Search found 758 matches

by AnyOldName3
05 Sep 2016, 12:58
Forum: Editor Development
Topic: Content Number Issues
Replies: 10
Views: 2844

Re: Content Number Issues

I'm going to have to nitpick here. You called him 'thou' and then immediately said you understand 'your' worries and hear 'your' cry, but 'your' is derived from 'you', which (in Shakespeare's era, which I think is what you're going for) is the formal version of 'thou', and you can't mix and match 'y...
by AnyOldName3
05 Sep 2016, 02:12
Forum: Development
Topic: PBR and Graphics Improvements implementation
Replies: 33
Views: 7955

Re: PBR and Graphics Improvements implementation

There's PBR shading (e.g. Cook-Torrance, Oren-Nayar) of PBR materials (e.g. using measured values or a metalness workflow) lit by PBR lighting (e.g. multiple importance sampling of an environment map instead of relying on adding a constant ambient colour and other fancy stuff). If shadows were someh...
by AnyOldName3
04 Sep 2016, 19:30
Forum: Development
Topic: PBR and Graphics Improvements implementation
Replies: 33
Views: 7955

Re: PBR and Graphics Improvements implementation

Will your shadow implementation be for the legacy rendering system too, or just the fancy PBR one?
by AnyOldName3
04 Sep 2016, 16:59
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 336
Views: 116690

Re: OpenMW Nightly builds

If I had to guess, that'd be the Steam User Survey.
by AnyOldName3
04 Sep 2016, 14:44
Forum: Organisation and Planning
Topic: 1.0 roundtable
Replies: 51
Views: 8349

Re: 1.0 roundtable

This might be a good time to apply the MoSCoW principle which I've been taught should always be used everywhere and for everything otherwise everything will go wrong (although the project's got this far without it). Basically, we split thins into different groups and prioritise them accordingly. If ...
by AnyOldName3
04 Sep 2016, 13:52
Forum: News
Topic: OpenMW 0.40.0 Released!
Replies: 29
Views: 7554

Re: OpenMW 0.40.0 Released!

The News page hasn't been updated yet and Ace hasn't got a chocolatey package up. I beg to differ; https://chocolatey.org/packages/openmw/0.40.0 It takes a while for packages to go through moderation, and due to moderation reasons I can't actually push one into the queue until after the official re...
by AnyOldName3
04 Sep 2016, 01:56
Forum: News
Topic: OpenMW 0.40.0 Released!
Replies: 29
Views: 7554

Re: OpenMW 0.40.0 Released!

The News page hasn't been updated yet and Ace hasn't got a chocolatey package up.
by AnyOldName3
30 Aug 2016, 13:42
Forum: General Discussion
Topic: OpenMW Example Suite 0.14
Replies: 44
Views: 9075

Re: OpenMW Example Suite 0.14

Honestly you don't even need to go that far through the book before blender will just 'click' and you'll be able to find (potentially by guessing or potentially with Google) any feature you need. Once I was confident with the UI, it all made sense.
by AnyOldName3
30 Aug 2016, 02:58
Forum: General Discussion
Topic: WIP screenshot thread
Replies: 32
Views: 4811

Re: WIP screenshot thread

I see at least two bones missing from that skeleton if we're looking to make OpenMW the go-to engine for people who make Bethesda mods. :P