Search found 334 matches

by Ravenwing
06 Jan 2016, 21:33
Forum: Organisation and Planning
Topic: OpenMW 0.38.0
Replies: 124
Views: 44447

Re: OpenMW 0.38.0

That screenshot looks amazing! But yeah, OpenMW is for sure faster than the original. I notice it even just loading the mods up initially. Used to take on the order of 10 s, now it takes like 2. Can't wait until we get the optimized distant land too. I have my view distance set to 2 cells on 0.38 fo...
by Ravenwing
03 Jan 2016, 20:16
Forum: Feature Requests and Suggestions
Topic: Mod Manager?
Replies: 24
Views: 10377

Re: Mod Manager?

@AnyOldName3 Are you saying that it would be helpful to use something like MO simply because the modding community is familiar with it? That's certainly a point in MO's favor, but I don't see how that would necessarily be a superior solution than having a built in one of our own. The big claim to fa...
by Ravenwing
02 Jan 2016, 21:30
Forum: Feature Requests and Suggestions
Topic: Mod Manager?
Replies: 24
Views: 10377

Re: Mod Manager?

This is not quite what masternetra was talking about since it sounds like he wants something that will download from Nexus, but I'm thinking it would actually be a very good idea to have some kind of built in mod manager. Since OpenMW is able to handle multiple data directories, it makes far more se...
by Ravenwing
02 Jan 2016, 21:06
Forum: Feature Requests and Suggestions
Topic: Distant view implementation and hello!
Replies: 0
Views: 1105

Distant view implementation and hello!

Hey everyone! So I've been lurking around here for a couple months now after finding out about the project through a friend, but first I just wanted to say what an incredible job you've all done! I can already tell its far improved over the original game. I started a new game through MGSO about the ...