Search found 857 matches

by Atahualpa
29 Jan 2019, 11:13
Forum: Support
Topic: Buggy grounds
Replies: 8
Views: 991

Re: Buggy grounds

@Syl: What's the status on this? Have you tried AnyOldName3's code?

I wasn't able to reproduce the issue neither on 0.44.0 RC nor on 0.45.0 RC3 (64-bit Windows, no mods, no shaders activated).
Do you use mesh replacers for the default rock meshes?
by Atahualpa
29 Jan 2019, 10:55
Forum: Support
Topic: Dying randomly
Replies: 3
Views: 626

Re: Dying randomly

So i did the backdoor main questline and got wraithguard. Everything was going fine until I started dying all the time. I cannot reproduce your issue without mods - neither on v0.44.0 RC nor on v0.45.0 RC3 (64-bit Windows). Thinking it was something with a mod I turned off all my mods and turns out...
by Atahualpa
29 Jan 2019, 10:33
Forum: Support
Topic: Changing sound device
Replies: 2
Views: 408

Re: Changing sound device

@M3CHR0M4NC3R: Just for the record: Did Chris's solution work for you?
by Atahualpa
29 Jan 2019, 10:29
Forum: Support
Topic: Ai seems to flee to much
Replies: 2
Views: 535

Re: Ai seems to flee to much

M3CHR0M4NC3R wrote:
20 Jan 2019, 00:17
If you have Sabregirl's Morrowind Ecology, thats why.
@rileyball2: Did this solve your issue? If not, please post your load order and try to reproduce the issue without any mods.
by Atahualpa
28 Jan 2019, 19:07
Forum: General Development
Topic: Native Animated Containers and Graphics Herbalism support
Replies: 22
Views: 2821

Re: Native Animated Containers and Graphics Herbalism support

+1 +10

(We definitely need a +1 button...)
by Atahualpa
05 Jan 2019, 01:13
Forum: Infrastructure
Topic: Editor manual outdated in downloads
Replies: 9
Views: 1989

Re: Editor manual outdated in downloads

So... Title bar? Yes? No? Any better suggestion?
by Atahualpa
05 Jan 2019, 01:12
Forum: Editor Development
Topic: Subview border
Replies: 6
Views: 765

Re: Subview border

Well damn. I thought you were referring to some config file style sheet that I didn’t know about. On a side note: We could, theoretically, move some options to the config file, but that is not very elegant and also requires code work. I am doing my best to avoid trying to set up a dev environment o...
by Atahualpa
04 Jan 2019, 21:24
Forum: Infrastructure
Topic: Editor manual outdated in downloads
Replies: 9
Views: 1989

Re: Editor manual outdated in downloads

The documentation isn't really finished... What do you propose then? Should we add links to single pages (settings, fonts, paths, etc.) to, e.g., the FAQ instead of adding a direct link in the main bar? As far as I know, the documentation is only linked in the wiki main page and the OpenMW .cfg fil...
by Atahualpa
04 Jan 2019, 18:10
Forum: Editor Development
Topic: Subview border
Replies: 6
Views: 765

Re: Subview border

I’ll have to try that when I’m back at home today. Didn’t know we could edit things like that post compile. Still think it should be set as a default though, so I support you in PRing that. Ehm, what I propose is a code fix which needs to go into the subview.cpp file - more precise: the constructor...
by Atahualpa
04 Jan 2019, 17:20
Forum: General Development
Topic: Dehardcode weapon types behaviour
Replies: 10
Views: 2084

Re: Dehardcode weapon types behaviour

If we really will do it, probably it would be better to setup default records first (with vanilla behaviour), and allow to override them or add new ones.[...] Yes, I totally agree. That's bascially what Zini did in the design document - although, in this regard, we should probably disable changing ...