Search found 1369 matches

by AnyOldName3
09 May 2019, 15:39
Forum: Mod Compatibility
Topic: Can Mod Organizer 2 handle .omwaddon files?
Replies: 2
Views: 373

Re: Can Mod Organizer 2 handle .omwaddon files?

For now, it doesn't. You still have to add those to your openmw.cfg manually.
by AnyOldName3
08 May 2019, 16:50
Forum: General
Topic: Newbie here going into Morrowind for the first time, any suggestions/advice/ whatever else for me?
Replies: 21
Views: 2880

Re: Newbie here going into Morrowind for the first time, any suggestions/advice/ whatever else for me?

Didn't the Patch for Purists incorporate both of those mods recently? If so, you only need one mod, and it's one you're better off having anyway.
by AnyOldName3
07 May 2019, 14:23
Forum: Mod Compatibility
Topic: Pluginless mods
Replies: 4
Views: 422

Re: Pluginless mods

Wait, silentthief, you're here loads. Surely you're aware of the multiple data directories feature?

https://openmw.readthedocs.io/en/master ... ences.html
by AnyOldName3
07 May 2019, 12:38
Forum: Organisation and Planning
Topic: OpenMW 0.46.0
Replies: 17
Views: 6605

Re: OpenMW 0.46.0

Okay. As they're platform-specific, I reckon it's more likely they're due to driver or GL4ES bugs, even if we do eventually end up providing a workaround.
by AnyOldName3
06 May 2019, 23:00
Forum: Off Topic
Topic: Linux Questions: GPU/CPU Monitor...... Tes Construction Set
Replies: 19
Views: 2065

Re: Linux Questions: GPU/CPU Monitor...... Tes Construction Set

That's a good post, but the thread's been dead for two months. I think the OP is probably okay already.
by AnyOldName3
06 May 2019, 13:48
Forum: Organisation and Planning
Topic: OpenMW 0.46.0
Replies: 17
Views: 6605

Re: OpenMW 0.46.0

break rendering on some machines even when they are disabled
The only case I know of where that was a thing has been resolved a couple of days ago.
by AnyOldName3
04 May 2019, 23:25
Forum: TES3MP
Topic: Quest NPCs Spawning in Before They're Supposed To.
Replies: 9
Views: 887

Re: Quest NPCs Spawning in Before They're Supposed To.

I've moved this to the TES3MP subforum as it's likely this is a TES3MP-specific issue. If you can recreate it in regular OpenMW, it can be moved back, but you're more likely to get help from someone who knows what's going on with it here.
by AnyOldName3
04 May 2019, 17:33
Forum: Support
Topic: Disable rotating "idle" Camera?
Replies: 6
Views: 526

Re: Disable rotating "idle" Camera?

It's 30 seconds, not 20 (I know as I use it for timing benchmarks a lot) and while I thought it could be disabled, I'm coming up short on how to actually do it. The proper name is vanity camera, so searching for that might get you further. There are parts of the code that mention disabling it, but I...
by AnyOldName3
04 May 2019, 16:36
Forum: General
Topic: Invisible/Fading Meshes in mournhold sewers
Replies: 5
Views: 424

Re: Invisible/Fading Meshes in mournhold sewers

I've given it an LGTM, so as there are symptoms of it not being merged, I'm going to merge it if no one objects soon.
by AnyOldName3
04 May 2019, 14:43
Forum: General
Topic: Invisible/Fading Meshes in mournhold sewers
Replies: 5
Views: 424

Re: Invisible/Fading Meshes in mournhold sewers

Does it change if you enable force shaders? I've seen a similar issue where someone was using Intel integrated graphics, and the driver was getting confused by fixed-function stuff.