Search found 907 matches

by Atahualpa
16 Jun 2020, 22:02
Forum: Organisation and Planning
Topic: OpenMW 0.46.0
Replies: 213
Views: 64517

Re: OpenMW 0.46.0

LoneWolf wrote:
16 Jun 2020, 15:12
https://openmw.readthedocs.io/en/stable/

Looks like readthedocs also needs updating, only master and latest show recent changes.
The documentation files are part of our OpenMW repository, right? Is there another step required to update the stable version on readthedocs.io?

@psi29a?
by Atahualpa
16 Jun 2020, 16:50
Forum: Feature Requests and Suggestions
Topic: Shadow edges softening
Replies: 5
Views: 946

Re: Shadow edges softening

As an overview about the different techniques, I found this SIGGRAPH talk quite useful: Efficient real-time shadows (SIGGRAPH 2013 Courses) . [1:02:26] Filtered Hard Shadows [1:18:50] Soft Shadows It's not a great surprise that it all boils down to a trade-off between quality and performance. For a ...
by Atahualpa
16 Jun 2020, 13:44
Forum: Organisation and Planning
Topic: OpenMW 0.46.0
Replies: 213
Views: 64517

Re: OpenMW 0.46.0

Updated our outreach page, our wiki's main page, our wiki's project history page, and the video compilation thread.

We are still missing updates on
by Atahualpa
16 Jun 2020, 13:39
Forum: Organisation and Planning
Topic: [Comp] OpenMW video updates
Replies: 20
Views: 13628

Re: [Comp] OpenMW video updates

__________________________________________________
OpenMW v.0.46.0
by Atahualpa
16 Jun 2020, 10:21
Forum: General
Topic: Feedback on 0.46.0
Replies: 10
Views: 1900

Re: Feedback on 0.46.0

That might be the culprit, indeed. A similar case is described here: Upgrading to Microsoft Visual C++ Redistributable for Visual Studio 2017 . Because of the dependency removal on the EOL Microsoft Visual C++ Redistributable, CA UIM 9.0.2 installation deploys the VS 2017 package 1.0 (vs2017_vcredis...
by Atahualpa
16 Jun 2020, 07:24
Forum: General
Topic: Feedback on 0.46.0
Replies: 10
Views: 1900

Re: Feedback on 0.46.0

Lastly, the Win64 installer from the GitHub releases tried restarting my computer without asking when it finished, an instant before the part where it shows the Run OpenMW checkbox. That seems wrong... Oh damn! That happened on my PC as well but I blamed a parallel Windows update for it. Maybe, for...
by Atahualpa
15 Jun 2020, 21:12
Forum: News
Topic: OpenMW 0.46.0 Released!
Replies: 16
Views: 3710

Re: OpenMW 0.46.0 Released!

found a possible bug. Seems that when I am on a building or any place that the guards can run to me then cannot reach me but are right under me when they reach that point they turn and run away but state a "run away" saying like I cannot take it anymore, or let me live, or even help guards. Wasn't ...
by Atahualpa
15 Jun 2020, 07:41
Forum: Organisation and Planning
Topic: OpenMW 0.46.0
Replies: 213
Views: 64517

Re: OpenMW 0.46.0

And we are live! :) Start to spread the word - lysol's already set a good example on Reddit. Edit: Corrected release announcement and added HTML and BBCode versions. __________________________________________________ Plain Text: After over a year of development, the OpenMW team is proud to announce ...
by Atahualpa
15 Jun 2020, 05:54
Forum: Organisation and Planning
Topic: OpenMW 0.46.0
Replies: 213
Views: 64517

Re: OpenMW 0.46.0

*Release feelings intensify*
by Atahualpa
13 Jun 2020, 11:47
Forum: Organisation and Planning
Topic: OpenMW 0.46.0
Replies: 213
Views: 64517

Re: OpenMW 0.46.0

reddragon72 wrote:
13 Jun 2020, 00:30
I can confirm Win64 is working. Shadows appear and it seems stable enough to kill everyone in Balmora lol
Seconded. Ran around for a while, tinkered with my shadow settings, and also took a quick look at OpenMW-CS. No issues so far.