Search found 1367 matches

by AnyOldName3
15 May 2019, 18:24
Forum: Feature Requests and Suggestions
Topic: Corner clarity / middle blind spot? (Spherical projection).
Replies: 7
Views: 604

Re: Corner clarity / middle blind spot? (Spherical projection).

We tried radial fog, but it didn't look very good. The fog doesn't blend into the skybox very well (as Morrowind uses a fixed colour for fog, but a gradient for the skybox), so you can still see objects being clipped near the middle of the FOV, even if the ones at the edges look washed out.
by AnyOldName3
15 May 2019, 16:47
Forum: Feature Requests and Suggestions
Topic: Corner clarity / middle blind spot? (Spherical projection).
Replies: 7
Views: 604

Re: Corner clarity / middle blind spot? (Spherical projection).

There's an open merge request trying to sort it out. Surprisingly, it's not something that's especially easy to work around - we've not found a single example of another game that has a far sphere instead of a far plane. If you happen to know of any, and potentially have a link to something describi...
by AnyOldName3
13 May 2019, 14:49
Forum: Support
Topic: Horrible performance with Distant Land and Higher Than Natural Draw Distance
Replies: 27
Views: 1129

Re: Horrible performance with Distant Land and Higher Than Natural Draw Distance

I can't remember if Ryzen 3000 APUs are supposed to be coming with the first wave of Ryzen 3000 CPUs, but if so, it might well be worth waiting a little while for a fairly hefty performance bump. In your position, I'd definitely look into when they're supposed to launch before making a purchase.
by AnyOldName3
12 May 2019, 22:57
Forum: Support
Topic: Horrible performance with Distant Land and Higher Than Natural Draw Distance
Replies: 27
Views: 1129

Re: Horrible performance with Distant Land and Higher Than Natural Draw Distance

As I don't install nightlies and am usually using my own builds, I can't tell you how to find older ones, but I can help with the binary search part. What you need to do is find a build that you know works and a later one that you know doesn't. Any two will do, and it's not a huge problem if they're...
by AnyOldName3
12 May 2019, 22:44
Forum: General Development
Topic: Distant objects
Replies: 31
Views: 7237

Re: Distant objects

We've got a pretty good design for a system that should 'just work'. It doesn't require abandoning OSG or even using it in ways it wasn't designed to be used. It's just that no one's implemented it yet.
by AnyOldName3
11 May 2019, 22:36
Forum: General Development
Topic: Distant objects
Replies: 31
Views: 7237

Re: Distant objects

By the way, I've confirmed that billboards are done by uploading a new vertex buffer each frame in Oblivion, but by SSE, they'd moved on to instanced rendering. I do not have information for Fallout 3, New Vegas, Skyrim's original engine or Fallout 4, so can't pin down when the switch was made.
by AnyOldName3
11 May 2019, 22:30
Forum: General Development
Topic: Distant objects
Replies: 31
Views: 7237

Re: Distant objects

DYNAMIC data variance Nope. That's banned in OpenMW as it forces OSG to do things sequentially that could otherwise be done at the same time on different threads. Instead, drawables that get updated get double buffered. Look at SceneUtil::RigGeometry for an example. Basing ideas on what gets drawn ...
by AnyOldName3
11 May 2019, 00:27
Forum: General
Topic: Diagnosing Morrowind light pop-in
Replies: 14
Views: 1113

Re: Diagnosing Morrowind light pop-in

I've mentioned changing attenuation and that Morrowind not being gamma-correct makes more realistic attenuation models look bad. CMAugust might want to read this if you're interested in that: https://learnopengl.com/Advanced-Lighting/Gamma-Correction Bear in mind, though that the approach mentioned ...
by AnyOldName3
09 May 2019, 15:39
Forum: Mod Compatibility
Topic: Can Mod Organizer 2 handle .omwaddon files?
Replies: 2
Views: 355

Re: Can Mod Organizer 2 handle .omwaddon files?

For now, it doesn't. You still have to add those to your openmw.cfg manually.
by AnyOldName3
08 May 2019, 16:50
Forum: General
Topic: Newbie here going into Morrowind for the first time, any suggestions/advice/ whatever else for me?
Replies: 21
Views: 2837

Re: Newbie here going into Morrowind for the first time, any suggestions/advice/ whatever else for me?

Didn't the Patch for Purists incorporate both of those mods recently? If so, you only need one mod, and it's one you're better off having anyway.