Search found 101 matches

by MiroslavXO
21 Feb 2017, 13:27
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 416
Views: 246223

Re: OpenMW Nightly builds

Capostrophic wrote:
MiroslavXO wrote:I can't even install latest win build.
Something on your side, installs fine on mine. Anyway.

ace plz
Then I was clearly trying to installing wrong version, can you direct me to the latest build?
by MiroslavXO
21 Feb 2017, 12:41
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 416
Views: 246223

Re: OpenMW Nightly builds

I can't even install latest win build.
by MiroslavXO
17 Feb 2017, 19:36
Forum: General
Topic: PBR - Physics Based Rendering
Replies: 28
Views: 8996

Re: PBR - Physics Based Rendering

Yeah, I did not include .mlt thinking that you will not be able to open it. Ehehe I see my UV seams, but it works, even if it looks flat without other maps, it's nice to see it in the game. http://imgur.com/ZsSoK21 What I rly wanna try to do is concept of stalhrim dagger, that would be nice. @Ignis ...
by MiroslavXO
17 Feb 2017, 18:08
Forum: General
Topic: PBR - Physics Based Rendering
Replies: 28
Views: 8996

Re: PBR - Physics Based Rendering

PBR doesn't give so much new possibilities for 3D-artists. Also, old reflection/glossiness pipeline is much more easy to work with. I think, current OpenMW render is pretty nice, for example: P.S.The only feature I would like to see is subsurface scattering maps. I guess it's personal preference, b...
by MiroslavXO
17 Feb 2017, 12:26
Forum: General
Topic: PBR - Physics Based Rendering
Replies: 28
Views: 8996

Re: PBR - Physics Based Rendering

I use latest .fbx that ships with Maya 2017. So I'm using StingrayPBS material and that's probably why you can't open in Blender. But here is the axe mesh as .obj and all the maps I have created. http://www.filedropper.com/axenew So in Blender or any other similar application it should look somethin...
by MiroslavXO
16 Feb 2017, 12:24
Forum: General
Topic: PBR - Physics Based Rendering
Replies: 28
Views: 8996

Re: PBR - Physics Based Rendering

I know, need MGE XE, but I have no clue how to import custom mesh.
by MiroslavXO
16 Feb 2017, 12:11
Forum: General
Topic: PBR - Physics Based Rendering
Replies: 28
Views: 8996

Re: PBR - Physics Based Rendering

I was messing around with PBR yesterday.
Can anyone import this into a game so I can see how it looks.

https://www.artstation.com/artwork/BJzK6

Here is the axe .fbx file

http://www.filedropper.com/axe
by MiroslavXO
08 Feb 2017, 16:56
Forum: Off Topic
Topic: ESO: Morrowind
Replies: 17
Views: 4135

Re: ESO: Morrowind

Never played ESO, they don't use PBR? What engine was the game build in?
by MiroslavXO
09 Dec 2016, 10:52
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 308
Views: 101538

Re: Elder-scrolls IV Oblivion

Send me the file if you want in PM to check it out myself.
by MiroslavXO
09 Dec 2016, 10:38
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 308
Views: 101538

Re: Elder-scrolls IV Oblivion

Constrain may not be working correctly or you deleted keyframes for the head, try to constrain head joint (child) to the helmet (parent).