Search found 1131 matches

by AnyOldName3
26 Nov 2018, 14:15
Forum: General
Topic: Distance Rendering
Replies: 27
Views: 2825

Re: Distance Rendering

Do you even know what you're saying when you say 'make OpenMW fully 64-bit'? I don't think we do. AMD64 brought three main benefits over IA32. The first is that it can address much more memory, and there's no part of OpenMW that isn't using 64-bit pointers, so there's no way we're hitting an issue w...
by AnyOldName3
26 Nov 2018, 13:58
Forum: Support
Topic: Water Shader turns into a pixelated mess
Replies: 18
Views: 852

Re: Water Shader turns into a pixelated mess

No, I've legitimately always had this issue and thought it was an edge case where our shader's approach just wasn't very good rather than a bug where the behaviour was unexpected and therefore worth investigating and fixing.
by AnyOldName3
26 Nov 2018, 02:53
Forum: General
Topic: Recent Negativity Regarding OpenMW
Replies: 83
Views: 12262

Re: Recent Negativity Regarding OpenMW

There are some genuine problems we've only been made aware of by engaging with this type of person. They're not the type to report problems the correct way on the issue tracker, and sometimes they're only the way that they are because they've encountered some catastrophic failure. There were several...
by AnyOldName3
26 Nov 2018, 02:45
Forum: General
Topic: Distance Rendering
Replies: 27
Views: 2825

Re: Distance Rendering

The ability to use lots of threads isn't especially tightly coupled with the ability to cope well with distant things. The limitation is that there's no simple way to generate good LoD data and Morrowind's data doesn't provide any. No matter how well-threaded OpenMW is, it's not a simple problem to ...
by AnyOldName3
26 Nov 2018, 01:55
Forum: Support
Topic: Water Shader turns into a pixelated mess
Replies: 18
Views: 852

Re: Water Shader turns into a pixelated mess

Wait, this isn't a thing for everyone? I assumed it was just how the water shader worked.
by AnyOldName3
25 Nov 2018, 13:40
Forum: Feature Requests and Suggestions
Topic: Please allow objects to run more than one script
Replies: 3
Views: 187

Re: Please allow objects to run more than one script

There are two main hurdles for something like this: It breaks compatibility with normal Morrowind. This means that once you add a second script to something, you can't ever load the mod with the original engine or CS and can only use our CS. Our CS is far from finished and there are a bunch of thing...
by AnyOldName3
24 Nov 2018, 23:58
Forum: General
Topic: Recent Negativity Regarding OpenMW
Replies: 83
Views: 12262

Re: Recent Negativity Regarding OpenMW

If you will be able to implement at least shadows and subsurface scattering in this year. Even in non-stable version. https://ci.appveyor.com/project/psi29a/openmw/builds/20026199/job/vsjxyn5q8g4kti72/artifacts should get you started on shadows in a non-stable version. Looking at how subsurface sca...
by AnyOldName3
22 Nov 2018, 17:50
Forum: General
Topic: Recent Negativity Regarding OpenMW
Replies: 83
Views: 12262

Re: Recent Negativity Regarding OpenMW

I think a lot of this stems from you being mistaken about what OpenMW actually is . First and foremost, it's a recreation of the engine from Bethesda's 2002 RPG Morrowind . Getting to a point of feature parity with that engine has always been our primary goal. Once that's been achieved, we can expan...
by AnyOldName3
21 Nov 2018, 22:24
Forum: General Development
Topic: Shadows
Replies: 269
Views: 41021

Re: Shadows

Morrowind's data doesn't have stuff like occlusion planes, so there's no way to tell which things could be culled if it's only because they're behind other objects. It might just be that things are doing more than you think, so instead of it being one effect destroying performance, it might be a las...
by AnyOldName3
20 Nov 2018, 23:12
Forum: Feature Requests and Suggestions
Topic: 360 degree screenshots?
Replies: 29
Views: 3807

Re: 360 degree screenshots?

It's # Type of screenshot to take (regular, cylindrical, spherical or planet), optionally followed by # screenshot width, height and cubemap resolution in pixels. (e.g. spherical 1600 1000 1200) screenshot type = regular and it's in the [Video] section, even though the file format is in the [General...