Search found 156 matches

by Naugrim
09 Oct 2018, 19:24
Forum: Support
Topic: Can a script tell Morrowind and OpenMW apart?
Replies: 20
Views: 7314

Re: Can a script tell Morrowind and OpenMW apart?

How about TES3MP? I know at least of this mod (https://www.nexusmods.com/skyrim/mods/76455/) that will benefit from knowing exactly where it runs. Right now it offers two version depending on whether you are in MP or normal OpenMW. Having a way to distinguish would allow for a a more simple installa...
by Naugrim
06 Oct 2018, 18:48
Forum: Support
Topic: Can a script tell Morrowind and OpenMW apart?
Replies: 20
Views: 7314

Re: Can a script tell Morrowind and OpenMW apart?

Woudln't it be possible for OpenMW to inject an environment variable so that scripts can check the engine and even version? are you referring using version specifig behaviour for mods .? if some feature got support as a mod and labeled as bug that will need to see case by case. flying fishes and ri...
by Naugrim
06 Oct 2018, 09:03
Forum: Support
Topic: Can a script tell Morrowind and OpenMW apart?
Replies: 20
Views: 7314

Re: Can a script tell Morrowind and OpenMW apart?

Woudln't it be possible for OpenMW to inject an environment variable so that scripts can check the engine and even version?

That means that aiming for original Morrowind is left with an un-elegant "check if variable does not exist", but at least is cleaner that resorting to hacks.
by Naugrim
20 Sep 2018, 06:51
Forum: Other Forks and Ports
Topic: File Path Selector Needlessly Difficult?
Replies: 6
Views: 3050

Re: File Path Selector Needlessly Difficult?

For these situations I use "OI File Manager", or just use some terminal app to run a `find` command for the file. Can you give it a try?
To quote the article you mention "The OpenMW path is challenging but totally doable" ;)
by Naugrim
18 Sep 2018, 06:48
Forum: Feature Requests and Suggestions
Topic: Fix The Lady Lover and Steed Birthsigns
Replies: 70
Views: 24507

Re: Fix The Lady Lover and Steed Birthsigns

Compared to the many other things that have "fixes", why can't there just be a toggle in the config/launcher to allow user to use vanilla behavior if they so wish? If you allow this and users can change it during a game, this will be exploited. Enable "old" mode and get extra HP while you are < 100...
by Naugrim
14 Sep 2018, 22:13
Forum: Off Topic
Topic: List of (other) FOSS game engine replacement projects
Replies: 79
Views: 31169

Re: List of (other) FOSS game engine replacement projects

I got a site working with sortable elements -> https://abelsromero.gitlab.io/foss-game-engines/projects/projects/ 99% the site is still the demo and some dirty tests, but could be a beginning. The data is stored as YAML (also supported toml, json) https://gitlab.com/abelsromero/foss-game-engines/blo...
by Naugrim
14 Sep 2018, 13:37
Forum: Off Topic
Topic: List of (other) FOSS game engine replacement projects
Replies: 79
Views: 31169

Re: List of (other) FOSS game engine replacement projects

lysol wrote:
14 Sep 2018, 12:57
You don't mean ReST do you? Markdown looks good anyway.
yup! sorry for the mistake.

Not my favorite but I'd go for Markdown, is easy and widespread.
by Naugrim
14 Sep 2018, 12:53
Forum: Off Topic
Topic: List of (other) FOSS game engine replacement projects
Replies: 79
Views: 31169

Re: List of (other) FOSS game engine replacement projects

I was just thinking of a simple index Markdown/rust/adoc file, a la README style.
If you want we could render it in HTML for usign github pages, but for now I am more concerned about giving visibility to this amazing list of projects.
by Naugrim
14 Sep 2018, 11:48
Forum: Off Topic
Topic: List of (other) FOSS game engine replacement projects
Replies: 79
Views: 31169

Re: List of (other) FOSS game engine replacement projects

lysol wrote:
14 Sep 2018, 11:39
Post updated! Still have a few to go through and add, will do when I have time for it. Remind me if I forget... :roll:
Why not create a git([Hub|Lab]) repo? That way we can link it and other can help maintain the list.
by Naugrim
24 Aug 2018, 14:40
Forum: Off Topic
Topic: Steam Play (Proton) - Valve officially supports Wine
Replies: 8
Views: 4041

Re: Steam Play (Proton) - Valve officially supports Wine

Chris wrote:
24 Aug 2018, 11:08
Would be neat if GOG could jump in on this train.
Indeed I also hope for that. I don't like the fact that games that run on DOSBox are only offered for Windows when DOSBox has MacOS and Linux versions.