General
Topic: Comments on first try
Replies: 40
Views: 6435

Re: Comments on first try

1. Not a bug. Menu/loading screen backgrounds lack aspect information (they're 2048x1024, stretched from whatever aspect they're supposed to be), so it's forcibly set to 4:3. This allows vanilla textures to not be stretched. You can disable the forced aspect by adjusting this setting, this will allo...