Search found 694 matches

by Capostrophic
11 Jun 2020, 23:12
Forum: Organisation and Planning
Topic: OpenMW 0.46.0
Replies: 213
Views: 60207

Re: OpenMW 0.46.0

Linux release build binaries with useqt5 dummy folder added run fine for me on Fedora 30. :|
by Capostrophic
25 May 2020, 11:14
Forum: Other Forks and Ports
Topic: Open Microwave merchant clothing bug
Replies: 1
Views: 501

Re: Open Microwave merchant clothing bug

It's not a bug, it's replicated Morrowind behavior that isn't supposed to be changed by default. There's an option that allows you to prevent that. Nornally it's available from the launcher on the PC, but in your case you'll have to toggle it directly through the config file. 1. Find settings.cfg fi...
by Capostrophic
25 May 2020, 11:09
Forum: Organisation and Planning
Topic: OpenMW 0.46.0
Replies: 213
Views: 60207

Re: OpenMW 0.46.0

It isn't.
by Capostrophic
23 May 2020, 22:31
Forum: Organisation and Planning
Topic: OpenMW 0.46.0
Replies: 213
Views: 60207

Re: OpenMW 0.46.0

why did this thread die
by Capostrophic
21 May 2020, 19:48
Forum: Organisation and Planning
Topic: OpenMW 0.46.0
Replies: 213
Views: 60207

Re: OpenMW 0.46.0

Are you running Qt5 version of the binaries or Qt4 version of the binaries?

Do you have libpng12 installed? That water shader look is caused by OpenSceneGraph png plugin failing to be loaded. The water shader looks fine in k1ll's nightly builds and RC builds on my setup.
by Capostrophic
18 May 2020, 21:18
Forum: General
Topic: Huge FPS drop in Onnissiralis Shrine
Replies: 14
Views: 1926

Re: Huge FPS drop in Onnissiralis Shrine

Could you be using a custom race? That's what was the origin for the issue in that report, the player character was a Golden Saint (a part of Westly's golden saint mod).
by Capostrophic
18 May 2020, 16:32
Forum: General
Topic: Huge FPS drop in Onnissiralis Shrine
Replies: 14
Views: 1926

Re: Huge FPS drop in Onnissiralis Shrine

Seems to be related to this issue. Any mods?
by Capostrophic
15 May 2020, 22:01
Forum: General
Topic: Crosshair / cursor issues with mod.
Replies: 1
Views: 493

Re: Crosshair / cursor issues with mod.

Have you tested it on a RC build of 0.46.0?
by Capostrophic
15 May 2020, 20:19
Forum: Support
Topic: All spells listed as Alteration :(
Replies: 2
Views: 366

Re: All spells listed as Alteration :(

Sorry, my mistake, an erroneous attempt to optimize spell success chance calculation broke spell school determination. Will fix in a bit.

For the record, this doesn't affect 0.46.0.
by Capostrophic
15 May 2020, 09:40
Forum: Organisation and Planning
Topic: OpenMW 0.46.0
Replies: 213
Views: 60207

Re: OpenMW 0.46.0

For the record Linux generic builds seem to work fine.