Search found 156 matches

by Naugrim
12 Aug 2017, 14:00
Forum: Support
Topic: Can't run openmw-launcher.exe Win10
Replies: 44
Views: 19309

Re: Can't run openmw-launcher.exe Win10

Hmm, I looked at other forums and in most of them the error is actually that their file path uses characters that the application doesn't like, which has caused problems before. Do any of the folders OpenMW is in have punctuation, accented or non-Latin letters or any other symbol that might cause p...
by Naugrim
11 Aug 2017, 17:53
Forum: General Development
Topic: OpenMW fails to compile with gcc-7
Replies: 10
Views: 6309

Re: OpenMW fails to compile with gcc-7

I have compiled OpenMW with gcc 5.4 and gcc 7.1 and the exactly same libraries (Scrawl's fork of OSG) and I can see the same performance problems (-60% +-10%). Also the Binary size differs vastly, gcc 5 generates 207M and gcc7 only 39M. (gcc6 should be similar to 5 in terms of size and speed) What ...
by Naugrim
11 Aug 2017, 16:44
Forum: Support
Topic: Can't run openmw-launcher.exe Win10
Replies: 44
Views: 19309

Re: Can't run openmw-launcher.exe Win10

Kire wrote:
11 Aug 2017, 10:45
Here's the output: http://puu.sh/x7kZa/fa4e1778b1.png
I compared the files list and size with mine and they are all the same.
by Naugrim
11 Aug 2017, 16:39
Forum: General
Topic: Distant Land Status?
Replies: 17
Views: 8746

Re: Distant Land Status?

Yes, Distant Lands is working on TES3MP.
by Naugrim
11 Aug 2017, 12:57
Forum: General
Topic: Distant Land Status?
Replies: 17
Views: 8746

Re: Distant Land Status?

This worked fine for me in OpenMW 0.42.
Truth be told I'd say that they also work in TES3MP, but my memory can be playing trick on me. I'll test when I get back home.
by Naugrim
11 Aug 2017, 07:00
Forum: Support
Topic: Can't run openmw-launcher.exe Win10
Replies: 44
Views: 19309

Re: Can't run openmw-launcher.exe Win10

Kire and Frik exchanged some posts about promp execution but it is not clear to me what was the result. @Kire, what I would do is: 1. Locate the installation folder: check "properties" of the launch menu or look for the .exe. 2. Open a command prompt as explained by Frik. Type "cd ABSOLUTE PATH". No...
by Naugrim
11 Aug 2017, 06:55
Forum: Content Development
Topic: Natural Character Growth and Decay - An OpenMW Leveling Mod
Replies: 49
Views: 33872

Re: Natural Character Growth and Decay - An OpenMW Leveling Mod

This is expected.
For mods that trigger scripts at the beginning, it would be nice that Tes3MP published some event or variable so that mods where aware they are not in the single player runtime and could adapt.
Or it could just delay those script after creation.
by Naugrim
11 Aug 2017, 06:52
Forum: General Development
Topic: OpenMW fails to compile with gcc-7
Replies: 10
Views: 6309

Re: OpenMW fails to compile with gcc-7

I have compiled OpenMW with a custom compilation of MyGUI on Windows with Mys2/MinGW-w64-x86_64, g++ 7.1.0 and the performance quite worse than the official release. But could be that I used the standard OSG package instead of Scrawl's.
Sadly Scrawl's fork did not compile in my setup.
by Naugrim
11 Aug 2017, 06:47
Forum: Mod Compatibility
Topic: Switching on/off a total conversion mod is annoying
Replies: 10
Views: 3836

Re: Switching on/off a total conversion mod is annoying

I've asked Zini before about if I could do that, and would it be merged if I did, and the answer was basically that data directories may end up replaced by something else fairly quickly post-1.0, and weird things could happen with regards to user expectations if a whole launcher tab suddenly disapp...