Search found 174 matches

by CMAugust
04 Mar 2019, 12:36
Forum: Support
Topic: Odd/Incorrect Lighting on Meshes
Replies: 26
Views: 2692

Re: Odd/Incorrect Lighting on Meshes

AnyOldName3 wrote:
03 Mar 2019, 15:52
We should at least get this on the tracker, then.
Done.
CMAugust wrote:
02 Mar 2019, 15:22
This seems like a good enough excuse to bring up clustered shading again. Actually, I've been meaning to make a topic about it in Feature Suggestions for the longest time. I'll do that tomorrow.
And done. :)
by CMAugust
04 Mar 2019, 11:24
Forum: Feature Requests and Suggestions
Topic: Unlimited Light Sources with Clustered Forward Shading
Replies: 34
Views: 6165

Unlimited Light Sources with Clustered Forward Shading

Sometimes, the environments in vanilla Morrowind feature too many lights for OpenMW to handle gracefully. If you ever encounter lights that seem to blink on or off depending on where you're standing, this is probably the reason why. A limitation of gl_Lights is that only 8 lights can affect any give...
by CMAugust
03 Mar 2019, 03:01
Forum: Support
Topic: Odd/Incorrect Lighting on Meshes
Replies: 26
Views: 2692

Re: Odd/Incorrect Lighting on Meshes

Sort of - according to Ola Olsson, the author of clustered shading, forward-plus is AMD's (confusing) term for Tiled Forward Shading. He suspects they would re-brand Clustered Forward Shading as Forward-Plus-Plus. :)
by CMAugust
02 Mar 2019, 22:29
Forum: Support
Topic: Odd/Incorrect Lighting on Meshes
Replies: 26
Views: 2692

Re: Odd/Incorrect Lighting on Meshes

The existence of a forward path is, of course, one of the advantages of clustered shading. :)
by CMAugust
02 Mar 2019, 15:22
Forum: Support
Topic: Odd/Incorrect Lighting on Meshes
Replies: 26
Views: 2692

Re: Odd/Incorrect Lighting on Meshes

This seems like a good enough excuse to bring up clustered shading again. Actually, I've been meaning to make a topic about it in Feature Suggestions for the longest time. I'll do that tomorrow.
by CMAugust
02 Mar 2019, 14:54
Forum: Support
Topic: Odd/Incorrect Lighting on Meshes
Replies: 26
Views: 2692

Re: Odd/Incorrect Lighting on Meshes

+1. I'd love to see these issues diagnosed. One day I hope for lighting fixes beyond even vanilla Morrowind, smoothing out all the annoying seams and popping that's so apparent with torches/light spells.
by CMAugust
25 Feb 2019, 12:25
Forum: News
Topic: Followers of shadows, the day has come!
Replies: 72
Views: 18204

Re: Followers of shadows, the day has come!

The fact that this is now possible is still crazy to me.

https://streamable.com/ok81c

True distant terrain shadows. Eat your heart out, Skyrim.
by CMAugust
22 Feb 2019, 13:21
Forum: News
Topic: Followers of shadows, the day has come!
Replies: 72
Views: 18204

Re: Followers of shadows, the day has come!

I couldn't resist...
Spoiler: Show
Gallery: Vvardenfell at Dusk
by CMAugust
22 Feb 2019, 06:58
Forum: News
Topic: Followers of shadows, the day has come!
Replies: 72
Views: 18204

Re: Followers of shadows, the day has come!

Just got home and installed the latest nightly, shadows are indeed working. No issues here.
by CMAugust
22 Feb 2019, 05:19
Forum: News
Topic: Followers of shadows, the day has come!
Replies: 72
Views: 18204

Re: Followers of shadows, the day has come!

You should copy them from the shadows commit instead and see if that works, as those settings on the wiki are seriously out of date (for one thing, it's now "enable shadows" instead of simply "enabled").