Search found 1809 matches

by AnyOldName3
19 Sep 2020, 02:51
Forum: General
Topic: Simple Graphics Mod List
Replies: 13
Views: 682

Re: Simple Graphics Mod List

If you go for active-grid object paging, you're pretty likely to see the light limit cause problems, so it's still off by default even when distant object paging is on. It gives a nice performance boost, though.
by AnyOldName3
19 Sep 2020, 02:50
Forum: Support
Topic: [Solved] distant land and statics - just can't seem to enable
Replies: 2
Views: 196

Re: distant land and statics - just can't seem to enable

Object paging isn't in 0.46. It just has basic distant terrain, as in literally just the ground. Grab a nightly instead.
by AnyOldName3
18 Sep 2020, 14:29
Forum: General
Topic: Simple Graphics Mod List
Replies: 13
Views: 682

Re: Simple Graphics Mod List

So basically a texture isn't really an image, just a sampling of a continuous function in 2D. You want the GPU to be able to reconstruct that function and apply it to a surface. Even if it's not a particularly accurate reconstruction, at least bilinear filtering preserves the continuous property and...
by AnyOldName3
18 Sep 2020, 14:04
Forum: General
Topic: Simple Graphics Mod List
Replies: 13
Views: 682

Re: Simple Graphics Mod List

As OpenMW's main graphics programmer, I feel obliged to strongly recommend against using nearest-neighbour texture filtering in any situation other than Minecraft. It's objectively less realistic, and if your eyes and optic nerve work anything resembling normally, it shouldn't look prettier unless y...
by AnyOldName3
15 Sep 2020, 15:09
Forum: Mod Compatibility
Topic: Questions about mod management (load order, merged objects, etc.)
Replies: 4
Views: 422

Re: Questions about mod management (load order, merged objects, etc.)

If you're installing your mods through MO2 and using its OpenMW Export plugin to make OpenMW see MO2's VFS, you can run older tools like MLOX through MO2 to trick them into thinking all the plugins are in the game folder.
by AnyOldName3
15 Sep 2020, 04:03
Forum: Support
Topic: [Solved] Getting unstuck
Replies: 1
Views: 250

Re: Getting unstuck

tcl will help, too.
by AnyOldName3
11 Sep 2020, 23:49
Forum: General
Topic: Changelog (Android)
Replies: 5
Views: 647

Re: Changelog (Android)

There aren't really stable versions for Android.
by AnyOldName3
11 Sep 2020, 13:23
Forum: Feature Requests and Suggestions
Topic: Disable shadow casting per nif
Replies: 1
Views: 348

Re: Disable shadow casting per nif

We can't add this kind of thing before 1.0 dehardcoding as until then we're aiming for things that work in OpenMW to owrk in the vanilla engine. None of the 4.0.0.2 Nif fields mean This TriShape doesn't cast shadows , and OpenMW-specific stuff can use better containers than Nif. There are technical...
by AnyOldName3
10 Sep 2020, 15:22
Forum: General
Topic: Discussion regarding OpenMW's licence – GPL vs MIT, etc
Replies: 16
Views: 611

Re: The Summer in Review: June-July-August 2020

The LGPL only grants extra freedoms to software that dynamically links with us, and we're not a library, we're an executable, so things don't link with us. It won't really help with anything. Also, we've had enough contributors over the years that contacting them to relicense wouldn't be feasible.
by AnyOldName3
09 Sep 2020, 12:41
Forum: Feature Requests and Suggestions
Topic: Is OpenGL ES still supported?
Replies: 5
Views: 2094

Re: Is OpenGL ES still supported?

The OSGoS fork should still work with GLES, but it might not have been tested for a long while. More weirdly, though, the commit you're building doesn't seem to be at the tip of any of our branches, so I don't actually know what you're building and it's possible you're just building a random commit ...