Search found 243 matches

by aesylwinn
07 Nov 2017, 21:20
Forum: Editor Development
Topic: Transparent Object Markers
Replies: 39
Views: 10393

Re: Transparent Object Markers

They seem overly chunky for small objects. I can imagine it would still make placing small items in precise positions harder. The chunkiness is the result of needing to be able to click on them while far away. I don't quite follow how it would make precise positioning difficult though since you can...
by aesylwinn
07 Nov 2017, 18:49
Forum: Editor Development
Topic: Transparent Object Markers
Replies: 39
Views: 10393

Transparent Object Markers

In the editor, the markers used to move, scale, and rotate objects can obscure smaller objects. A month or so ago, Scrawl suggested making them transparent. I have created some screenshots of what this looks like, and was hoping to get some feedback from the community on whether this solution will w...
by aesylwinn
13 Oct 2017, 16:04
Forum: Join the team
Topic: Application: lukago
Replies: 3
Views: 1313

Re: Application: lukago

Another Arch user! 8-)
by aesylwinn
11 Oct 2017, 17:55
Forum: General Development
Topic: Custom OSG binaries with Visual Studio made bad things happen
Replies: 2
Views: 703

Re: Custom OSG binaries with Visual Studio made bad things happen

Lets split up that abomination! Error LNK2019 unresolved external symbol "__declspec(dllimport) public: void __cdecl std::basic_ofstream<char,struct std::char_traits<char> >::open(wchar_t const *,int,int)" ([email protected][email protected][email protected]@[email protected]@@[email protected]@[email protected]) referenced in funct...
by aesylwinn
04 Oct 2017, 18:28
Forum: Support
Topic: Command Prompt Fails
Replies: 7
Views: 2027

Re: Command Prompt Fails

I'm not entirely certain I understand what you mean when you say the command prompt fails. Do you mean that the openmw program closes immediately after those lines are displayed? If so, do you have Morrowind installed, and have you ran and correctly configured the setup wizard?
by aesylwinn
03 Oct 2017, 19:05
Forum: Editor Development
Topic: To nickname or not to nickname? A tale of two choices.
Replies: 2
Views: 1845

Re: To nickname or not to nickname? A tale of two choices.

The So it's never actually used for anything in vanilla files, but often contains a friendly name for the record? In the Morrowind data files, it sometimes has the same value as the texture. At other times, it is has the file extension removed. In certain instances, truncated names are extended. In ...
by aesylwinn
03 Oct 2017, 15:36
Forum: Editor Development
Topic: To nickname or not to nickname? A tale of two choices.
Replies: 2
Views: 1845

To nickname or not to nickname? A tale of two choices.

While the Land Texture and Land tables were under development, an unused field was discovered! After tilling the ground a while, thinking of what to name it, it was discovered the field seemingly served no purpose. This field belongs to the great Land Texture, which is already the proud owner of a t...
by aesylwinn
20 Sep 2017, 04:58
Forum: Editor Development
Topic: Did region colors get broken?
Replies: 2
Views: 1706

Re: Did region colors get broken?

I'd guess that it has to do with the changes made in this pull request. The column still expects the returned value to be a QColor instead of an int. I don't have the time to fix and test this at the moment, but perhaps someone else can.
by aesylwinn
18 Sep 2017, 19:23
Forum: Content Development
Topic: edit/rename object id
Replies: 2
Views: 1093

Re: edit/rename object id

Does cloning and deleting the old one work?
by aesylwinn
18 Sep 2017, 19:20
Forum: Off Topic
Topic: Dirty plugins
Replies: 2
Views: 1086

Re: Dirty plugins

It is possible that extra data is getting saved. I recently compared what the original cs and openmw-cs saved for Dialogue Infos, and I remember thinking that the CS saved a bit more data. I didn't examine it in depth though. Unless someone finds an issue with it, I don't see any reason to change it...