Search found 1678 matches

by AnyOldName3
22 Apr 2020, 22:32
Forum: General
Topic: Distant Lands and OpenMW
Replies: 86
Views: 8216

Re: Distant Lands and OpenMW

ECLD doesn't do distant statics. It just changes the definition of nearby to make it further away.
by AnyOldName3
22 Apr 2020, 16:13
Forum: Other Forks and Ports
Topic: [Android] Cannot install, please help
Replies: 3
Views: 201

Re: [Android] Cannot install, please help

It's a good idea to say what you did to fix things in case this thread comes up on Google for someone else later with the same problems.
by AnyOldName3
20 Apr 2020, 21:16
Forum: Feature Requests and Suggestions
Topic: Better grass support
Replies: 37
Views: 3373

Re: Better grass support

The main things with the CryEngine demo are that it's only reflections that are raytraced, and that most things aren't reflective. I don't think I saw any second-order reflections, so there was only one bounce before it went back to regular colouring in. That's a tiny fraction of the work of raytrac...
by AnyOldName3
17 Apr 2020, 21:11
Forum: Feature Requests and Suggestions
Topic: Better grass support
Replies: 37
Views: 3373

Re: Better grass support

We haven't shown that it's possible to do realtime raytracing that looks anywhere close to as good as traditional rasterisation on equivalent hardware. We'll be a long way off that for a good few years yet. Demos that run in realtime are either using a hybrid approach (only using raytracing for a sm...
by AnyOldName3
17 Apr 2020, 18:11
Forum: Support
Topic: Possible issue with shadow edge resolution?
Replies: 14
Views: 668

Re: Possible issue with shadow edge resolution?

Most of the work time-wise is fixed-cost-per-drawable stuff, so the pixel count for most effects can usually be increased without causing problems as cost-per-pixel stuff takes so little time in comparison.
by AnyOldName3
16 Apr 2020, 21:58
Forum: General Development
Topic: Default graphic settings to show improvement over vanilla engine
Replies: 16
Views: 1103

Re: Default graphic settings to show improvement over vanilla engine

You've also got your shadow settings much lower than most people who'd even consider turning ECLD up would have them. Shadows multiply the performance difference.
by AnyOldName3
16 Apr 2020, 21:55
Forum: Support
Topic: Possible issue with shadow edge resolution?
Replies: 14
Views: 668

Re: Possible issue with shadow edge resolution?

Are there any other shadowing approaches that value consistency more? The transition from smooth to jagged is rather jarring unless you seriously bump up the resolution. There's shadow volumes, which got popular around 2008, but didn't stay relevant very long - it scales really badly as the triangl...
by AnyOldName3
16 Apr 2020, 15:13
Forum: Support
Topic: Possible issue with shadow edge resolution?
Replies: 14
Views: 668

Re: Possible issue with shadow edge resolution?

Yeah, you don't have enough VRAM for 24 bits times 1024 times 1024 per drawable. That would be ludicrous.
by AnyOldName3
16 Apr 2020, 15:12
Forum: Off Topic
Topic: BSA tool in rust
Replies: 9
Views: 663

Re: BSA tool in rust

The main thing is changing these lines, then: https://gitlab.com/OpenMW/openmw/-/blob ... h#L762-765
by AnyOldName3
16 Apr 2020, 15:11
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 495
Views: 87818

Re: Android part 2

I don't think ES versions of GLSL guarantee very many uniforms, so you could just be hitting that limit.