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Honestly you don't even need to go that far through the book before blender will just 'click' and you'll be able to find (potentially by guessing or potentially with Google) any feature you need. Once I was confident with the UI, it all made sense.
- 29 Aug 2016, 01:30
- Forum: Feature Requests and Suggestions
- Topic: support 10-bits per channel
- Replies: 5
- Views: 1719
Don't shaders usually work with floats, then scale them to be between 0 and 1 (clamping if necessary for the intended exposure value), gamma correct them, multiply by 255, and then convert to int? If this is the case, even if the input data (e.g. textures) isn't HDR, you just change the multiplicati...
A long term hypothetical goal of mine would be to make an OpenMW plugin for Mod Organizer so that its VFS can be used to get existing tools to hook into OpenMW's virtual file system. I'm really a massive fan of MO, though, so this might not be the right option for everyone, and if your tol can repla...