Search found 334 matches

by Ravenwing
04 Jun 2016, 03:17
Forum: Off Topic
Topic: Improve fighting system brainstorming
Replies: 39
Views: 11009

Re: Improve fighting system brainstorming

...explain, don't ask. I never played Skyrim. In Skyrim running and walking both do not deplete stamina, and if the character is walking his stamina should regenerate faster. There is also "sprint" option, when for a short amount of time and at cost of stamina character runs even quicker. That pret...
by Ravenwing
01 Jun 2016, 23:58
Forum: Off Topic
Topic: Improve fighting system brainstorming
Replies: 39
Views: 11009

Re: Improve fighting system brainstorming

As being the author of Travel Mode shows I don't like too much the Fatigue consumption outside combat. I feel it's just a bother, on the other hand in fights it's an important resource (overall if you use mods like Realistic Health and Fatigue (those are for oblivion, but show the point well). So b...
by Ravenwing
18 Feb 2016, 22:25
Forum: Feature Requests and Suggestions
Topic: An option to Hide/Disable the Map
Replies: 2
Views: 1254

Re: An option to Hide/Disable the Map

Oh how I wish Oblivion and Skyrim had detailed enough quest descriptions to not need the quest marker compass thing. After the project is inevitably completed, I would love to see a mod replace the Map Menu with something like the Journal, but to display the Map Items' images the player has in their...
by Ravenwing
03 Feb 2016, 03:31
Forum: Feature Requests and Suggestions
Topic: iFPSClamp Equivalent?
Replies: 12
Views: 4615

Re: iFPSClamp Equivalent?

Got it. So I tried it out in Skyrim and I see what you mean. It's a really strange concept, but you're right, capping the framerate in conjunction with clamping makes it just a bit smoother. It seems like a useful setting at any framerate!
by Ravenwing
03 Feb 2016, 03:22
Forum: Feature Requests and Suggestions
Topic: Idea for openmw launcher load order functionality
Replies: 19
Views: 4655

Re: Idea for openmw launcher load order functionality

@xander2077 I'm not at my desktop where I have everything installed so I can't be sure, but is there a separate config file located in your user documents? (I'm guessing it's similar on linux) I had a heck of a time figuring out why my changes to the settings file weren't going through until I reali...
by Ravenwing
03 Feb 2016, 02:50
Forum: Feature Requests and Suggestions
Topic: Mod Manager?
Replies: 24
Views: 11112

Re: Mod Manager?

I don't think something that depends on an external site should be part of OpenMW. How about a standalone mod manager that can read and edit OpenMW configuration files instead? What I mean by that is that the manager will be able to locate and understand openmw.cfg and find the data entries. The ma...
by Ravenwing
29 Jan 2016, 04:42
Forum: Feature Requests and Suggestions
Topic: iFPSClamp Equivalent?
Replies: 12
Views: 4615

Re: iFPSClamp Equivalent?

Is that a separate option/function than simply capping the framerate? If so I don't know, but if all you're doing is trying to cap the framerate, then the function is in your settings.cfg file. This will explain where it is on your system https://wiki.openmw.org/index.php?title=Settings , and you ca...
by Ravenwing
28 Jan 2016, 06:03
Forum: Feature Requests and Suggestions
Topic: Improving Controller and UI
Replies: 6
Views: 3092

Re: Improving Controller and UI

No, I was in dialogue before I accidentally stole the book. In any case, the on-press and on-release thing (what I imagine is happening) is probably undesired behavior; it would be more traditional and less likely to result in undesirable behavior to have the on-press trigger or maybe a combination...
by Ravenwing
27 Jan 2016, 21:42
Forum: Feature Requests and Suggestions
Topic: Improving Controller and UI
Replies: 6
Views: 3092

Re: Improving Controller and UI

I haven't encountered any double presses when I've tested with my controller, but I only use the controller when I'm testing it specifically. I do have problems with dialogue closing itself and filed a bug report (#3123) for that, but I wonder if it's the same problem. Did you take a book previous t...
by Ravenwing
18 Jan 2016, 21:21
Forum: Feature Requests and Suggestions
Topic: Cloning Cells: Turning exterior on interiors and back
Replies: 11
Views: 3083

Re: Cloning Cells: Turning exterior on interiors and back

Just for the sake of curiosity: What is the limit size of an interior in OpenMW? I am not aware of any limit. Of course if you make a cell truely gigantic eventually you would run into performance trouble. But I don't think there is a hard limit. Is there something planned like Skyrim that aids in ...