Search found 174 matches

by CMAugust
10 Mar 2019, 23:39
Forum: Feature Requests and Suggestions
Topic: Distant Statics Placeholder
Replies: 27
Views: 6108

Re: Distant Statics Placeholder

That sounds like it should be better for performance. Is there a way to measure the difference?

And would it be possible to extend this to allowing multiple bounding sizes for distant cells, eg. only the very largest objects would be rendered beyond five cells away?
by CMAugust
10 Mar 2019, 01:31
Forum: Feature Requests and Suggestions
Topic: Unlimited Light Sources with Clustered Forward Shading
Replies: 34
Views: 6165

Re: Unlimited Light Sources with Clustered Forward Shading

Yeah, systemic solutions are awesome. But it's good to know there's a manual option if it doesn't happen. :)
by CMAugust
09 Mar 2019, 22:14
Forum: Feature Requests and Suggestions
Topic: Unlimited Light Sources with Clustered Forward Shading
Replies: 34
Views: 6165

Re: Unlimited Light Sources with Clustered Forward Shading

"Just shade everything" test - sounds like a plan. That's the most straightforward of all to code as well I expect. Your talk about needing to unbatch things is something I've thought about a lot too, hopefully that is possible. It sounds like Project Atlas is ticking all the boxes as far as mesh op...
by CMAugust
09 Mar 2019, 15:06
Forum: Feature Requests and Suggestions
Topic: Unlimited Light Sources with Clustered Forward Shading
Replies: 34
Views: 6165

Re: Unlimited Light Sources with Clustered Forward Shading

@psi29a: lol @AnyOldName3: let's assume for the moment that Ola Olsson doesn't get back to me. Leaving aside the many-cubemapped-shadows-with-virtual-texturing as a separate issue, what about the clustered forward shading itself? That at least sounds much less involved and perhaps within the realm o...
by CMAugust
08 Mar 2019, 12:07
Forum: Feature Requests and Suggestions
Topic: Unlimited Light Sources with Clustered Forward Shading
Replies: 34
Views: 6165

Re: Unlimited Light Sources with Clustered Forward Shading

Not without Google Translate. In which case the answer is "Ja, väldigt långt utanför" :P

This talk in the OP makes clear he received his phd at Chalmers and is now a postdoc at the University of Queensland, Australia. Brisbane, to be specific. So I'll throw another shrimp on the barbie for him. :P
by CMAugust
08 Mar 2019, 01:22
Forum: Feature Requests and Suggestions
Topic: Unlimited Light Sources with Clustered Forward Shading
Replies: 34
Views: 6165

Re: Unlimited Light Sources with Clustered Forward Shading

Assuming his LinkedIn is up to date, Ola Olsson is literally half an hour's drive from me. I think there's a decent sized bag lying around here somewhere :)
by CMAugust
07 Mar 2019, 14:46
Forum: Feature Requests and Suggestions
Topic: Unlimited Light Sources with Clustered Forward Shading
Replies: 34
Views: 6165

Re: Unlimited Light Sources with Clustered Forward Shading

Automatic batching is the plan, but I think it's still being deliberated how to do it effectively in OpenMW. That actually can help a lot. If you overdo it, though, you end up with issues where things that would have had different light sources are forced to share. That would be eliminated with some...
by CMAugust
05 Mar 2019, 14:48
Forum: Feature Requests and Suggestions
Topic: Unlimited Light Sources with Clustered Forward Shading
Replies: 34
Views: 6165

Re: Unlimited Light Sources with Clustered Forward Shading

Adding TVCG research paper More Efficient Virtual Shadow Maps for Many Lights that was mentioned in the SIGGRAPH 2015 course to the OP. ( Alternative link ) In this paper, we explore the use of hardware-supported virtual cube-map shadows to efficiently implement high-quality shadows from hundreds of...
by CMAugust
05 Mar 2019, 02:30
Forum: News
Topic: Followers of shadows, the day has come!
Replies: 72
Views: 18204

Re: Followers of shadows, the day has come!

The fact that this is now possible is still crazy to me. https://streamable.com/ok81c True distant terrain shadows. Eat your heart out, Skyrim. Why is this quote not on the frontpage/blogpost? ;) In all seriousness, I noticed some people were bemused that no screenshots accompanied such a major ann...
by CMAugust
04 Mar 2019, 23:03
Forum: Feature Requests and Suggestions
Topic: Unlimited Light Sources with Clustered Forward Shading
Replies: 34
Views: 6165

Re: Unlimited Light Sources with Clustered Forward Shading

Furthermore, there is a short demonstration in the OP showcasing the performance differential between classsical/tiled/clustered forward methods - and more are provided in the lengthier videos and slides. I'll link more to this topic as I find them.