Search found 1678 matches

by AnyOldName3
16 Apr 2020, 01:41
Forum: General Development
Topic: Default graphic settings to show improvement over vanilla engine
Replies: 16
Views: 1103

Re: Default graphic settings to show improvement over vanilla engine

Profiles are hard because different people prefer different things. It's not like we've got the art directors (or one guy who made decisions sometimes) from 90s Bethesda saying that particular combinations go better with the intended vision for the game while achieving a certain framerate on a certa...
by AnyOldName3
16 Apr 2020, 01:36
Forum: Support
Topic: Operating ES3 Morrowind w/ MacBook Pro '19
Replies: 4
Views: 291

Re: Operating ES3 Morrowind w/ MacBook Pro '19

Crossover shares a lot of code with Wine, so if one won't work, neither will. If you're on Catalina, you'll need a VM or Bootcamp.
by AnyOldName3
16 Apr 2020, 01:31
Forum: Off Topic
Topic: BSA tool in rust
Replies: 9
Views: 663

Re: BSA tool in rust

Generally, it's not considered a good idea for installers to add things to the path on Windows without asking. The character limit used to be pretty short, so it risked breaking things.
by AnyOldName3
16 Apr 2020, 01:29
Forum: Support
Topic: Possible issue with shadow edge resolution?
Replies: 14
Views: 668

Re: Possible issue with shadow edge resolution?

If your 1024x1024 shadow map was spread over the whole of Vvardenfell, each texel would be several metres across, and shadows would look absolutely awful. Instead, it's focused so it just includes what's currently visible. That means that if your camera is pointed such that more things are in the vi...
by AnyOldName3
14 Apr 2020, 01:45
Forum: Support
Topic: OpenMW Arch Linux ARM Build
Replies: 25
Views: 1779

Re: OpenMW Arch Linux ARM Build

I think the warning about the video isn't related to the error - it could just be telling you that it's decoding it in software instead of on the GPU.
by AnyOldName3
13 Apr 2020, 11:48
Forum: Organisation and Planning
Topic: OpenMW 0.46.0
Replies: 167
Views: 40167

Re: OpenMW 0.46.0

There's nothing exciting about the shadow transparency fix. Sometimes we were using the alpha channel of textures and/or vertex colours to make things not cast shadows when they were actually opaque. Now, opaque things always cast shadows properly.
by AnyOldName3
12 Apr 2020, 19:51
Forum: Mod Compatibility
Topic: Porting Mods
Replies: 3
Views: 367

Re: Porting Mods

That mod doesn't require MWSE or MGE XE, so theoretically there should be no need to do anything to it - it should Just Work™. However, based on one of the comments on the Nexus page, it looks like we've gone for the Todd Howard definition of Just Work™, rather than the one where things actually wor...
by AnyOldName3
12 Apr 2020, 15:20
Forum: Support
Topic: OpenMW Arch Linux ARM Build
Replies: 25
Views: 1779

Re: OpenMW Arch Linux ARM Build

We've not used OGRE for about five years, so that's why you managed to get anything at all done without it. MyGUI is still necessary, though. The cause of the crash isn't immediately obvious to me, but one thing to check is whether your GPU supports desktop OpenGL - we don't natively support GLES, a...
by AnyOldName3
10 Apr 2020, 12:59
Forum: General Development
Topic: Change to stl::filesystem from Boost::filesystem
Replies: 26
Views: 3489

Re: Change to stl::filesystem from Boost::filesystem

Have I mentioned how we're using boost::path::operator>> to get data files paths out of openmw.cfg? I doubt an equivalent std version would have the same escape system. We'd maybe have to look into what we'd do to maintain compatibility versus make things less bonkers.
by AnyOldName3
09 Apr 2020, 15:17
Forum: Support
Topic: Average of 5FPS on a fresh install without mods. Any ideas?
Replies: 6
Views: 449

Re: Average of 5FPS on a fresh install without mods. Any ideas?

A Phenom II isn't fast by modern standards, so I chalked the physics up to that.