Search found 603 matches

by AnyOldName3
10 Jan 2018, 00:24
Forum: Feature Requests and Suggestions
Topic: Rain reflections
Replies: 5
Views: 689

Re: Rain reflections

For a start, spectral mapping might help when rendering ghosts and spirits, but not with puddles. I think the word you're after is specular. We might eventually be able to support such a feature, either by using environment mapping (which will look okay, but not perfect, and isn't the hardest thing ...
by AnyOldName3
09 Jan 2018, 01:46
Forum: Feature Requests and Suggestions
Topic: Time passing while in some menus
Replies: 8
Views: 1347

Re: Time passing while in some menus

Someone will have to create a PR and then convince Zini/Scrawl that it's something worth having pre-1.0, but they're the only hurdles.
by AnyOldName3
09 Jan 2018, 00:20
Forum: Development
Topic: [patch] new fog shader
Replies: 107
Views: 29912

Re: [patch] new fog shader

Reavol, did you definitely see the edit? I looks like it was made within the same minute as your post, but it should solve the issue.
by AnyOldName3
06 Jan 2018, 21:31
Forum: General discussion
Topic: 2018
Replies: 18
Views: 3333

Re: 2018

Well in mid 2015, I thought we'd be done by late 2015, so hopefully I've soaked up at least a few rounds of Hofstadter's law.
by AnyOldName3
06 Jan 2018, 19:18
Forum: General discussion
Topic: 2018
Replies: 18
Views: 3333

Re: 2018

There's not all that much that a student could do for OSG except fix bugs or write documentation, both of which don't really qualify for GSoC. They could ask for someone to help them design a new scene graph which supports Vulkan, for example, but that would require a graphics expert, not a student.
by AnyOldName3
06 Jan 2018, 04:17
Forum: Content Development Section
Topic: Texture upscaling mod question
Replies: 18
Views: 1663

Re: Texture upscaling mod question

I had to give a talk on something as the person who was in charge of what I did at university thought it helped make people into better computer scientists. Anti-aliasing was something to do with computer science which I knew more about than any of the other people I was doing my degree with, so it'...
by AnyOldName3
06 Jan 2018, 01:44
Forum: Content Development Section
Topic: Texture upscaling mod question
Replies: 18
Views: 1663

Re: Texture upscaling mod question

I just remembered that I listed it as further reading in a talk on anti-aliasing that I had to give. Here's the link: https://mynameismjp.wordpress.com/2012/ ... -graphics/

There are one or two follow up articles, too.
by AnyOldName3
06 Jan 2018, 01:42
Forum: Content Development Section
Topic: Texture upscaling mod question
Replies: 18
Views: 1663

Re: Texture upscaling mod question

My information theory course was full of so many things that gave me wonderful insights into rendering and graphics. There was also a long article I stumbled upon about it that seemed really interesting when I read half of the first part, but I closed it and went back to doing the thing I was suppos...
by AnyOldName3
06 Jan 2018, 00:13
Forum: Content Development Section
Topic: Texture upscaling mod question
Replies: 18
Views: 1663

Re: Texture upscaling mod question

but the vanilla textures give you kind of a hind of how big the texture needs to be. That's putting an awful lot of faith in the competency of Bethesda... although it's reasonable as a starting point. I'm now going to go into more detail than you're probably interested in. The main things you shoul...
by AnyOldName3
04 Jan 2018, 22:13
Forum: Content Development Section
Topic: Texture upscaling mod question
Replies: 18
Views: 1663

Re: Texture upscaling mod question

Waifu 2x is a scaling filter based on a neural network. The network was trained by feeding it images, with the input being a half-sized version and the target being the original image. Effectively, the network remembers the extra detail from the target images it was trained with and can then transpl...