Search found 168 matches

by CMAugust
25 Feb 2019, 12:25
Forum: News
Topic: Followers of shadows, the day has come!
Replies: 72
Views: 14514

Re: Followers of shadows, the day has come!

The fact that this is now possible is still crazy to me.

https://streamable.com/ok81c

True distant terrain shadows. Eat your heart out, Skyrim.
by CMAugust
22 Feb 2019, 13:21
Forum: News
Topic: Followers of shadows, the day has come!
Replies: 72
Views: 14514

Re: Followers of shadows, the day has come!

I couldn't resist...
Spoiler: Show
Gallery: Vvardenfell at Dusk
by CMAugust
22 Feb 2019, 06:58
Forum: News
Topic: Followers of shadows, the day has come!
Replies: 72
Views: 14514

Re: Followers of shadows, the day has come!

Just got home and installed the latest nightly, shadows are indeed working. No issues here.
by CMAugust
22 Feb 2019, 05:19
Forum: News
Topic: Followers of shadows, the day has come!
Replies: 72
Views: 14514

Re: Followers of shadows, the day has come!

You should copy them from the shadows commit instead and see if that works, as those settings on the wiki are seriously out of date (for one thing, it's now "enable shadows" instead of simply "enabled").
by CMAugust
21 Feb 2019, 03:01
Forum: News
Topic: Followers of shadows, the day has come!
Replies: 72
Views: 14514

Re: Followers of shadows, the day has come!

Well done everybody, and congratulations AnyOldName3 for the shadows merge at long last!

Godspeed to bzzt and his optimisation efforts. I'm looking forward to testing them (when an artifact is available :) )
by CMAugust
17 Feb 2019, 06:09
Forum: Off Topic
Topic: Lysol's normal mapped texture packs
Replies: 267
Views: 60083

Re: Lysol's normal mapped texture packs

I associate "displacement map" with the wikipedia definition, which is in contrast to bump mapping et al as it displaces actual geometry (and which I utilize in Blender), but I get you now. I still hope POM is one day supported in OpenMW since it gives great results.
by CMAugust
17 Feb 2019, 01:51
Forum: Off Topic
Topic: Lysol's normal mapped texture packs
Replies: 267
Views: 60083

Re: Lysol's normal mapped texture packs

The second example is probably displacement mapping, but that is just my guess. It looks a lot better than parallax mapping. It's parallax occlusion, which is a more advanced technique but still just a texture. The picture is from a video showing the effect at different numbers of depth "slices". h...
by CMAugust
03 Feb 2019, 04:10
Forum: Support
Topic: Reflection on the water surface from underneath
Replies: 4
Views: 587

Re: Reflection on the water surface from underneath

I spent some time in the pool recently and observing Snell's Window . It's a really cool effect when you know what to look for. Objects above the water that should be well out of your visual range are clearly visible, if squashed by the fisheye effect. It looks a bit strange in game at the moment as...
by CMAugust
03 Feb 2019, 03:01
Forum: General Development
Topic: Shadows
Replies: 310
Views: 60546

Re: Shadows

Some strange behavior at extreme sunset angles. Note the area roughly where the soldiers are as the camera moves around. https://streamable.com/fc7dw That doesn't look like it's supposed to happen. Can I get a save game right there along with your settings (not just shadow settings as stuff like vi...
by CMAugust
02 Feb 2019, 14:19
Forum: General Development
Topic: Shadows
Replies: 310
Views: 60546

Re: Shadows

First of all, a big thanks to AnyOldName3 for continuing to knock Shadows into shape. I tested a recent artifact while copying arkortunov's settings . What follows is a list of observations I didn't notice in AnyOldName3's list of issues. Good news: I've been unable to reproduce the performance drop...