Search found 168 matches

by CMAugust
02 Apr 2019, 10:37
Forum: General
Topic: I'm issuing OpenMW bounties on Bountysource
Replies: 6
Views: 1582

Re: I'm issuing OpenMW bounties on Bountysource

Noted. Thanks for the heads-up.
by CMAugust
02 Apr 2019, 09:28
Forum: Feature Requests and Suggestions
Topic: Procedural generation based on land terrain texture grid
Replies: 35
Views: 4479

Re: Procedural generation based on land terrain texture grid

I enjoy both games. In my view, the two approaches can't be fairly compared because the first was abandoned in its infancy. It may be primitive and crude by today's standards, but it's still easy to see why people get excited by Daggerfall's massive world. That being said, I think any further discus...
by CMAugust
01 Apr 2019, 13:40
Forum: Feature Requests and Suggestions
Topic: Procedural generation based on land terrain texture grid
Replies: 35
Views: 4479

Re: Procedural generation based on land terrain texture grid

There's a lot that would need to be added to support a 1:1 Morrowind (the majority of the wilderness would need to be deterministically generated on the fly and not read from a huge file), but it's a nice thought. This is the start of what I'd consider a procedurally-assisted workflow, where the art...
by CMAugust
01 Apr 2019, 08:20
Forum: Off Topic
Topic: OpenTESArena 0.9.0 Released!
Replies: 11
Views: 1776

Re: OpenTESArena 0.9.0 Released!

Great progress! The retro visuals are very charming, honestly.
by CMAugust
28 Mar 2019, 00:49
Forum: General
Topic: I'm issuing OpenMW bounties on Bountysource
Replies: 6
Views: 1582

Re: I'm issuing OpenMW bounties on Bountysource

What psi29a said. :)

I'll likely put up a similar post on the subreddits in the near future so that people outside the forums are aware of it.
by CMAugust
26 Mar 2019, 03:11
Forum: General
Topic: I'm issuing OpenMW bounties on Bountysource
Replies: 6
Views: 1582

I'm issuing OpenMW bounties on Bountysource

There has been some discussion of bounties here in the past, with a common outlook being that if people are willing to spend money of their own accord - issuing bounties, donating personally to developers, and so on - they're welcome to do so. I've done so - starting with a focus on the historically...
by CMAugust
21 Mar 2019, 09:49
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 412
Views: 236669

Re: OpenMW Nightly builds

The Windows nightly builds listed in the OP - stuck on a381a1aff4 since March 8.
by CMAugust
21 Mar 2019, 08:28
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 412
Views: 236669

Re: OpenMW Nightly builds

No new nightlies since March 8.
by CMAugust
18 Mar 2019, 02:01
Forum: News
Topic: Followers of shadows, the day has come!
Replies: 72
Views: 14514

Re: Followers of shadows, the day has come!

Right, that makes sense. I assume this is why the grass in Skyrim doesn't respond to any light besides the sun; too likely the batched grass would exceed the maximum number of lights that can affect a single object, and I guess Bethesda lacked the time to implement a proper workaround. Switching to ...
by CMAugust
17 Mar 2019, 23:24
Forum: News
Topic: Followers of shadows, the day has come!
Replies: 72
Views: 14514

Re: Followers of shadows, the day has come!

AnyOldName3 wrote:
13 Mar 2019, 14:50
Batched meshes will be able to cast shadows. That's not something you're going to need to worry about.
This is getting off the point a bit, but is it still possible to have (eventual) grass collision with the player when batched?