Search found 156 matches
- 12 Aug 2017, 14:00
- Forum: Support
- Topic: Can't run openmw-launcher.exe Win10
- Replies: 44
- Views: 19309
Re: Can't run openmw-launcher.exe Win10
Hmm, I looked at other forums and in most of them the error is actually that their file path uses characters that the application doesn't like, which has caused problems before. Do any of the folders OpenMW is in have punctuation, accented or non-Latin letters or any other symbol that might cause p...
- 11 Aug 2017, 17:53
- Forum: General Development
- Topic: OpenMW fails to compile with gcc-7
- Replies: 10
- Views: 6309
Re: OpenMW fails to compile with gcc-7
I have compiled OpenMW with gcc 5.4 and gcc 7.1 and the exactly same libraries (Scrawl's fork of OSG) and I can see the same performance problems (-60% +-10%). Also the Binary size differs vastly, gcc 5 generates 207M and gcc7 only 39M. (gcc6 should be similar to 5 in terms of size and speed) What ...
- 11 Aug 2017, 16:44
- Forum: Support
- Topic: Can't run openmw-launcher.exe Win10
- Replies: 44
- Views: 19309
Re: Can't run openmw-launcher.exe Win10
I compared the files list and size with mine and they are all the same.
- 11 Aug 2017, 16:39
- Forum: General
- Topic: Distant Land Status?
- Replies: 17
- Views: 8746
Re: Distant Land Status?
Yes, Distant Lands is working on TES3MP.
- 11 Aug 2017, 12:58
- Forum: Support
- Topic: Can't run openmw-launcher.exe Win10
- Replies: 44
- Views: 19309
- 11 Aug 2017, 12:57
- Forum: General
- Topic: Distant Land Status?
- Replies: 17
- Views: 8746
Re: Distant Land Status?
This worked fine for me in OpenMW 0.42.
Truth be told I'd say that they also work in TES3MP, but my memory can be playing trick on me. I'll test when I get back home.
- 11 Aug 2017, 07:00
- Forum: Support
- Topic: Can't run openmw-launcher.exe Win10
- Replies: 44
- Views: 19309
Re: Can't run openmw-launcher.exe Win10
Kire and Frik exchanged some posts about promp execution but it is not clear to me what was the result. @Kire, what I would do is: 1. Locate the installation folder: check "properties" of the launch menu or look for the .exe. 2. Open a command prompt as explained by Frik. Type "cd ABSOLUTE PATH". No...
- 11 Aug 2017, 06:55
- Forum: Content Development
- Topic: Natural Character Growth and Decay - An OpenMW Leveling Mod
- Replies: 49
- Views: 33872
Re: Natural Character Growth and Decay - An OpenMW Leveling Mod
This is expected.
For mods that trigger scripts at the beginning, it would be nice that Tes3MP published some event or variable so that mods where aware they are not in the single player runtime and could adapt.
Or it could just delay those script after creation.
For mods that trigger scripts at the beginning, it would be nice that Tes3MP published some event or variable so that mods where aware they are not in the single player runtime and could adapt.
Or it could just delay those script after creation.
- 11 Aug 2017, 06:52
- Forum: General Development
- Topic: OpenMW fails to compile with gcc-7
- Replies: 10
- Views: 6309
Re: OpenMW fails to compile with gcc-7
I have compiled OpenMW with a custom compilation of MyGUI on Windows with Mys2/MinGW-w64-x86_64, g++ 7.1.0 and the performance quite worse than the official release. But could be that I used the standard OSG package instead of Scrawl's.
Sadly Scrawl's fork did not compile in my setup.
Sadly Scrawl's fork did not compile in my setup.
- 11 Aug 2017, 06:47
- Forum: Mod Compatibility
- Topic: Switching on/off a total conversion mod is annoying
- Replies: 10
- Views: 3836
Re: Switching on/off a total conversion mod is annoying
I've asked Zini before about if I could do that, and would it be merged if I did, and the answer was basically that data directories may end up replaced by something else fairly quickly post-1.0, and weird things could happen with regards to user expectations if a whole launcher tab suddenly disapp...