Search found 1470 matches

by AnyOldName3
11 Sep 2019, 14:23
Forum: Feature Requests and Suggestions
Topic: Water shaders, OpenMW vs MGEXE
Replies: 53
Views: 9730

Re: Water shaders, OpenMW vs MGEXE

The shader that actually draws the water is fed the dynamic normal map as an input as it's generated in its own rendering pass. As we don't have that pass, we can't feed its output as an input to anything else.
by AnyOldName3
10 Sep 2019, 20:44
Forum: Other Forks and Ports
Topic: Textures are crowding my Android gallery
Replies: 2
Views: 239

Re: Textures are crowding my Android gallery

On most phones, adding a file called .nomedia to the Morrowind directory should stop your gallery from scanning it for images and sounds to display as music and photos.
by AnyOldName3
09 Sep 2019, 20:44
Forum: Support
Topic: Warnings with Morrowind VanillaPlus textures
Replies: 14
Views: 540

Re: Warnings with Morrowind VanillaPlus textures

Someone else would have to help with that - I've not really used a native debugger on Linux.
by AnyOldName3
09 Sep 2019, 19:08
Forum: Support
Topic: Warnings with Morrowind VanillaPlus textures
Replies: 14
Views: 540

Re: Warnings with Morrowind VanillaPlus textures

I'm not seeing it with my local build using OSG 3.6.4-ish. I'm assuming you can't put a breakpoint where the message is printed so I can see what a bunch of local variables are set to.
by AnyOldName3
09 Sep 2019, 18:34
Forum: Support
Topic: Warnings with Morrowind VanillaPlus textures
Replies: 14
Views: 540

Re: Warnings with Morrowind VanillaPlus textures

It'll probably help to know where you were when the error happened. If I'm testing in a different region of Morrowind where the problematic texture isn't used, I'm going to have a hard time reproducing this.
by AnyOldName3
09 Sep 2019, 16:42
Forum: Support
Topic: Warnings with Morrowind VanillaPlus textures
Replies: 14
Views: 540

Re: Warnings with Morrowind VanillaPlus textures

So it's either using our fork of OSG (I know Debian and its derivatives do) or for some reason they're on the 3.4.1 release of the official version, even though that's up to 3.6.4. I guess we're at the point where someone else needs to check if it happens for them. I suspect it won't unless we've br...
by AnyOldName3
09 Sep 2019, 16:26
Forum: Support
Topic: Warnings with Morrowind VanillaPlus textures
Replies: 14
Views: 540

Re: Warnings with Morrowind VanillaPlus textures

So something weird is definitely going on. Where did you get your OSG from?
by AnyOldName3
09 Sep 2019, 00:24
Forum: Support
Topic: Warnings with Morrowind VanillaPlus textures
Replies: 14
Views: 540

Re: Warnings with Morrowind VanillaPlus textures

Texture::getCompressedSize(...) : cannot compute correct size of compressed format (6408) returning 0. That's weird, as 6408 is 0x1908, which is GL_RGBA, which isn't a compressed format. Something funky's going on if you've even got there. Can we get a whole OpenMW log, please? It might answer a fe...
by AnyOldName3
08 Sep 2019, 20:30
Forum: Feature Requests and Suggestions
Topic: I don't know, is it a bug or feature request...
Replies: 6
Views: 1382

Re: I don't know, is it a bug or feature request...

If we switch to a PBR pipeline, we'll look into better packing of material data. We do things the way we do because it's much easier for everyone to work on if you don't start overcomplicating things.
by AnyOldName3
08 Sep 2019, 20:27
Forum: Feature Requests and Suggestions
Topic: Water shaders, OpenMW vs MGEXE
Replies: 53
Views: 9730

Re: Water shaders, OpenMW vs MGEXE

Lots of the water's goodness in the vanilla engine is due to the shaders being fed other data that OpenMW isn't feeding its shader. There are improvements to be made that can be done in the shader itself, but to replicate vanilla or most MGE XE shaders perfectly, you'd need a chunk of extra work on ...