Search found 1470 matches

by AnyOldName3
30 Aug 2016, 13:42
Forum: Example-Suite
Topic: OpenMW Example Suite 0.14
Replies: 44
Views: 14644

Re: OpenMW Example Suite 0.14

Honestly you don't even need to go that far through the book before blender will just 'click' and you'll be able to find (potentially by guessing or potentially with Google) any feature you need. Once I was confident with the UI, it all made sense.
by AnyOldName3
30 Aug 2016, 02:58
Forum: Example-Suite
Topic: WIP screenshot thread
Replies: 32
Views: 7170

Re: WIP screenshot thread

I see at least two bones missing from that skeleton if we're looking to make OpenMW the go-to engine for people who make Bethesda mods. :P
by AnyOldName3
29 Aug 2016, 18:25
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 439
Views: 260283

Re: OpenMW Nightly builds

I can't say for sure whether you've packaged the correct VS 2015 redist, as I know I have all of them installed. I can only say the Qt issue is fixed.
by AnyOldName3
29 Aug 2016, 17:50
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 439
Views: 260283

Re: OpenMW Nightly builds

That seems to have fixed it for me.
by AnyOldName3
29 Aug 2016, 17:46
Forum: Organisation and Planning
Topic: OpenMW 0.40.0
Replies: 243
Views: 53388

Re: OpenMW 0.40.0

Seems to work for me, too.
by AnyOldName3
29 Aug 2016, 15:50
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 439
Views: 260283

Re: OpenMW Nightly builds

I'm still getting exactly the same behaviour with the new build.
by AnyOldName3
29 Aug 2016, 01:44
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 439
Views: 260283

Re: OpenMW Nightly builds

The launcher won't start, and spits this out:

Image

The engine itself boots, though.
by AnyOldName3
29 Aug 2016, 01:30
Forum: Feature Requests and Suggestions
Topic: support 10-bits per channel
Replies: 5
Views: 1719

Re: support 10-bits per channel

Don't shaders usually work with floats, then scale them to be between 0 and 1 (clamping if necessary for the intended exposure value), gamma correct them, multiply by 255, and then convert to int? If this is the case, even if the input data (e.g. textures) isn't HDR, you just change the multiplicati...
by AnyOldName3
28 Aug 2016, 02:31
Forum: General
Topic: [TOOL] openmw mod manager
Replies: 6
Views: 1975

Re: [TOOL] openmw mod manager

A long term hypothetical goal of mine would be to make an OpenMW plugin for Mod Organizer so that its VFS can be used to get existing tools to hook into OpenMW's virtual file system. I'm really a massive fan of MO, though, so this might not be the right option for everyone, and if your tol can repla...
by AnyOldName3
28 Aug 2016, 02:04
Forum: Organisation and Planning
Topic: OpenMW 0.40.0
Replies: 243
Views: 53388

Re: OpenMW 0.40.0

How long after the actual proper release is the chocolatey package likely to be updated?