Search found 168 matches

by CMAugust
12 Mar 2019, 13:45
Forum: Feature Requests and Suggestions
Topic: Unlimited Light Sources with Clustered Forward Shading
Replies: 34
Views: 4867

Re: Unlimited Light Sources with Clustered Forward Shading

Yeah all I had tried in the past was set MAX_LIGHTS in the shader to a high number and obviously nothing good happened. It figures there's some hardcoded stuff to tweak as well.
by CMAugust
12 Mar 2019, 10:07
Forum: News
Topic: Followers of shadows, the day has come!
Replies: 72
Views: 14498

Re: Followers of shadows, the day has come!

Had a quick romp through the Ascadian Isles with Anasthesia groundcover to see the effect. ( gallery ) https://i.imgur.com/y3PMeq5.png My God, even the tufts of grass cast shadows. But then of course they would, since there's no system in place to treat them any different. Still, this is another thi...
by CMAugust
12 Mar 2019, 07:52
Forum: News
Topic: Followers of shadows, the day has come!
Replies: 72
Views: 14498

Re: Followers of shadows, the day has come!

Yeah... gonna need a mod list for this one. :)
by CMAugust
11 Mar 2019, 13:41
Forum: Feature Requests and Suggestions
Topic: Unlimited Light Sources with Clustered Forward Shading
Replies: 34
Views: 4867

Re: Unlimited Light Sources with Clustered Forward Shading

Some more resources for the list. Adding the webpage for Volume Tiled Forward Shading by Jeremiah van Oosten, which I should have provided along with the video. It contains links to his thesis , powerpoint presentation and source code . The Open Source engine AnKi 3D uses Cluster based deferred shad...
by CMAugust
10 Mar 2019, 23:39
Forum: Feature Requests and Suggestions
Topic: Distant Statics Placeholder
Replies: 27
Views: 5528

Re: Distant Statics Placeholder

That sounds like it should be better for performance. Is there a way to measure the difference?

And would it be possible to extend this to allowing multiple bounding sizes for distant cells, eg. only the very largest objects would be rendered beyond five cells away?
by CMAugust
10 Mar 2019, 01:31
Forum: Feature Requests and Suggestions
Topic: Unlimited Light Sources with Clustered Forward Shading
Replies: 34
Views: 4867

Re: Unlimited Light Sources with Clustered Forward Shading

Yeah, systemic solutions are awesome. But it's good to know there's a manual option if it doesn't happen. :)
by CMAugust
09 Mar 2019, 22:14
Forum: Feature Requests and Suggestions
Topic: Unlimited Light Sources with Clustered Forward Shading
Replies: 34
Views: 4867

Re: Unlimited Light Sources with Clustered Forward Shading

"Just shade everything" test - sounds like a plan. That's the most straightforward of all to code as well I expect. Your talk about needing to unbatch things is something I've thought about a lot too, hopefully that is possible. It sounds like Project Atlas is ticking all the boxes as far as mesh op...
by CMAugust
09 Mar 2019, 15:06
Forum: Feature Requests and Suggestions
Topic: Unlimited Light Sources with Clustered Forward Shading
Replies: 34
Views: 4867

Re: Unlimited Light Sources with Clustered Forward Shading

@psi29a: lol @AnyOldName3: let's assume for the moment that Ola Olsson doesn't get back to me. Leaving aside the many-cubemapped-shadows-with-virtual-texturing as a separate issue, what about the clustered forward shading itself? That at least sounds much less involved and perhaps within the realm o...
by CMAugust
08 Mar 2019, 12:07
Forum: Feature Requests and Suggestions
Topic: Unlimited Light Sources with Clustered Forward Shading
Replies: 34
Views: 4867

Re: Unlimited Light Sources with Clustered Forward Shading

Not without Google Translate. In which case the answer is "Ja, väldigt långt utanför" :P

This talk in the OP makes clear he received his phd at Chalmers and is now a postdoc at the University of Queensland, Australia. Brisbane, to be specific. So I'll throw another shrimp on the barbie for him. :P
by CMAugust
08 Mar 2019, 01:22
Forum: Feature Requests and Suggestions
Topic: Unlimited Light Sources with Clustered Forward Shading
Replies: 34
Views: 4867

Re: Unlimited Light Sources with Clustered Forward Shading

Assuming his LinkedIn is up to date, Ola Olsson is literally half an hour's drive from me. I think there's a decent sized bag lying around here somewhere :)