Search found 878 matches

by Atahualpa
12 May 2020, 19:32
Forum: Organisation and Planning
Topic: OpenMW 0.46.0
Replies: 167
Views: 40168

Re: OpenMW 0.46.0

raevol wrote:
12 May 2020, 18:50
Video: done from what I know, does it need to be reviewed? I think you guys have it handled, just let me know what it's status is?
Haven't heard from johnnyhostile since my last post in this thread about three weeks ago. I guess he's still busy polishing the video.
by Atahualpa
07 May 2020, 08:43
Forum: Support
Topic: plugin are not working
Replies: 3
Views: 281

Re: plugin are not working

Welcome to the forums, Flyethemoon! Your link leads to an add-on for the original "Dwemer Sky Glider" mod created by mykul. The readme says that you need the meshes of the original mod in order for the add-on to work. So download the original mod, place the meshes in the corresponding data directory...
by Atahualpa
01 May 2020, 08:23
Forum: Support
Topic: edit save file
Replies: 5
Views: 331

Re: edit save file

Thanks for elaborating on that, Jemolk. A quick search on GitLab quarried the corresponding issues #4960 and - curiously related - #2913.
by Atahualpa
30 Apr 2020, 10:55
Forum: General
Topic: Is OpenMW playable?
Replies: 30
Views: 2948

Re: Is OpenMW playable?

What is not complete is the editor. It still does not have all the features of official Bethesda Morrowind Construction Set. You're hitting a nerve here. The editor has been lagging behind the actual game engine for quite some time now. As psi29a already pointed out several posts before, OpenMW-CS ...
by Atahualpa
30 Apr 2020, 10:05
Forum: Support
Topic: edit save file
Replies: 5
Views: 331

Re: edit save file

Nice to hear. :)

The missing spell must have been one of the starting spells the game grants you for choosing magic schools as major (or minor?) skills. I suspect that you replaced a major magic skill with another skill and, consequently, lost the spell.
by Atahualpa
30 Apr 2020, 09:50
Forum: General
Topic: balance in openmw
Replies: 9
Views: 1184

Re: balance in openmw

Just did a quick test in the original game and in OpenMW 0.46.0 (some older nightly) respectively. Summoned Creatures: 1x Ancestral Ghost 1x Daedroth 1x Scamp Enemy: 1x Daedroth Result in both engines: The hostile Daedroth initiated combat, my summoned creatures started to fight it, and the enemy tu...
by Atahualpa
29 Apr 2020, 11:52
Forum: Support
Topic: edit save file
Replies: 5
Views: 331

Re: edit save file

Welcome to the forums, sarunea! There's no official OpenMW save-game editor, but you could try to use the in-game console instead to modify your character. From this thread : [...] you could use the EnableClassMenu or EnableStatReviewMenu commands, but i'm not sure what the effects of using these mi...
by Atahualpa
24 Apr 2020, 14:55
Forum: General
Topic: balance in openmw
Replies: 9
Views: 1184

Re: balance in openmw

Time4Tea is right, although I've to point out that there currently are some small differences between the original engine's behaviour and OpenMW's one. Gameplay-wise that is. What comes to my mind: Birthsigns: Attribute bonuses are treated as fortify effects and don't affect an attribute's base valu...
by Atahualpa
23 Apr 2020, 11:29
Forum: Organisation and Planning
Topic: OpenMW 0.46.0
Replies: 167
Views: 40168

Re: OpenMW 0.46.0

A quick update on the video:

I've just sent all my nitpicking to johnnyhostile. He did an awesome job and there was nothing major to complain about. I'm really looking forward to the final video. :)
by Atahualpa
26 Oct 2019, 23:24
Forum: Organisation and Planning
Topic: OpenMW 0.46.0
Replies: 167
Views: 40168

Re: OpenMW 0.46.0

I think we should give the video a chance, but we need a deadline. As soon as we get close to the RC phase, we should contact Atahualpa and say "We need videos, but if you can't get them done within two weeks, we'll release without them". Hey guys! To be honest, I wouldn't give the videos a chance ...