Search found 105 matches

by MiroslavXO
18 Sep 2016, 22:34
Forum: General
Topic: Questions regading character animation in OpenMW
Replies: 14
Views: 4422

Re: Questions regading character animation in OpenMW

Capostrophic wrote:
TheOneWhoWatches wrote: Or it's possible to use more "complete" skeleton with more bones.
Replacing skeleton requires remaking of all animations and character bodies too.
And all armour, clothes, robes, etc...
by MiroslavXO
14 Sep 2016, 18:48
Forum: Organisation and Planning
Topic: 1.0 roundtable
Replies: 51
Views: 14184

Re: 1.0 roundtable

No, no, I like dice rolls, Morrowind and KOTOR best combat. :mrgreen:
by MiroslavXO
13 Sep 2016, 17:18
Forum: Off Topic
Topic: Lysol's normal mapped texture packs
Replies: 267
Views: 71847

Re: Lysol's normal mapped texture packs

New textures looks good.
Btw. not rly Morrowind related, but I wonder how would something like this look in OpenMW.
Sculpted house in Zbrush, and exported normal map. :D

http://www.cgsociety.org/cgsarchive/new ... _large.jpg
by MiroslavXO
09 Sep 2016, 00:45
Forum: Off Topic
Topic: Lysol's normal mapped texture packs
Replies: 267
Views: 71847

Re: Lysol's normal mapped texture packs

I haven't touched the models at all so far, so if I'm going to send you obj files, I'd have to figure out what models need fixing and also figure out what I need to convert from nif to obj. But I'll think about it. It'd be great to have some proper UV maps of course. I appreciate you wanting to hel...
by MiroslavXO
08 Sep 2016, 09:36
Forum: Off Topic
Topic: Lysol's normal mapped texture packs
Replies: 267
Views: 71847

Re: Lysol's normal mapped texture packs

lysol wrote:So yeah, I spent time making tx_common_stone_floor.dds and tx_common_stone_pillar.dds seamless. Bethesda rewards me with their amazing unwrapping.

http://imgur.com/a/zWYD5

Can you send me OBJ files, I wanna see if I can fix that with new UV's.
by MiroslavXO
04 Sep 2016, 21:37
Forum: Off Topic
Topic: Lysol's normal mapped texture packs
Replies: 267
Views: 71847

Re: Lysol's normal mapped texture packs

I posted on Nexus something about visible seams way back on your mod, so I wonder why don't you unwrap it correctly? In Morrowind there are pretty much primitive shapes, and with headus UVLayout app you can do it in matter of minutes. Also you can learn this app in 10 min, basically it is automatic ...
by MiroslavXO
04 Sep 2016, 18:27
Forum: News
Topic: OpenMW 0.40.0 Released!
Replies: 29
Views: 15686

Re: OpenMW 0.40.0 Released!

I would prefer shadows and fog first. :ugeek:
by MiroslavXO
31 Aug 2016, 15:37
Forum: General
Topic: OpenGEX as .Nif alternative for OpenMW
Replies: 72
Views: 25636

Re: OpenGEX as .Nif alternative for OpenMW

We need to cast some spell influence.
by MiroslavXO
29 Aug 2016, 20:30
Forum: Off Topic
Topic: Lysol's normal mapped texture packs
Replies: 267
Views: 71847

Re: Lysol's normal mapped texture packs

Yeah, they honestly do look clean and really generated, perfect, shiny, out of place, there's no life in them. Need some distortion and color correction, and even more colors, especially dirt, there is a big difference in color variations on your screenshots. I took this picture from Nexus => https:...
by MiroslavXO
29 Aug 2016, 12:38
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 479
Views: 325755

Re: OpenMW Nightly builds

I got the same message with win64 like AnyOldName3, and I got microsoft visual c++ 2015 redistributable.