Search found 698 matches

by Capostrophic
23 Mar 2020, 09:33
Forum: Mod Compatibility
Topic: Does dopey Necromancy work in OpenMW?
Replies: 6
Views: 1517

Re: Does dopey Necromancy work in OpenMW?

That should be the issue tracker (click Bugs in the header of the website).

There'll be a huge number of mod compatibility improvements in 0.46.
by Capostrophic
22 Mar 2020, 22:44
Forum: Mod Compatibility
Topic: Does dopey Necromancy work in OpenMW?
Replies: 6
Views: 1517

Re: Does dopey Necromancy work in OpenMW?

This script will never work in 0.45.0, but it will work in 0.46.0 and should presently work in the nightly builds (didn't test).

OpenMW didn't replicate the vanilla PCSkipEquip/OnPCEquip behavior until recently.
by Capostrophic
16 Mar 2020, 19:34
Forum: Support
Topic: Blind effect and partial magicka resist causes crashes
Replies: 6
Views: 872

Re: Blind effect and partial magicka resist causes crashes

Non-reproducible for me on either my own builds or the latest (generic) nightly. Using Fedora 30.

The crash log isn't very informative. The function that crashes hasn't really been touched since like 0.42.0.
by Capostrophic
11 Mar 2020, 17:30
Forum: Mod Compatibility
Topic: Older bump mapped mods (and how to make them work in OpenMW)
Replies: 105
Views: 51396

Re: Older bump mapped mods (and how to make them work in OpenMW)

Bumpmapping support, including a slightly updated documentation and an option to make environment-mapped objects look like with that option from MCP toggled on, has been merged today and should be included in tomorrow's nightlies and in the upcoming 0.46.0 release, retiring this thread at last.
by Capostrophic
06 Mar 2020, 17:22
Forum: Feature Requests and Suggestions
Topic: Add a setting to choose between different UI (desktop, mobile)
Replies: 7
Views: 1197

Re: Add a setting to choose between different UI (desktop, mobile)

The first pair of values is the 2D coordinates of the widget's upper left corner in pixels (horizontal and vertical), where the origin is upper left corner of the screen or the parent widget. The second pair of values is the dimensions of the widget in pixels as well (width and height). MyGUI is pro...
by Capostrophic
06 Mar 2020, 14:29
Forum: Feature Requests and Suggestions
Topic: Add a setting to choose between different UI (desktop, mobile)
Replies: 7
Views: 1197

Re: Add a setting to choose between different UI (desktop, mobile)

You don't have to rebuild the project if you only modify the layout files, but it's not like you'll be able to do much with the GUI through adjusting them.
by Capostrophic
03 Mar 2020, 21:49
Forum: Support
Topic: Advice re using a Nightly build
Replies: 1
Views: 320

Re: Advice re using a Nightly build

Use a nightly, and preferably the latest available one.
by Capostrophic
26 Feb 2020, 19:37
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 421
Views: 161061

Re: Elder-scrolls IV Oblivion

Some basic Fallout 3/New Vegas format mesh loading there.
Image
by Capostrophic
26 Feb 2020, 16:45
Forum: Mod Compatibility
Topic: PC Voice for OpenMW, has anyone been able to successfully make this work on OpenMW?
Replies: 2
Views: 754

Re: PC Voice for OpenMW, has anyone been able to successfully make this work on OpenMW?

Curiously a lot of the scripts in the mod are broken because they are global scripts that try to run instructions without an implicit reference. Didn't have a closer look at them though.
by Capostrophic
20 Feb 2020, 23:57
Forum: Feature Requests and Suggestions
Topic: Scroll Wheel and Toggle Sneak
Replies: 9
Views: 5268

Re: Scroll Wheel and Toggle Sneak

It's already a thing in the nightly builds.