Search found 703 matches

by AnyOldName3
06 Apr 2018, 14:25
Forum: Feature Requests and Suggestions
Topic: Ambient Occlusion in Morrowind
Replies: 11
Views: 601

Re: Ambient Occlusion in Morrowind

When SSAO was 'discovered' (or maybe invented) lots of games made its effect far too strong and didn't necessarily tune it properly because it made screenshots look good, even if it wasn't particularly (or even slightly) accurate. It's supposed to have a falloff as the depth difference between regio...
by AnyOldName3
06 Apr 2018, 05:04
Forum: Organisation and Planning
Topic: Post 1.0 Planning Update
Replies: 93
Views: 5281

Re: Post 1.0 Planning Update

You have a library (either as source or precompiled) and it exposes about five functions. Calling these with the data you want to give Discord as an argument makes the library magically make Discord have the data. I don't know if it works by creating a network connection and RPCing the data to Disco...
by AnyOldName3
06 Apr 2018, 04:04
Forum: Organisation and Planning
Topic: Post 1.0 Planning Update
Replies: 93
Views: 5281

Re: Post 1.0 Planning Update

Lua FFI does not have sandboxing. People are only arguing against Lua FFI, not against Lua itself. Regarding what Chris has been saying, though, I don't see how we could have the Discord plugin without either the whole thing being included in OpenMW or allowing OpenMW mods to call external code. Dis...
by AnyOldName3
06 Apr 2018, 01:39
Forum: Organisation and Planning
Topic: Post 1.0 Planning Update
Replies: 93
Views: 5281

Re: Post 1.0 Planning Update

Either way, if Zini goes completely mad and doesn't implement necessary features, I'll make a fork of OpenMW which integrates Mono (including its implementation of the Common Language Interface). I'll add an MWScript -> .NET bytecode compiler to the CS so existing stuff will still work and can be ca...
by AnyOldName3
05 Apr 2018, 23:26
Forum: Organisation and Planning
Topic: Post 1.0 Planning Update
Replies: 93
Views: 5281

Re: Post 1.0 Planning Update

Zini hasn't said that we'll only ever have MWScript available. You're still conflating the debate of whether or not we let other non-shitty scripting languages be used with the entirely separate issue of whether we let the scripting languages we do support call arbitrary code in written in arbitrary...
by AnyOldName3
05 Apr 2018, 21:39
Forum: Organisation and Planning
Topic: Post 1.0 Planning Update
Replies: 93
Views: 5281

Re: Post 1.0 Planning Update

If you wanted to make an OpenMW mod that updated your graphics drivers if they were out of date, then you'd obviously have to run the whole engine as Admin/root, but if you weren't doing anything silly, then you'd just run it normally with normal permissions and it would work. If you had it running ...
by AnyOldName3
05 Apr 2018, 21:09
Forum: Support
Topic: Pink SCREEN!
Replies: 12
Views: 425

Re: Pink SCREEN!

At least one of those screenshots is messed up, so maybe your computer/graphics driver/graphics hardware is just unwell in general.

Maybe try reinstalling your graphics driver.
by AnyOldName3
05 Apr 2018, 20:58
Forum: Organisation and Planning
Topic: Post 1.0 Planning Update
Replies: 93
Views: 5281

Re: Post 1.0 Planning Update

I think there's confusion here about what would and wouldn't be possible with Zini's envisioned OpenMW version. There'll definitely be improvements to the scripting system, so things that were never possible with MWScript will be doable in OpenMW, and it's likely that either there'll be a scripting ...
by AnyOldName3
05 Apr 2018, 17:38
Forum: Organisation and Planning
Topic: Post 1.0 Planning Update
Replies: 93
Views: 5281

Re: Post 1.0 Planning Update

Many MWSE functions can't be directly supported as they work by exposing internal engine behaviour for the original engine, but that behaviour is different (and often better) in OpenMW. As a hypothetical example that might actually exist but I don't know if it does actually exist, let's say that MWS...
by AnyOldName3
05 Apr 2018, 14:28
Forum: Feature Requests and Suggestions
Topic: Ambient Occlusion in Morrowind
Replies: 11
Views: 601

Re: Ambient Occlusion in Morrowind

What type of ambient occlusion are you meaning? It can refer to a few different things (usually attempts to approximate Full Global Illumination, which is sometimes too expensive even for non-real-time renderers), including: Objects having an AO map which makes dents and divets darker. This is more ...