Search found 638 matches

by Capostrophic
15 Sep 2019, 12:51
Forum: Content Development
Topic: Scripts That Rely On Race, And How To Adjust Them.
Replies: 2
Views: 529

Re: Scripts That Rely On Race, And How To Adjust Them.

Is the ID of your race "alt high elf"?
by Capostrophic
06 Sep 2019, 18:36
Forum: Mod Compatibility
Topic: Black Soul Gems OpenMW east too much script resources [Untested Solution]
Replies: 12
Views: 1900

Re: Black Soul Gems OpenMW east too much script resources [Untested Solution]

That "upon use" variable declaration thing is apparently legal. TIL.
by Capostrophic
03 Sep 2019, 13:34
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 348
Views: 119700

Re: Elder-scrolls IV Oblivion

I'm already mostly working with Oblivion assets though since the leap between Morrowind and Oblivion is probably about equal to one between Oblivion and say New Vegas assets. Can't make one area of later assets work before making the same area work in the earlier assets, Bethesda really built upon a...
by Capostrophic
29 Aug 2019, 16:23
Forum: Mod Compatibility
Topic: Where are all birds going - torchbug light source bug
Replies: 2
Views: 610

Re: Where are all birds going - torchbug light source bug

It's this issue, I think. Somehow the running glow map flip controller makes the vanilla engine ignore that the insects lack diffuse textures for that particular segment of their model and not replace it with white. NifSkope doesn't imitate something like this.
by Capostrophic
27 Aug 2019, 09:38
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 348
Views: 119700

Re: Elder-scrolls IV Oblivion

I checked your code, noticed your also adding support for other Non-Bethesda Nifs like Civ4, might want to check out SMT: Imagine, and Catherine, both by Atlus. These are just the versions I came up with the names for, SMTI should be supported by NifTools - I'm using nif.xml "spec", also used for N...
by Capostrophic
26 Aug 2019, 23:47
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 348
Views: 119700

Re: Elder-scrolls IV Oblivion

Nah, it's my own unrelated endeavor, which is probably going to be completely different underneath, but at least totally mergeable.

In some distant future.
by Capostrophic
26 Aug 2019, 22:52
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 348
Views: 119700

Re: Elder-scrolls IV Oblivion

Working on extended NIF support just for fun, it's based on the upstream OpenMW. It can currently load and render severely stripped down Oblivion meshes (20.0.0.5) and probably not much else. Maybe Fallout 3/New Vegas if you strip down their meshes to Oblivion too. May have broken it in the last bu...
by Capostrophic
26 Aug 2019, 22:42
Forum: Feature Requests and Suggestions
Topic: Is it possible for OpenMw to improve on the huge Collision boxes?
Replies: 1
Views: 581

Re: Is it possible for OpenMw to improve on the huge Collision boxes?

you can install a mod which shrinks the collision boxes, it's not something hardcoded.

albeit morrowind is significantly worse about not clipping characters into other characters.
by Capostrophic
24 Aug 2019, 14:48
Forum: Other Forks and Ports
Topic: Raspberry Pi 4
Replies: 15
Views: 2661

Re: Raspberry Pi 4

You're using upstream master OSG. Don't. Use OpenSceneGraph-3.6 branch or OpenMW/osg 3.4 branch (fork of 3.4.1) or the official 3.4.1 stable release..
by Capostrophic
20 Aug 2019, 15:43
Forum: Support
Topic: [Solved] 0.46 Nightly 2019-08-19 Propylon chamber effects
Replies: 3
Views: 590

Re: 0.46 Nightly 2019-08-19 Propylon chamber effects

Nightly builds for Windows have slightly worse performance than release builds because they don't use time-costly compiler optimizations. You will experience smoother framerates at the release (TBA). Particles are naturally CPU- and draw-expensive so the more there are on your display the worse your...