Search found 844 matches

by AnyOldName3
12 Jun 2018, 15:39
Forum: Support
Topic: Questions about starting development
Replies: 17
Views: 427

Re: Questions about starting development

It's not that different from having to install GCC separately from Vim except for Visual Studio coming without C++ support by default being less obvious.
by AnyOldName3
12 Jun 2018, 15:16
Forum: Support
Topic: Questions about starting development
Replies: 17
Views: 427

Re: Questions about starting development

The stuff for C++ development might be an optional extra download. Run the Visual Studio Installer (it should show up from a start menu search) choose modify on VS2017, and check you've got 'Desktop development with C++' ticked under the Workloads tab. If it's not installed, install it. If you don't...
by AnyOldName3
12 Jun 2018, 13:01
Forum: Off Topic
Topic: Elder Scrolls: VI
Replies: 41
Views: 1942

Re: Elder Scrolls: VI

If nothing crazy has happened to change the terrain and foliage of an area (like Cyrodil no longer being a jungle in Oblivion) there are some pretty compelling arguments for why the stuff in the trailer would have to be the north coast of High Rock. This is also dependent on Bethesda knowing what th...
by AnyOldName3
12 Jun 2018, 00:26
Forum: Off Topic
Topic: Microsoft Buys Github for $7.5 Billion
Replies: 128
Views: 5404

Re: Microsoft Buys Github for $7.5 Billion

To further that, it's mirrored in both directions, so if a PR gets merged on GitHub, it'll show up on GitLab and if an MR gets merged on GitLab it'll show up on GitHub. I don't think unmerged P/MRs or comments on them are mirrored, though.
by AnyOldName3
11 Jun 2018, 20:44
Forum: Organisation and Planning
Topic: OpenMW 0.44.0
Replies: 171
Views: 21298

Re: OpenMW 0.44.0

Then I can't replicate it and we need to work out if anyone else can.
by AnyOldName3
11 Jun 2018, 20:29
Forum: Organisation and Planning
Topic: OpenMW 0.44.0
Replies: 171
Views: 21298

Re: OpenMW 0.44.0

I've never seen it happen, including with the RC builds, but then the bug report says it gets worse with more mods and I've got basically none installed right now. If it's something that happens intermittently, then if NullCascade provides a save that breaks it for him, I can try and load it a bunch...
by AnyOldName3
11 Jun 2018, 20:11
Forum: Support
Topic: Questions about starting development
Replies: 17
Views: 427

Re: Questions about starting development

Can you look through the output.log file? I think something broke at some point.
by AnyOldName3
11 Jun 2018, 15:13
Forum: General discussion
Topic: I made a thing! (Mod Organizer to OpenMW export)
Replies: 6
Views: 3405

Re: I made a thing! (Mod Organizer to OpenMW export)

I've uploaded the translation to the Nexus.
by AnyOldName3
10 Jun 2018, 21:12
Forum: Support
Topic: Questions about starting development
Replies: 17
Views: 427

Re: Questions about starting development

You've not added 7zip to your path. You've created a separate environment variable called '7z'. Just in case it makes it clearer, I've annotated the screenshot:
Untitled.png
hint
by AnyOldName3
09 Jun 2018, 22:16
Forum: Support
Topic: Questions about starting development
Replies: 17
Views: 427

Re: Questions about starting development

I've added some clarification of this to the guide so no one else should get caught out by this in the future.