Search found 36 matches

by Grilly
03 Jun 2017, 00:03
Forum: General
Topic: idea for Arena as a mod
Replies: 5
Views: 1967

Re: idea for Arena as a mod

I had some ideas about how remake of arena should look like :D http://i.imgur.com/vromPUH.jpg But mod like this will requre a huge team of professional modders and even on openMW it will be in development for 10 or 15 years, like Tamriel Rebuilt so it not possible for me :lol: I like the image and ...
by Grilly
02 Jun 2017, 23:57
Forum: General
Topic: idea for Arena as a mod
Replies: 5
Views: 1967

Re: idea for Arena as a mod

https://github.com/afritz1/OpenTESArena/ :) It's not remotely worth supporting Arena in OpenMW. Skills are handled differently (it's more akin to D&D than what TES has been doing since Daggerfall), questing is handled differently, the world is handled differently (infinite randomly generated wilder...
by Grilly
02 Jun 2017, 11:25
Forum: General
Topic: idea for Arena as a mod
Replies: 5
Views: 1967

idea for Arena as a mod

I was recently playing Arena since it's free now and I can get it work on Linux fairly well. I made it all the way to the end and I had two very strong impressions. 1: I hate having to hold down right mouse to swing a blade. You never get used to that. 2: I would much rather be playing the game on O...
by Grilly
02 Jun 2017, 10:52
Forum: General
Topic: Woo-hoo, distant terrain is in the master.
Replies: 44
Views: 15536

Re: Woo-hoo, distant terrain is in the master.

raevol wrote:
29 May 2017, 04:28
Grilly wrote:
28 May 2017, 07:56
you might want to mention the change so people will know to go into the cfg file and change it.
If I forget to do that in the release announcement please remind me!
I'll keep an eye out for it. Is Distant Terrain coming in 0.42 or 0.43 stable?
by Grilly
28 May 2017, 07:56
Forum: General
Topic: Woo-hoo, distant terrain is in the master.
Replies: 44
Views: 15536

Re: Woo-hoo, distant terrain is in the master.

I still had my original "distant land" setting in my cfg file from before osg. I was scratching my head when it wasn't working for me since in the new update. Then I noticed someone post here that the setting needed to be "distant terrain". Now it works but when this gets into a stable release you m...
by Grilly
26 Dec 2016, 01:50
Forum: Organisation and Planning
Topic: OpenMW 0.41.0
Replies: 214
Views: 58804

Re: OpenMW 0.41.0

I just got o.41.0. I'm playing it now. My old character works. My mods work. I'm starting a new character to see if Seyda Neen to Dagoth Ur all works.
by Grilly
04 Nov 2016, 15:32
Forum: General
Topic: Native Controller Support but no Xbox UI?
Replies: 25
Views: 12713

Re: Native Controller Support but no Xbox UI?

The simplest way to get a development environment on Windows is to install Visual Studio 2013 or 2015, Git and CMake, then pick a working folder, clone the OpenMW repository into it, and run the CI/before_script.MSVC.sh script with Git Bash. This'll magically download and set up all dependencies, a...
by Grilly
02 Nov 2016, 20:33
Forum: General
Topic: Native Controller Support but no Xbox UI?
Replies: 25
Views: 12713

Re: Native Controller Support but no Xbox UI?

Honestly, the fastest way to get it added is to make the change and then submit a pull request. If you already know what would need changing, you've done most of the work, and it'll probably be simpler to finish it up yourself than persuading someone else to prioritise it. If you're unable to do th...
by Grilly
22 Oct 2016, 12:44
Forum: General
Topic: Native Controller Support but no Xbox UI?
Replies: 25
Views: 12713

Re: Native Controller Support but no Xbox UI?

I had Morrowind on PC for years and rarely played it. I sank about 1000 hours into the game on the xbox and never finished the main quest. When I discovered that OpenMW had controller support it changed for me from something to open up every now and then so see what was new to something I could use ...
by Grilly
18 Jun 2016, 00:07
Forum: Feature Requests and Suggestions
Topic: Improvements for using a Controller (post 1.0)
Replies: 0
Views: 1603

Improvements for using a Controller (post 1.0)

I usually prefer to use a controller when I play Morrowind. One thing that I've found that makes playing with a controller a lot easier to to disable the quick menu items and set the Dpad to cycle through weapons or magic. I use a program called qjoystick on Linux to simulate the key presses of a ke...