Search found 101 matches

by MiroslavXO
05 Oct 2016, 20:36
Forum: General
Topic: Testing vanilla textures
Replies: 14
Views: 2983

Re: Testing vanilla textures

Well I did use about 8 filters but not on 100% because of the noise, but without it I can't get sharper image. :(
by MiroslavXO
05 Oct 2016, 17:05
Forum: General
Topic: Testing vanilla textures
Replies: 14
Views: 2983

Testing vanilla textures

Testing something with vanilla textures, trying to give them HD version without the blur.
What you think? This is 128x256 (original size) rescaled to 512x1024

http://oi63.tinypic.com/2psjbzs.jpg
by MiroslavXO
03 Oct 2016, 13:20
Forum: Feature Requests and Suggestions
Topic: Race scaling
Replies: 10
Views: 2737

Re: Race scaling

Send me .fbx of a scene if you have.
by MiroslavXO
03 Oct 2016, 11:56
Forum: Feature Requests and Suggestions
Topic: Race scaling
Replies: 10
Views: 2737

Re: Race scaling

You can try and change the pivot, no clue if it's gonna work but just a suggestion.
by MiroslavXO
22 Sep 2016, 15:44
Forum: Feature Requests and Suggestions
Topic: Item Info Box
Replies: 29
Views: 9382

Re: Item Info Box

I also had this idea, it would be nice feature, especially for new players.
Oh man, I wish I new how to code. :(

viewtopic.php?f=3&t=3513&p=39168#p39168
by MiroslavXO
20 Sep 2016, 19:55
Forum: General
Topic: Questions regading character animation in OpenMW
Replies: 14
Views: 3808

Re: Questions regading character animation in OpenMW

Or it's possible to use more "complete" skeleton with more bones. Replacing skeleton requires remaking of all animations and character bodies too. And all armour, clothes, robes, etc... And i think that is the worse part, more than animations themeselves. The main problem is we lack decently develo...
by MiroslavXO
18 Sep 2016, 22:34
Forum: General
Topic: Questions regading character animation in OpenMW
Replies: 14
Views: 3808

Re: Questions regading character animation in OpenMW

Capostrophic wrote:
TheOneWhoWatches wrote: Or it's possible to use more "complete" skeleton with more bones.
Replacing skeleton requires remaking of all animations and character bodies too.
And all armour, clothes, robes, etc...
by MiroslavXO
14 Sep 2016, 18:48
Forum: Organisation and Planning
Topic: 1.0 roundtable
Replies: 51
Views: 12162

Re: 1.0 roundtable

No, no, I like dice rolls, Morrowind and KOTOR best combat. :mrgreen:
by MiroslavXO
13 Sep 2016, 17:18
Forum: Off Topic
Topic: Lysol's normal mapped texture packs
Replies: 267
Views: 62347

Re: Lysol's normal mapped texture packs

New textures looks good.
Btw. not rly Morrowind related, but I wonder how would something like this look in OpenMW.
Sculpted house in Zbrush, and exported normal map. :D

http://www.cgsociety.org/cgsarchive/new ... _large.jpg
by MiroslavXO
09 Sep 2016, 00:45
Forum: Off Topic
Topic: Lysol's normal mapped texture packs
Replies: 267
Views: 62347

Re: Lysol's normal mapped texture packs

I haven't touched the models at all so far, so if I'm going to send you obj files, I'd have to figure out what models need fixing and also figure out what I need to convert from nif to obj. But I'll think about it. It'd be great to have some proper UV maps of course. I appreciate you wanting to hel...