Search found 334 matches

by Ravenwing
14 Jun 2016, 06:49
Forum: General
Topic: Morrowind System Comparison Chart
Replies: 15
Views: 4941

Morrowind System Comparison Chart

As progress continues to be made on the different major projects involving playing updated versions of Morrowind (MGSO, Skywind, and OpenMW), I thought I'd put together some kind of comparison chart for the features and benefits of each. Now I know we all care very deeply about OpenMW, but I am tryi...
by Ravenwing
10 Jun 2016, 00:03
Forum: Off Topic
Topic: Bethesda doing a Skyrim remaster, no Morrowind one though.
Replies: 31
Views: 8003

Re: Bethesda doing a Skyrim remaster, no Morrowind one thoug

Hmm, I don't really see how they even need an update, but I guess I don't really get the console perspective. If they do one, I think my wishlist would be pretty similar to AnyOldGame3's. It would be nice if they also, you know, finished the original game (a la Civil War Overhaul and Cutting Room Fl...
by Ravenwing
09 Jun 2016, 23:43
Forum: Off Topic
Topic: Resources for learning Python
Replies: 5
Views: 1760

Re: Resources for learning Python

Thank you all for the recommendations and advice! I'm excited to be able to actually code some stuff!
by Ravenwing
09 Jun 2016, 23:42
Forum: Off Topic
Topic: Skyrim Mod Recommendations
Replies: 10
Views: 3814

Re: Skyrim Mod Recommendations

Haha good luck! It took me literal days to do all of STEP and set everything up properly. But I usually feel like it's worth it. And definitely go through and check for incompatibilities. For EGO, when he says overhaul he means OVERHAUL, but you can download his mods separately if you are worried ab...
by Ravenwing
07 Jun 2016, 23:55
Forum: Off Topic
Topic: Resources for learning Python
Replies: 5
Views: 1760

Resources for learning Python

For a number of reasons, not the least of which include my job needing me to rewrite someone else's code in Python, I find myself needing to learn how to code. I took a single quarter intro to programming class in college where we learned some basics of C++, but even after that I don't really unders...
by Ravenwing
07 Jun 2016, 23:46
Forum: Off Topic
Topic: C++ performance article from MMO programmer
Replies: 5
Views: 2165

Re: C++ performance article from MMO programmer

As a teacher I found overwhelming start with C++, python is better as first language. It's a great language on its own, so you don't teach something unreal, but you don't have to worry about the low level details. I completely agree, although my reasons aren't entirely applicable to someone majorin...
by Ravenwing
06 Jun 2016, 04:04
Forum: Off Topic
Topic: Skyrim Mod Recommendations
Replies: 10
Views: 3814

Re: Skyrim Mod Recommendations

I would highly recommend at least going through STEP. It gives a nice step by step guide for all the current best practices e.g. using Mod Organizer, ini tweaks, and other 3rd party tools. It divides it's list of mods up by category so if you're only interested in graphics enhancers or new weapons e...
by Ravenwing
05 Jun 2016, 18:53
Forum: General
Topic: Parallax Occlusion : A possibility?
Replies: 14
Views: 5654

Re: Parallax Occlusion : A possibility?

While this looks great and all, the part that is interesting is really: Will this put less load on the computer compared to just making the models look this detailed from the beginning? I imagine so, since it requires less memory and automatically lowers detail at a distance by simply not generatin...
by Ravenwing
05 Jun 2016, 08:00
Forum: Feature Requests and Suggestions
Topic: Mod and settings configuration menus
Replies: 2
Views: 2509

Re: Mod and settings configuration menus

That would be awesome. I can't wait for the scripting overhaul. Back when Morrowind was first out I was too young to figure out coding on my own so now I'll be able to make mods worth playing haha! But yeah, obviously a post-1.0 feature. Distant lands and such are higher on my post-1.0 wishlist anyw...
by Ravenwing
04 Jun 2016, 03:46
Forum: Feature Requests and Suggestions
Topic: Mod and settings configuration menus
Replies: 2
Views: 2509

Mod and settings configuration menus

One of the threads in the Off Topic section about fighting system improvements got me thinking about mod modularity and configuration. Are there currently any plans to create some kind of in-game configuration menu similar to MCM (mod configuration menu) in the SkyUI mod? For those not familiar, it ...