Search found 105 matches

by MiroslavXO
16 Feb 2017, 12:11
Forum: General
Topic: PBR - Physics Based Rendering
Replies: 28
Views: 10101

Re: PBR - Physics Based Rendering

I was messing around with PBR yesterday.
Can anyone import this into a game so I can see how it looks.

https://www.artstation.com/artwork/BJzK6

Here is the axe .fbx file

http://www.filedropper.com/axe
by MiroslavXO
08 Feb 2017, 16:56
Forum: Off Topic
Topic: ESO: Morrowind
Replies: 17
Views: 4875

Re: ESO: Morrowind

Never played ESO, they don't use PBR? What engine was the game build in?
by MiroslavXO
09 Dec 2016, 10:52
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 361
Views: 126329

Re: Elder-scrolls IV Oblivion

Send me the file if you want in PM to check it out myself.
by MiroslavXO
09 Dec 2016, 10:38
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 361
Views: 126329

Re: Elder-scrolls IV Oblivion

Constrain may not be working correctly or you deleted keyframes for the head, try to constrain head joint (child) to the helmet (parent).
by MiroslavXO
08 Dec 2016, 14:00
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 361
Views: 126329

Re: Elder-scrolls IV Oblivion

cc9cii wrote:Cast Target - https://youtu.be/WXeoJ9YKvfo
For the legs, leave only the first keyframe and delete all others, so they won't slide.
For the head try to rotate joint for 90 degrees and then bake it.
by MiroslavXO
07 Dec 2016, 00:04
Forum: Off Topic
Topic: Essential Mods?
Replies: 10
Views: 20170

Re: Essential Mods?

I found out about that mod couple days ago, I did read that is compatible but I forgot. :mrgreen:
by MiroslavXO
06 Dec 2016, 20:45
Forum: Off Topic
Topic: Essential Mods?
Replies: 10
Views: 20170

Re: Essential Mods?

Did anyone tested this two mods with OpenMW?

More Detailed Places 2016
http://www.nexusmods.com/morrowind/mods/30186/?

Morrowind Game Overhaul
http://www.nexusmods.com/morrowind/mods/44358/?
by MiroslavXO
01 Dec 2016, 21:23
Forum: Off Topic
Topic: NifTools 3ds max plugins and character animations
Replies: 13
Views: 5154

Re: NifTools 3ds max plugins and character animations

Yes, I'd like to replace skeleton with something more customizable. As for animations... Well, personally I think morrowind skeleton should be replaced first. BTW, will it be ok to use Skyrim nif files for meshes? Anyone tried that with OpenMW? I may be wrong but I think that for Skyrim they made t...
by MiroslavXO
25 Nov 2016, 23:33
Forum: Organisation and Planning
Topic: OpenMW 0.41.0
Replies: 214
Views: 55938

Re: OpenMW 0.41.0

Not sure if I was to report bugs here or on the roadmap because they are all closed for 0.41
I submitted 2 bugs for now.
Btw, you didn't update OSG shaders? I was experiencing heavy lags when moving.
by MiroslavXO
25 Nov 2016, 11:44
Forum: Off Topic
Topic: NifTools 3ds max plugins and character animations
Replies: 13
Views: 5154

Re: NifTools 3ds max plugins and character animations

What puzzles me now is that it can't find bones in xbase_anim.nif. Although I can see them in NifScope. Example for 'npc com [com ]' (it repeats it for other bones too) addAnimSource: can't find bone 'npc com [com ]' in meshes\xbase_anim.nif (referenced by meshes\xbase_anim.kf) Did not quite unders...