Search found 903 matches

by AnyOldName3
09 Aug 2017, 10:12
Forum: Mod Compatibility
Topic: Switching on/off a total conversion mod is annoying
Replies: 10
Views: 1171

Re: Switching on/off a total conversion mod is annoying

I've asked Zini before about if I could do that, and would it be merged if I did, and the answer was basically that data directories may end up replaced by something else fairly quickly post-1.0, and weird things could happen with regards to user expectations if a whole launcher tab suddenly disappe...
by AnyOldName3
09 Aug 2017, 00:00
Forum: News
Topic: Example Suite version 0.17 released!
Replies: 11
Views: 4244

Re: Example Suite version 0.17 released!

The original is pretty grey. The colourised version is pretty saturated. Maybe something with colour but more muted tones would be better?
by AnyOldName3
08 Aug 2017, 23:54
Forum: Development
Topic: Looking to understand how to work with OSG in OpenMW, would this tutorial help?
Replies: 2
Views: 673

Re: Looking to understand how to work with OSG in OpenMW, would this tutorial help?

If you're going to be working with OSG, it might be a good idea to have some knowledge about what you can do with OpenGL and how it's achieved. Also, knowing some GLSL could help with modifying OpenMW's shaders. I'm pretty sure that a lot of the stuff an in-depth OpenGL tutorial series will teach yo...
by AnyOldName3
08 Aug 2017, 00:51
Forum: Organisation and Planning
Topic: OpenMW 0.42.0
Replies: 306
Views: 58867

Re: OpenMW 0.42.0

And unlike last time it's actually been approved within a reasonable timeframe.
by AnyOldName3
08 Aug 2017, 00:26
Forum: New Developers Applications
Topic: Application: thegrimblade
Replies: 4
Views: 1080

Re: Application: thegrimblade

If you find the right problem with OpenMW, actually using C++ shouldn't be the biggest hurdle to fixing it if you've never used it before. A good chunk of the stuff I've done with OpenMW involved figuring out the C++ as I went, having mostly worked on Java, C# and a bunch of scripting languages befo...
by AnyOldName3
08 Aug 2017, 00:22
Forum: General discussion
Topic: OpenMW performance vs Vanilla+MCP - are there any benchmarks/comparisons?
Replies: 24
Views: 5534

Re: OpenMW performance vs Vanilla+MCP - are there any benchmarks/comparisons?

If everything's working, Oblivion (and other games using basically the same version of Gamebryo, such as Fallout New Vegas) should read the archives specified in the .ini in increasing priority from left to right, and then, with even higher priority, any archives with names matching those of esp fil...
by AnyOldName3
08 Aug 2017, 00:00
Forum: General discussion
Topic: Openmw is the future.
Replies: 19
Views: 3604

Re: Openmw is the future.

Squadron 42 (Star Citizen's single player component) should release at the end of the year. Even if it turns out not to live up to the hype it's generated in terms of actually being fun, it should show the absolute limit of what modern hardware can push out in a lot of aspects that a lot of triple A...
by AnyOldName3
07 Aug 2017, 12:37
Forum: General discussion
Topic: OpenMW performance vs Vanilla+MCP - are there any benchmarks/comparisons?
Replies: 24
Views: 5534

Re: OpenMW performance vs Vanilla+MCP - are there any benchmarks/comparisons?

I'm pretty sure Oblivion is supposed to allow archives for replacers but has bugs with archive invalidation, which there are workarounds for. Most mod managers have at least one of these workarounds built into them.
by AnyOldName3
04 Aug 2017, 23:24
Forum: General discussion
Topic: CPU and Single Core Implications
Replies: 84
Views: 14275

Re: CPU and Single Core Implications

All of those are parts of the graphics subsystem. Culling involves discarding parts of the scene graph which will appear off-screen, such as things behind the camera or off the side (or potentially even things which are behind other things, but OpenMW can't do that, as it would require changes to th...
by AnyOldName3
04 Aug 2017, 13:19
Forum: General discussion
Topic: CPU and Single Core Implications
Replies: 84
Views: 14275

Re: CPU and Single Core Implications

Clock frequency isn't everything with single-threaded CPU performance. There are also a lot of other factors which can determine how many instructions get executed in the average clock cycle on a single core, such as how good the cache system is for example. This can even vary significantly from wor...