Search found 1470 matches

by AnyOldName3
04 Oct 2019, 00:02
Forum: Organisation and Planning
Topic: GUI Overhaul
Replies: 12
Views: 1088

Re: GUI Overhaul

It was me who said Dear ImGui (although I initially spelled it wrong and left our the Dear part because no one ever includes the Dear part), but I no longer think it's suitable - I don't think it can do things like clicking and dragging a component around like the inventory needs, and xyz said the p...
by AnyOldName3
03 Oct 2019, 13:04
Forum: Mod Compatibility
Topic: What's causing these errors in Morrowind Rebirth?
Replies: 3
Views: 209

Re: What's causing these errors in Morrowind Rebirth?

It looks like you've got two mods that edit the land height in the same cell, and the mod that loses the conflict also edits neighbouring cells, so you're seeing some of one mod's changes and some of another's. I'd check all your mods to see if any are supposed to be incompatible with each other wit...
by AnyOldName3
30 Sep 2019, 19:28
Forum: General
Topic: Asset Replacement Reboot
Replies: 27
Views: 1650

Re: Asset Replacement Reboot

At least in the short term, having a PBR-friendly .blend as the canonical file and then converting it to a Morrowind's-non-gamma-correct-legacy-setup-firendly .nif is reasonable. If we decide on a format later on, we might not stick to it, so ensuring we have the source model rather than just the ex...
by AnyOldName3
30 Sep 2019, 12:41
Forum: General
Topic: Asset Replacement Reboot
Replies: 27
Views: 1650

Re: Asset Replacement Reboot

Yeah, those are just the things Morrowind supports plus what OpenMW's normal mapping and parallax mapping have added. There's no PBR stuff there yet. Also, we have no support for animation for things that aren't in the Nif format, so making everything OSGT or OSGB isn't going to be feasible unless t...
by AnyOldName3
30 Sep 2019, 12:38
Forum: Support
Topic: [Solved] AWOL Files
Replies: 3
Views: 270

Re: AWOL Files

Windows 10 has put your documents folder in OneDrive unless you specifically asked it not to during installation right from its initial release, so it might just have been there the whole time without you realising. There's a reason why our documentation says to find the path at Documents\My Games\O...
by AnyOldName3
30 Sep 2019, 00:19
Forum: Support
Topic: [Solved] AWOL Files
Replies: 3
Views: 270

Re: AWOL Files

Once you've used a non-VFS mod manager or manually installed any mods, you're going to have a very hard time removing crap from your game directory, and I'm reasonably sure that the approach that's the least work is going to involve getting your computer to like the CDs again. The main gist of this ...
by AnyOldName3
29 Sep 2019, 16:10
Forum: Join the team
Topic: Application: Peachy
Replies: 9
Views: 1059

Re: Application: Peachy

Assets that would go in a BSA (textures, meshes, sounds, animations etc.) can be loose in a Data directory and they'll have priority over any from a BSA. ESM stuff has to be in an ESM (or similar thing like an ESP or omwaddon), at least for now, but I'm pretty sure there are other tools that can at ...
by AnyOldName3
28 Sep 2019, 20:07
Forum: General
Topic: Asset Replacement Reboot
Replies: 27
Views: 1650

Re: Asset Replacement Reboot

If the law were that strict, Bethesda would be paying royalties to Gary Gygax for being too similar to D&D. Everything's inspired by other works in some way.
by AnyOldName3
28 Sep 2019, 20:05
Forum: Feature Requests and Suggestions
Topic: Better Script Compiling
Replies: 5
Views: 581

Re: Better Script Compiling

It's like the first thing that shows up.
Image
by AnyOldName3
28 Sep 2019, 17:11
Forum: General
Topic: Asset Replacement Reboot
Replies: 27
Views: 1650

Re: Asset Replacement Reboot

Also, regarding how closely we should replicate vanilla assets, it would be nice if we could keep things as similar as possible without them counting as derivative work, otherwise we might as well just subsurf the vanilla meshes, recalculate their normals and UVs, and give them better textures. We s...