Search found 1145 matches

by AnyOldName3
06 Jan 2018, 00:13
Forum: Content Development
Topic: Texture upscaling mod question
Replies: 18
Views: 4152

Re: Texture upscaling mod question

but the vanilla textures give you kind of a hind of how big the texture needs to be. That's putting an awful lot of faith in the competency of Bethesda... although it's reasonable as a starting point. I'm now going to go into more detail than you're probably interested in. The main things you shoul...
by AnyOldName3
04 Jan 2018, 22:13
Forum: Content Development
Topic: Texture upscaling mod question
Replies: 18
Views: 4152

Re: Texture upscaling mod question

Waifu 2x is a scaling filter based on a neural network. The network was trained by feeding it images, with the input being a half-sized version and the target being the original image. Effectively, the network remembers the extra detail from the target images it was trained with and can then transpl...
by AnyOldName3
02 Jan 2018, 02:55
Forum: Support
Topic: Physics lag issues, syncing issues, mp
Replies: 5
Views: 1960

Re: Physics lag issues, syncing issues, mp

Anything to do with multiplayer is actually TES3MP, not OpenMW, although it is based on OpenMW code (as you can do that with open source things). We might merge their work into OpenMW eventually, but for now, you should probably stick to the TES3MP forum subsection and the TES3MP discord server for ...
by AnyOldName3
01 Jan 2018, 15:45
Forum: General Development
Topic: Compliation errors on mips, mipsel and mips64el
Replies: 6
Views: 1321

Re: Compliation errors on mips, mipsel and mips64el

I wouldn't exactly call it laconic. :P It's a perfectly decent self-documenting identifier as anyone who'd be able to understand what the code surrounding it was supposed to be doing would be able to recognise what the variable was for without really investigating the surrounding code. It could be m...
by AnyOldName3
30 Dec 2017, 05:12
Forum: Infrastructure
Topic: Update FAQ regarding S3TC patent
Replies: 11
Views: 5014

Re: Update FAQ regarding S3TC patent

OSG does it, but it's not yet made it into a release simply because they've not done one since the feature was introduced (so it'll only be available if OpenMW is built using a git revision of OSG). Scrawl's OSG On Steroids fork has it, too, though, so up-to-date OpenMW packages made since the paten...
by AnyOldName3
27 Dec 2017, 03:41
Forum: General Development
Topic: Shadows
Replies: 272
Views: 43773

Re: Shadows

I've added a bunch of stuff today, including adding settings. If you want to do testing now, I recommend that you look through settings-default.cfg for an explanation of what each does before adding them to your user settings.cfg. I now have to add the same documentation to the readthedocs documenta...
by AnyOldName3
26 Dec 2017, 21:11
Forum: General
Topic: /usr/local/lib/libSDL2.so: error adding symbols: File in wrong format
Replies: 13
Views: 4690

Re: /usr/local/lib/libSDL2.so: error adding symbols: File in wrong format

There's a chance that you can get the Ubuntu PPA's version of OSG to work on your machine, but I imagine that would be a nightmare. Otherwise, you're going to have to get OpenMW's OSG fork and build it yourself. Otherwise, if you don't need to build it yourself, there's both a flatpack and a generic...
by AnyOldName3
26 Dec 2017, 02:22
Forum: Feature Requests and Suggestions
Topic: Vertex cache optimization
Replies: 6
Views: 3645

Re: Vertex cache optimization

Well, for starters, you'd need a setup that is GPU limited to begin with (the orange bar) or there could hardly be an improvement. Might need a 4k screen or something. Surely it'd be the vertex stage, not the fragment stage that was helped by this optimisation, so it should only help if lots of mes...
by AnyOldName3
24 Dec 2017, 16:14
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 392
Views: 179602

Re: OpenMW Nightly builds

That issue report already has an assignee, which is potentially putting people off working on it. If someone actually implemented it and created a PR, a more in-depth discussion could probably start.
by AnyOldName3
24 Dec 2017, 16:07
Forum: Feature Requests and Suggestions
Topic: Undo the alleged MCP "fix" for Absorb spell reflection
Replies: 53
Views: 16001

Re: Undo the alleged MCP "fix" for Absorb spell reflection

Out of curiosity, how are you supposed to deal with enemies with 100% (or nearly 100%) reflect as a pure mage? Even with the vanilla reflect mechanic, you can't actually do any damage and you're just ensuring that you don't get damaged either.