Search found 174 matches

by CMAugust
03 May 2019, 09:58
Forum: General
Topic: Diagnosing Morrowind light pop-in
Replies: 14
Views: 2210

Re: Diagnosing Morrowind light pop-in

I can't find any options for lights in the .nif files themselves, so I think lights are only handled and attached to objects in the editor. Someone familiar with nif could probably say for sure. The following are screens from the TES Construction Set showing the options for any given light, both sta...
by CMAugust
03 May 2019, 00:13
Forum: General
Topic: Diagnosing Morrowind light pop-in
Replies: 14
Views: 2210

Re: Diagnosing Morrowind light pop-in

Right, that's something I'll check when I get home – unless someone beats me to it.
by CMAugust
02 May 2019, 22:43
Forum: General
Topic: Diagnosing Morrowind light pop-in
Replies: 14
Views: 2210

Re: Diagnosing Morrowind light pop-in

Searching the Internet, I haven't been able to find any in-depth discussion on Morrowind's lighting quirk, and more importantly how Oblivion/Fallout3/Skyrim's implementation nullified it. I'm afraid the technical particulars are a bit above my head, but if there's anything I can accomplish through b...
by CMAugust
02 May 2019, 13:39
Forum: General
Topic: Diagnosing Morrowind light pop-in
Replies: 14
Views: 2210

Diagnosing Morrowind light pop-in

Ever walk around with a torch or light spell at night and observe objects "pop" to a different brightness as you approach? The effect can be made more blatant or more subtle by tweaking light attenuation settings in the ini, but can never be eliminated completely. Note that this is different from th...
by CMAugust
19 Apr 2019, 08:38
Forum: Feature Requests and Suggestions
Topic: path tracing,ray tracing?
Replies: 12
Views: 3381

Re: path tracing,ray tracing?

Honestly, while I would understand if the results aren't convincing enough for super-realistic humans in your average AAA title, the method used in Overgrowth is still extremely impressive to me - and lightyears ahead of Morrowind.
by CMAugust
19 Apr 2019, 05:00
Forum: Feature Requests and Suggestions
Topic: path tracing,ray tracing?
Replies: 12
Views: 3381

Re: path tracing,ray tracing?

There's a lot of truth to that raevol. Short of remaking every asset, the inclusion of shadows in OpenMW is probably the single biggest leap in Morrowind's visuals for precisely that reason. Lighting is absolutely crucial in the perception of beauty, whether it's a painting or a video game.
by CMAugust
02 Apr 2019, 10:37
Forum: General
Topic: I'm issuing OpenMW bounties on Bountysource
Replies: 6
Views: 1814

Re: I'm issuing OpenMW bounties on Bountysource

Noted. Thanks for the heads-up.
by CMAugust
02 Apr 2019, 09:28
Forum: Feature Requests and Suggestions
Topic: Procedural generation based on land terrain texture grid
Replies: 35
Views: 5600

Re: Procedural generation based on land terrain texture grid

I enjoy both games. In my view, the two approaches can't be fairly compared because the first was abandoned in its infancy. It may be primitive and crude by today's standards, but it's still easy to see why people get excited by Daggerfall's massive world. That being said, I think any further discus...
by CMAugust
01 Apr 2019, 13:40
Forum: Feature Requests and Suggestions
Topic: Procedural generation based on land terrain texture grid
Replies: 35
Views: 5600

Re: Procedural generation based on land terrain texture grid

There's a lot that would need to be added to support a 1:1 Morrowind (the majority of the wilderness would need to be deterministically generated on the fly and not read from a huge file), but it's a nice thought. This is the start of what I'd consider a procedurally-assisted workflow, where the art...
by CMAugust
01 Apr 2019, 08:20
Forum: Off Topic
Topic: OpenTESArena 0.9.0 Released!
Replies: 11
Views: 2388

Re: OpenTESArena 0.9.0 Released!

Great progress! The retro visuals are very charming, honestly.