Search found 1809 matches

by AnyOldName3
05 Oct 2020, 19:55
Forum: Feature Requests and Suggestions
Topic: Disable Controller Input Setting
Replies: 1
Views: 118

Re: Disable Controller Input Setting

Doesn't AntiMicro (and maybe the others) have a setting to make it so that other applications can't see the original gamepad? That might hold you over in the interim. There might already be a setting for this in OpenMW, too, but if so, I don't know what it's called.
by AnyOldName3
04 Oct 2020, 15:34
Forum: Infrastructure
Topic: Missing Mac OS Nightlies
Replies: 5
Views: 184

Re: Missing Mac OS Nightlies

It's in closed beta. We've applied for the closed beta.
by AnyOldName3
01 Oct 2020, 20:34
Forum: Support
Topic: Raspberry Pi 4 Performance
Replies: 20
Views: 1109

Re: Raspberry Pi 4 Performance

It's not helpful for this, but for future reference, OpenMW's profiling tool comes up if you press F3. The more presses, the more detail you get, but the most detailed versions throw the results off because the profiling takes time, too.
by AnyOldName3
01 Oct 2020, 17:49
Forum: Support
Topic: Raspberry Pi 4 Performance
Replies: 20
Views: 1109

Re: Raspberry Pi 4 Performance

I'm not sure with GCC, but I can at least tell you that its these lines that you're interested in: https://gitlab.com/OpenMW/openmw/-/blob ... p#L163-172
by AnyOldName3
01 Oct 2020, 02:50
Forum: Support
Topic: Raspberry Pi 4 Performance
Replies: 20
Views: 1109

Re: Raspberry Pi 4 Performance

I guess resaving all the game's textures and comparing load times and framerates with when you hadn't done that would be a start. Otherwise you'd probably need to rebuild OpenMW with profiling enabled and see what percentage of time was spent in the code that does the decompression.
by AnyOldName3
30 Sep 2020, 02:03
Forum: Support
Topic: Raspberry Pi 4 Performance
Replies: 20
Views: 1109

Re: Raspberry Pi 4 Performance

OSG decompresses the textures as soon as the game says it needs them. The problem is that it doesn't necessarily say it needs them until the moment it genuinely needs them immediately. There's not any good way to predict that, so the only other option is to extract the BSA and use a tool to decompre...
by AnyOldName3
29 Sep 2020, 13:17
Forum: General
Topic: OpenMW with Godot?
Replies: 10
Views: 1144

Re: OpenMW with Godot?

I'm not convinced it'll remain a thing due to any effort at all on Apple's part. They're supposed to be making their ARM-based laptops Metal-only. The world isn't ready for that, though, so OpenGL-on-Metal implementations provided by other companies are appearing and will bridge the gap.
by AnyOldName3
28 Sep 2020, 21:07
Forum: General
Topic: OpenMW with Godot?
Replies: 10
Views: 1144

Re: OpenMW with Godot?

If Apple want to shoot themselves in the foot by dropping OpenGL before easy migration paths have been made available, that's their prerogative, but so far, it looks like there'll be more-or-less drop-in replacements from third parties before they make it a problem. Google have recently finished the...
by AnyOldName3
28 Sep 2020, 14:34
Forum: General
Topic: Microsoft buys Bethesda... What does it mean for OpenMW?
Replies: 16
Views: 1295

Re: Microsoft buys Bethesda... What does it mean for OpenMW?

I still think if we played our cards right we might be able to get Microsoft to lend us an intern to demonstrate how pro-open-source they are.
by AnyOldName3
28 Sep 2020, 12:49
Forum: Support
Topic: CI failed due to FFMPEG not downloading
Replies: 9
Views: 385

Re: CI failed due to FFMPEG not downloading

It's my understanding that FFMPEG only had the Zeranoe link a few days ago, and only just added replacements. Either way, what we're saying here is just rehashing what we've already discussed on Discord.