Search found 1809 matches

by AnyOldName3
18 Oct 2020, 15:35
Forum: General Development
Topic: Lua scripting in OpenMW
Replies: 25
Views: 957

Re: Lua scripting in OpenMW

I'm not in favour of letting mods provide native code. I didn't have a strong opinion against it in the original debate, but was convinced otherwise. One of the main justifications for Lua was that it was easy to guarantee it couldn't call native code except via the bindings we exposed for the engin...
by AnyOldName3
17 Oct 2020, 15:38
Forum: Off Topic
Topic: Full graphics overhaul ...
Replies: 7
Views: 992

Re: Full graphics overhaul ...

Unfortunately, it's pretty rare for Elder Scrolls mods to have open enough permissions to do anything like sticking several in a zip together, even if you credit the original authors. In much the same way as you can't legally stick the latest Avengers film on YouTube and stick Disney made this, not ...
by AnyOldName3
16 Oct 2020, 02:56
Forum: Support
Topic: which bullet settings are needed for async-physics ?
Replies: 5
Views: 280

Re: which bullet settings are needed for async-physics ?

It should be enough just to enable the BULLET2_MULTITHREADING option and let CMake pick the implementation. If you particularly want to use OpenMP, TBB or the Microsoft thing, you can, but otherwise it'll use normal features like pthreads. By the way, I think you've got your compiler support wrong. ...
by AnyOldName3
15 Oct 2020, 20:26
Forum: Support
Topic: Raspberry Pi 4 Performance
Replies: 20
Views: 1109

Re: Raspberry Pi 4 Performance

The only actual OpenGL error is something we know about and a fix exists for. I'm guessing you've built OpenMW with OSG 3.6.5, but that's got a benign regression. It'll go away if you build OSG using the head of the OpenSceneGraph-3.6 branch upstream or our fork's 3.6 branch. There might be a tiny p...
by AnyOldName3
15 Oct 2020, 18:13
Forum: Other Forks and Ports
Topic: Oculus Quest VR port
Replies: 4
Views: 1533

Re: Oculus Quest VR port

I'm not convinced the Quest running on its own is actually powerful enough to run OpenMW at a VR-friendly framerate, so even if it becomes possible, I wouldn't expect it to be a good experience.
by AnyOldName3
15 Oct 2020, 02:53
Forum: Support
Topic: Raspberry Pi 4 Performance
Replies: 20
Views: 1109

Re: Raspberry Pi 4 Performance

The fallingScript thing is because Tarheil's script is dodgy because Bethesda didn't know how to use the scripting language they created. You'll see a lot of warnings from vanilla content, but they're mostly fine. The OpenGL error could be a range of things, but the main one I know about shouldn't b...
by AnyOldName3
13 Oct 2020, 03:35
Forum: General
Topic: There exists a branch of OpenMW that is able to load assets from Oblivion's data files
Replies: 3
Views: 307

Re: There exists a branch of OpenMW that is able to load assets from Oblivion's data files

Open-source development means everyone has access to the source code for the application. Most of the time, this means that people make changes to that source code and submit them to the main team and they get included in future releases. Sometimes people work on their own branch or fork, though, wh...
by AnyOldName3
11 Oct 2020, 14:46
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 513
Views: 392374

Re: OpenMW Nightly builds

A couple of days ago. Look at the edit in the first post.
by AnyOldName3
11 Oct 2020, 14:45
Forum: Mod Compatibility
Topic: Nocturnal Moths
Replies: 3
Views: 969

Re: Nocturnal Moths

I was under the impression we'd fixed this issue with NiKeyframeController, so try the unaltered meshes in a nightly before assuming you need the adjusted ones.
by AnyOldName3
07 Oct 2020, 15:14
Forum: Support
Topic: Strange Tearing Behavior
Replies: 2
Views: 157

Re: Strange Tearing Behavior

There's an issue we've taken to calling heartbeat stutter and we're not really sure what's causing it, but suspect it might be something to do with SDL compilation options. We call it that because the frametime graph in the profiler looks a bit like an EKG with a big dip at a regular interval. It's ...