Search found 1678 matches

by AnyOldName3
04 May 2020, 02:21
Forum: Content Development
Topic: Terrain Editing
Replies: 2
Views: 169

Re: Terrain Editing

Have you actually tried a nightly or 0.46 RC? If you're still on 0.45, there won't be any terrain editing yet.
by AnyOldName3
03 May 2020, 22:53
Forum: Support
Topic: Building openmw 0.46 from source on linux
Replies: 3
Views: 392

Re: Building openmw 0.46 from source on linux

If you're on Ubuntu, OSG from our PPA is your best bet. Otherwise, the upstream OpenSceneGraph-3.6 branch (there's a minor incompatibility with their 3.6.5 release) or our 3.4 branch should be good.
by AnyOldName3
01 May 2020, 18:43
Forum: Organisation and Planning
Topic: OpenMW 0.46.0
Replies: 167
Views: 40178

Re: OpenMW 0.46.0

If we're changing things with the CI OSG, it would be nice to have Debug and RelWithDebInfo OSG with PDBs provided instead of Release. Modernish CMake versions are capable of seeing a debug and optimised version of OSG at the same time and will use the appropriate ones for different build configurat...
by AnyOldName3
01 May 2020, 18:37
Forum: Organisation and Planning
Topic: OpenMW 0.46.0
Replies: 167
Views: 40178

Re: OpenMW 0.46.0

I thought we'd already dropped VS 2013 support. We use C++14.
by AnyOldName3
30 Apr 2020, 12:18
Forum: Support
Topic: [Solved] Better Performance on Pre-built release than self-built, GLVND Problem (Debian)
Replies: 6
Views: 466

Re: Better Performance on Pre-built release than self-built, GLVND Problem (Debian)

It's possible the GLVND issue is because you're using an OSG package not linked with it.
by AnyOldName3
29 Apr 2020, 19:20
Forum: Support
Topic: Low GPU clocks
Replies: 3
Views: 319

Re: Low GPU clocks

There are more than two threads, but it's likely that two of them will be doing most of the work. Annoyingly, it's also possible that it's the one responsible for telling the GPU to do things that's holding things up - we generate more work for the graphics driver to do than we'd like, so sometimes ...
by AnyOldName3
27 Apr 2020, 15:20
Forum: General Development
Topic: Enable gamma slider under linux
Replies: 2
Views: 250

Re: Enable gamma slider under linux

We've had reports of the slider stopping working on certain Windows machines, too. It does the exact same thing as the vanilla gamma slider, so when enough people update to a Windows version without support, we'll probably end up removing it from Windows, too. When people complain, we'll be able to ...
by AnyOldName3
25 Apr 2020, 23:42
Forum: Example-Suite
Topic: Using Robert E. Howard's Conan and Kull as a basis for game
Replies: 19
Views: 1328

Re: Using Robert E. Howard's Conan and Kull as a basis for game

That specific comment about using an ancestor's name was due to something that was said via discord, so is more relevant to that than to the conversation in general.
by AnyOldName3
24 Apr 2020, 23:43
Forum: Example-Suite
Topic: Using Robert E. Howard's Conan and Kull as a basis for game
Replies: 19
Views: 1328

Re: Using Robert E. Howard's Conan and Kull as a basis for game

The key thing with trademark applications (if the system worked as stated, which it doesn't always) is prior usage. There wasn't prior usage of Mickey Mouse before Disney, so they can trademark it, and then can keep exclusive usage of that trademark indefinitely if they don't do anything to lose it....
by AnyOldName3
23 Apr 2020, 15:20
Forum: Support
Topic: OpenMW Arch Linux ARM Build
Replies: 25
Views: 1779

Re: OpenMW Arch Linux ARM Build

There's stuff in there about desktop GL, but I thought we were discussing getting things working through gl4es earlier?