Search found 638 matches

by Capostrophic
11 Oct 2019, 19:16
Forum: Mod Compatibility
Topic: Sotha Sil Expanded
Replies: 43
Views: 14865

Re: Sotha Sil Expanded

Hanged man script doesn't work at the moment without a typo fix. Although there is a lot of redundant edits in that plugin since a lot of my corrections for 0.46.0 weren't merged yet at the time.

Generally speaking everything has been working mostly fine for a while.
by Capostrophic
11 Oct 2019, 15:55
Forum: Mod Compatibility
Topic: Sotha Sil Expanded
Replies: 43
Views: 14865

Re: Sotha Sil Expanded

Watchmen without AI packages now greet the player correctly and play the necessary animation.
by Capostrophic
09 Oct 2019, 20:37
Forum: Support
Topic: Quite high
Replies: 4
Views: 846

Re: Quite high

by Capostrophic
03 Oct 2019, 21:46
Forum: Organisation and Planning
Topic: GUI Overhaul
Replies: 12
Views: 3346

Re: GUI Overhaul

The latest version of MyGUI is still 3.2.2, indefinitely.
by Capostrophic
29 Sep 2019, 23:27
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 448
Views: 293544

Re: OpenMW Nightly builds

Commit log on GitHub or GitLab (they should be the same).

Check the hash commit revision from the download link to determine what exactly got into the build or keep in mind Windows nightlies are built in the middle of the night in UTC time.
by Capostrophic
27 Sep 2019, 23:36
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 448
Views: 293544

Re: OpenMW Nightly builds

The reason is already known.
by Capostrophic
24 Sep 2019, 17:09
Forum: Support
Topic: Exclamation marks (still here with no mods on)
Replies: 6
Views: 701

Re: Exclamation marks (still here with no mods on)

Please use a nightly to fix the unsupported NIF version errors, these meshes most likely use 4.0.0.0 version but 0.45.0 doesn't accept anything except 4.0.0.2.
by Capostrophic
20 Sep 2019, 17:51
Forum: Mod Compatibility
Topic: Issues with Magical Trinkets of Tamriel
Replies: 10
Views: 1941

Re: Issues with Magical Trinkets of Tamriel

Could it be that Morrowind checks death animation being finished instead and this check should be updated?

Edit: nope, forcegreeting doesn't work when the NPCs are dying.
by Capostrophic
15 Sep 2019, 14:09
Forum: Mod Compatibility
Topic: Rincewind's luggage
Replies: 3
Views: 565

Re: Rincewind's luggage

It can't be talked with because it's knocked down due to negative fatigue (scripted). Not sure what should happen in this case.

I guess it should be possible to open the inventory of creatures when they are knocked down?