Search found 101 matches

by MiroslavXO
08 Dec 2016, 14:00
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 308
Views: 101375

Re: Elder-scrolls IV Oblivion

cc9cii wrote:Cast Target - https://youtu.be/WXeoJ9YKvfo
For the legs, leave only the first keyframe and delete all others, so they won't slide.
For the head try to rotate joint for 90 degrees and then bake it.
by MiroslavXO
07 Dec 2016, 00:04
Forum: Off Topic
Topic: Essential Mods?
Replies: 10
Views: 15562

Re: Essential Mods?

I found out about that mod couple days ago, I did read that is compatible but I forgot. :mrgreen:
by MiroslavXO
06 Dec 2016, 20:45
Forum: Off Topic
Topic: Essential Mods?
Replies: 10
Views: 15562

Re: Essential Mods?

Did anyone tested this two mods with OpenMW?

More Detailed Places 2016
http://www.nexusmods.com/morrowind/mods/30186/?

Morrowind Game Overhaul
http://www.nexusmods.com/morrowind/mods/44358/?
by MiroslavXO
01 Dec 2016, 21:23
Forum: Off Topic
Topic: NifTools 3ds max plugins and character animations
Replies: 13
Views: 4395

Re: NifTools 3ds max plugins and character animations

Yes, I'd like to replace skeleton with something more customizable. As for animations... Well, personally I think morrowind skeleton should be replaced first. BTW, will it be ok to use Skyrim nif files for meshes? Anyone tried that with OpenMW? I may be wrong but I think that for Skyrim they made t...
by MiroslavXO
25 Nov 2016, 23:33
Forum: Organisation and Planning
Topic: OpenMW 0.41.0
Replies: 214
Views: 47960

Re: OpenMW 0.41.0

Not sure if I was to report bugs here or on the roadmap because they are all closed for 0.41
I submitted 2 bugs for now.
Btw, you didn't update OSG shaders? I was experiencing heavy lags when moving.
by MiroslavXO
25 Nov 2016, 11:44
Forum: Off Topic
Topic: NifTools 3ds max plugins and character animations
Replies: 13
Views: 4395

Re: NifTools 3ds max plugins and character animations

What puzzles me now is that it can't find bones in xbase_anim.nif. Although I can see them in NifScope. Example for 'npc com [com ]' (it repeats it for other bones too) addAnimSource: can't find bone 'npc com [com ]' in meshes\xbase_anim.nif (referenced by meshes\xbase_anim.kf) Did not quite unders...
by MiroslavXO
22 Nov 2016, 12:16
Forum: Off Topic
Topic: NifTools 3ds max plugins and character animations
Replies: 13
Views: 4395

Re: NifTools 3ds max plugins and character animations

If you wanna do third person animation import "xbase_anim.nif" and only check "add key notes", "add time tags" and "import skeleton". Then import "xbase_anim.kf" and uncheck clear animation. When you are finish with your animation updates go to export, choose Single KF with NIF, and check skeleton o...
by MiroslavXO
19 Nov 2016, 21:07
Forum: News
Topic: Heroes of OpenMW
Replies: 14
Views: 7987

Re: Heroes of OpenMW

Just out of curiosity, can OpenMW be coded with C#? Was watching some beginners tutorials to remind myself what I was taught in the first year of college long time ago.
by MiroslavXO
05 Nov 2016, 14:51
Forum: General
Topic: can't run openmw (fatal error)
Replies: 5
Views: 3234

Re: can't run openmw (fatal error)

Maybe run one time just pure vanilla .exe to create configuration settings, and then OpenMW?
by MiroslavXO
05 Nov 2016, 13:23
Forum: Mod Compatibility
Topic: correct UV rocks v1.0 by Nich
Replies: 5
Views: 2579

Re: correct UV rocks v1.0 by Nich

I don't use his mods except that two, and he did better job then texture fix 2.0 Gonna check the rest of your list to see what I can use if it's just pure mesh fix and UV. Uh, don't like what Moranar Sindd did to faces at all, the low polygonal face and hair is giving much better silhouette and over...