Search found 174 matches

by CMAugust
28 Mar 2019, 00:49
Forum: General
Topic: I'm issuing OpenMW bounties on Bountysource
Replies: 6
Views: 1814

Re: I'm issuing OpenMW bounties on Bountysource

What psi29a said. :)

I'll likely put up a similar post on the subreddits in the near future so that people outside the forums are aware of it.
by CMAugust
26 Mar 2019, 03:11
Forum: General
Topic: I'm issuing OpenMW bounties on Bountysource
Replies: 6
Views: 1814

I'm issuing OpenMW bounties on Bountysource

There has been some discussion of bounties here in the past, with a common outlook being that if people are willing to spend money of their own accord - issuing bounties, donating personally to developers, and so on - they're welcome to do so. I've done so - starting with a focus on the historically...
by CMAugust
21 Mar 2019, 09:49
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 439
Views: 260956

Re: OpenMW Nightly builds

The Windows nightly builds listed in the OP - stuck on a381a1aff4 since March 8.
by CMAugust
21 Mar 2019, 08:28
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 439
Views: 260956

Re: OpenMW Nightly builds

No new nightlies since March 8.
by CMAugust
18 Mar 2019, 02:01
Forum: News
Topic: Followers of shadows, the day has come!
Replies: 72
Views: 18711

Re: Followers of shadows, the day has come!

Right, that makes sense. I assume this is why the grass in Skyrim doesn't respond to any light besides the sun; too likely the batched grass would exceed the maximum number of lights that can affect a single object, and I guess Bethesda lacked the time to implement a proper workaround. Switching to ...
by CMAugust
17 Mar 2019, 23:24
Forum: News
Topic: Followers of shadows, the day has come!
Replies: 72
Views: 18711

Re: Followers of shadows, the day has come!

AnyOldName3 wrote:
13 Mar 2019, 14:50
Batched meshes will be able to cast shadows. That's not something you're going to need to worry about.
This is getting off the point a bit, but is it still possible to have (eventual) grass collision with the player when batched?
by CMAugust
12 Mar 2019, 13:45
Forum: Feature Requests and Suggestions
Topic: Unlimited Light Sources with Clustered Forward Shading
Replies: 34
Views: 6302

Re: Unlimited Light Sources with Clustered Forward Shading

Yeah all I had tried in the past was set MAX_LIGHTS in the shader to a high number and obviously nothing good happened. It figures there's some hardcoded stuff to tweak as well.
by CMAugust
12 Mar 2019, 10:07
Forum: News
Topic: Followers of shadows, the day has come!
Replies: 72
Views: 18711

Re: Followers of shadows, the day has come!

Had a quick romp through the Ascadian Isles with Anasthesia groundcover to see the effect. ( gallery ) https://i.imgur.com/y3PMeq5.png My God, even the tufts of grass cast shadows. But then of course they would, since there's no system in place to treat them any different. Still, this is another thi...
by CMAugust
12 Mar 2019, 07:52
Forum: News
Topic: Followers of shadows, the day has come!
Replies: 72
Views: 18711

Re: Followers of shadows, the day has come!

Yeah... gonna need a mod list for this one. :)
by CMAugust
11 Mar 2019, 13:41
Forum: Feature Requests and Suggestions
Topic: Unlimited Light Sources with Clustered Forward Shading
Replies: 34
Views: 6302

Re: Unlimited Light Sources with Clustered Forward Shading

Some more resources for the list. Adding the webpage for Volume Tiled Forward Shading by Jeremiah van Oosten, which I should have provided along with the video. It contains links to his thesis , powerpoint presentation and source code . The Open Source engine AnKi 3D uses Cluster based deferred shad...