Search found 54 matches

by weedfreak
25 Oct 2016, 11:59
Forum: Feature Requests and Suggestions
Topic: Racial armor body parts
Replies: 8
Views: 2709

Re: Racial armor body parts

I took the question to be if you create a new race with 'special' armour or clothes can you arrange that they only wear suitable items for them. I have a hobbit race and they have a range of specialist armours as normal stuff does not fit and scripting is needed to keep the racial armour to the righ...
by weedfreak
17 Oct 2016, 08:49
Forum: Organisation and Planning
Topic: Request: Reintroduce news posts
Replies: 21
Views: 5508

Re: Request: Reintroduce news posts

I thought there were no news posts as the project is no longer under active development. Openmw is limping along, not really much different to what it was a year ago. CS is still unusable for anything serious, or even some trivial things. As well as being full of bethesda assets still the ES seems t...
by weedfreak
18 Sep 2016, 17:00
Forum: General
Topic: A few notes on openmw
Replies: 13
Views: 2918

Re: A few notes on openmw

There are some mods that, as reported in the wiki, do not work (e.g. Illuminated Order) or have problems (e.g. C's Legacy). Others are bound to have problems because of the absence of MCP fixes and tweaks (e.g. BTB improvements -- see following posts). We'll see how it goes. I play with many of the...
by weedfreak
18 Sep 2016, 09:08
Forum: Content Development
Topic: Hands and weapons
Replies: 1
Views: 794

Hands and weapons

I was looking at the axe in the ES pack and found that actors hold it the wrong way around, I was going to see about rotating it in blender but could not find a blend file. I did find a pickaxe blend file that was uploaded a while back but no asset was made of it. i scaled it and exported to osgt an...
by weedfreak
15 Sep 2016, 18:02
Forum: Content Development
Topic: Tutorials
Replies: 18
Views: 6045

Re: Tutorials

Just remembered a really good blender course at http://gryllus.net/Blender/3D.html. A real course with video and pdf 'lessons' and tests/exercises to practice your skills on as you move onto longer project work. A little bit dated as Blender has had some major releases since the first lessons were m...
by weedfreak
11 Sep 2016, 09:12
Forum: Example-Suite
Topic: "Fantasy Tower" by Daniel74
Replies: 8
Views: 1454

Re: "Fantasy Tower" by Daniel74

As the link was in the docs I did not include it or the blend file, living in a third world country (DDR) I am bandwidth challenged and saving even 2Mb is important.

Why do textures need to be dds or tga?
by weedfreak
11 Sep 2016, 08:51
Forum: Organisation and Planning
Topic: The new release process
Replies: 50
Views: 10211

Re: The new release process

The current method has worked OK for 40 releases with an occasional glitch. Why change something that is not broken? The only thing wrong with the last release was apparently someone reposted the videos and the 'official' release got a bit delayed, I was using 40 from arch repository a week before t...
by weedfreak
09 Sep 2016, 10:40
Forum: Example-Suite
Topic: "Fantasy Tower" by Daniel74
Replies: 8
Views: 1454

Re: "Fantasy Tower" by Daniel74

Ok first model uploaded, my screen is different as I get Choose File instead of Browse, but it seems to work.
by weedfreak
09 Sep 2016, 08:47
Forum: Example-Suite
Topic: "Fantasy Tower" by Daniel74
Replies: 8
Views: 1454

Re: "Fantasy Tower" by Daniel74

I do not see anywhere on the page you linked to to upload the model.
by weedfreak
08 Sep 2016, 13:28
Forum: Example-Suite
Topic: "Fantasy Tower" by Daniel74
Replies: 8
Views: 1454

"Fantasy Tower" by Daniel74

I have started converting some of Daniels models to OSG format, the external Tower is done as osgt, it can be converted to osgb easily. I am not sure how to share with the es stuff. I am working on the interior cell and will include the door as a separate mesh to create an activator to get into the ...