Search found 174 matches

by CMAugust
01 Jul 2016, 14:29
Forum: General
Topic: Turn Undead vanilla vs openmw
Replies: 3
Views: 1372

Re: Turn Undead vanilla vs openmw

There's this one made be Scrawl years ago, referring to the flee function in general. I don't know if there needs to be something more specific for Turn Undead.
by CMAugust
01 Jul 2016, 13:38
Forum: General
Topic: Turn Undead vanilla vs openmw
Replies: 3
Views: 1372

Re: Turn Undead vanilla vs openmw

The AI in OpenMW is incomplete compared to vanilla Morrowind, which happens to include the "flee" function. Hopefully, some intrepid coder will take up this task in the future.
by CMAugust
17 May 2016, 13:04
Forum: Feature Requests and Suggestions
Topic: OpenMW pipeline from a perspective of an art asset creator
Replies: 4
Views: 2790

Re: OpenMW pipeline from a perspective of an art asset creat

All look like very good points to me :) I recently made a topic of my own musing about the native format and what artists could get out of it. Stuff like this could be very good for modding going forward.
by CMAugust
17 May 2016, 12:51
Forum: General
Topic: On the Native Mesh Format
Replies: 4
Views: 2032

Re: On the Native Mesh Format

For what it's worth I have a digitaltutors.com subscription, though I haven't spent time seriously educating myself in a long while. But really, I'm led to believe there a lot of great tutorials on Youtube these days for free. Most graphical artists both in and out of the industry use Maya and 3ds M...
by CMAugust
17 May 2016, 04:59
Forum: General
Topic: Collapsed Rocks, something to note
Replies: 3
Views: 1224

Re: Collapsed Rocks, something to note

Sounds like this issue. It's not fixed yet. https://bugs.openmw.org/issues/1931
by CMAugust
16 May 2016, 10:55
Forum: Off Topic
Topic: OpenMW Bug Tracker Theme
Replies: 33
Views: 8694

Re: OpenMW Bug Tracker Theme

That definitely helps a lot - thanks a bunch. :)
by CMAugust
14 May 2016, 13:07
Forum: Off Topic
Topic: OpenMW Bug Tracker Theme
Replies: 33
Views: 8694

Re: OpenMW Bug Tracker Theme

It wasn't a problem with the default theme, but pages that have no boxes for the text (such as any revision entry) really hurts to read.
by CMAugust
10 May 2016, 15:03
Forum: General
Topic: On the Native Mesh Format
Replies: 4
Views: 2032

On the Native Mesh Format

Not to generalise, but probably Morrowind's biggest turn off for players these days next to clunky gameplay is the dated graphics. Unfortunately, while projects like MGE can greatly enhance the visuals (and I think Hrnchamd's recent PBR work is the next big step going forward) the animation side of ...
by CMAugust
23 Feb 2016, 03:03
Forum: General
Topic: OSG shaders
Replies: 18
Views: 6490

Re: OSG shaders

PBR is just a shader. In theory you should be able to plug it in with a new shader file, there wouldn't be any changes needed to the engine itself. Now that shaders are implemented, folk like hrndchamd should now have everything they need to bring PBR to OpenMW. :) I hope there's an interest in doi...
by CMAugust
09 Feb 2016, 10:43
Forum: General
Topic: Cell preloading
Replies: 92
Views: 17851

Re: Cell preloading

It's super exciting to see this feature actually happen, you're a legend Scrawl :D Taking a few seconds with some kind of loading screen really seems to be the best way to go about it because it fools your brain into believing a good amount of time passed (the "Some time later..." effect), and you w...