Search found 105 matches

by MiroslavXO
22 Oct 2016, 17:46
Forum: Organisation and Planning
Topic: OpenMW 0.41.0
Replies: 214
Views: 57933

Re: OpenMW 0.41.0

Btw. what is the progress of those little 0.5 sec hiccups?
Don't see a reason to first do distant land without fixing hiccups and making fog shader.
by MiroslavXO
16 Oct 2016, 07:06
Forum: Off Topic
Topic: [Solved] Anyone got the mod "Texture Fix" 1.9 (EN)?
Replies: 6
Views: 2096

Re: [Solved] Anyone got the mod "Texture Fix" 1.9 (EN)?

Btw. there is better mod that 2.0 if someone is using vanilla textures, but it must be install manually.

http://www.nexusmods.com/morrowind/mods/42170/?
http://www.nexusmods.com/morrowind/mods/42171/?
by MiroslavXO
07 Oct 2016, 09:38
Forum: General
Topic: Testing vanilla textures
Replies: 14
Views: 3491

Re: Testing vanilla textures

When was the latest official patch, 2003? I think they have them if they made them in larger resolution, don't see a reason to dismisses them. Probably the hole project is somewhere dip down, just need to dig it up, the whole archive data. I think they did not turn back to Morrowind after releasing ...
by MiroslavXO
07 Oct 2016, 06:56
Forum: General
Topic: Testing vanilla textures
Replies: 14
Views: 3491

Re: Testing vanilla textures

I was wondering did Bethesda made textures in the same resolution as shown in the game, or did they made them smaller for the game because you know it was 2002? There are some really small resolution with very detailed textures. Maybe they had a task to make them all 1K and then compress it for the ...
by MiroslavXO
05 Oct 2016, 20:36
Forum: General
Topic: Testing vanilla textures
Replies: 14
Views: 3491

Re: Testing vanilla textures

Well I did use about 8 filters but not on 100% because of the noise, but without it I can't get sharper image. :(
by MiroslavXO
05 Oct 2016, 17:05
Forum: General
Topic: Testing vanilla textures
Replies: 14
Views: 3491

Testing vanilla textures

Testing something with vanilla textures, trying to give them HD version without the blur.
What you think? This is 128x256 (original size) rescaled to 512x1024

http://oi63.tinypic.com/2psjbzs.jpg
by MiroslavXO
03 Oct 2016, 13:20
Forum: Feature Requests and Suggestions
Topic: Race scaling
Replies: 10
Views: 3133

Re: Race scaling

Send me .fbx of a scene if you have.
by MiroslavXO
03 Oct 2016, 11:56
Forum: Feature Requests and Suggestions
Topic: Race scaling
Replies: 10
Views: 3133

Re: Race scaling

You can try and change the pivot, no clue if it's gonna work but just a suggestion.
by MiroslavXO
22 Sep 2016, 15:44
Forum: Feature Requests and Suggestions
Topic: Item Info Box
Replies: 29
Views: 10685

Re: Item Info Box

I also had this idea, it would be nice feature, especially for new players.
Oh man, I wish I new how to code. :(

viewtopic.php?f=3&t=3513&p=39168#p39168
by MiroslavXO
20 Sep 2016, 19:55
Forum: General
Topic: Questions regading character animation in OpenMW
Replies: 14
Views: 4430

Re: Questions regading character animation in OpenMW

Or it's possible to use more "complete" skeleton with more bones. Replacing skeleton requires remaking of all animations and character bodies too. And all armour, clothes, robes, etc... And i think that is the worse part, more than animations themeselves. The main problem is we lack decently develo...