Search found 1130 matches

by AnyOldName3
04 Dec 2018, 20:36
Forum: General
Topic: The only way to replace Vanilla Engine (IMHO)
Replies: 34
Views: 962

Re: The only way to replace Vanilla Engine (IMHO)

I was surprised, however, that the person who brought this topic to attention was denounced as a troll on the basis of misusing/misunderstanding some terminology. Pretty much every point that guy raised was either nonsensical or untrue. Examples include him claiming we're not really 64-bit (without...
by AnyOldName3
03 Dec 2018, 16:47
Forum: Support
Topic: How to API Trace
Replies: 5
Views: 196

Re: How to API Trace

The only difference between how this would work with CMD and PowerShell is that where PowerShell uses $env:Path = "path\to\apitrace;$env:Path" CMD uses set PATH=path\to\apitrace;%PATH% One of the updates for Windows 10 changed the default from CMD to PowerShell, but for basic tasks like this, there'...
by AnyOldName3
03 Dec 2018, 14:51
Forum: Feature Requests and Suggestions
Topic: Oculus Rift
Replies: 52
Views: 19304

Re: Oculus Rift

The official line from Kronos is still that OpenXR will release in late 2018, so that's definitely going to happen in the next 28 days and we'll all be saved. At this point, it's more likely to be delayed until some point next year, but there are so many groups involved and wanting it to happen that...
by AnyOldName3
03 Dec 2018, 14:44
Forum: Support
Topic: Help me to Fix MSVCP140.dll is Missing error
Replies: 14
Views: 435

Re: Help me to Fix MSVCP140.dll is Missing error

It should be in System32 on either version - SysWOW64 is short for System32WindowsOnWindows64, and it's where the 32-bit versions of things live, because of course that makes sense. I think the justification is that when some applications were recompiled for 64-bit for the first time, it was realise...
by AnyOldName3
03 Dec 2018, 00:06
Forum: Mod Compatibility
Topic: Do I need to add a mod's data directory to `openmw.cfg` if the mod only has meshes?
Replies: 3
Views: 125

Re: Do I need to add a mod's data directory to `openmw.cfg` if the mod only has meshes?

As far as game data is concerned, adding a mod folder to OpenMW.cfg with a 'data=' line is effectively equivalent to installing the mod in the main data directory, but with the added benefits that having it in a separate folder brings. If the vanilla engine works with a mod being put in the main dat...
by AnyOldName3
02 Dec 2018, 02:44
Forum: General Development
Topic: Native Animated Containers and Graphics Herbalism support
Replies: 5
Views: 510

Re: Native Animated Containers and Graphics Herbalism support

A big part of the decision with this kind of thing is planning for the mystical post-1.0 dimension. When that happens, it'll be much easier to attach multiple scripts to the same object (as not offering that possibility causes the mod incompatibilities you mentioned, and we don't want that). That me...
by AnyOldName3
02 Dec 2018, 02:29
Forum: Support
Topic: How to API Trace
Replies: 5
Views: 196

Re: How to API Trace

Note: if you only think you're ever going to have to do this a few times, it might be easier to add APITrace to the system path variable from within PowerShell just for that one session with $env:Path = "path\to\apitrace;$env:Path" Also, you can open PowerShell directly in a specific folder by holdi...
by AnyOldName3
01 Dec 2018, 01:17
Forum: Mod Compatibility
Topic: Mods which ask you to modify the Morrowind.ini file?
Replies: 5
Views: 187

Re: Mods which ask you to modify the Morrowind.ini file?

It looks like I wasn't quite right - the category is included too, and any spaces in category names are replaced by underscores. The first setting you listed would therefore become:

Code: Select all

fallback=Blood_Model_0,BloodSplat.nif
by AnyOldName3
01 Dec 2018, 00:33
Forum: Mod Compatibility
Topic: Mods which ask you to modify the Morrowind.ini file?
Replies: 5
Views: 187

Re: Mods which ask you to modify the Morrowind.ini file?

Most Morrowind.ini settings end up as

Code: Select all

fallback=<setting name>,<value>
lines in openmw.cfg. Not all fallback lines are actually used, though.
by AnyOldName3
29 Nov 2018, 21:17
Forum: General
Topic: What is the status on performance?
Replies: 16
Views: 823

Re: What is the status on performance?

Upon further research, I've realised that (depending on stuff like drivers and how many FBOs are in use) there are probably far fewer hard syncs than I thought in our rendering system (I was under the impression that, for example, you couldn't swap buffers without triggering a sync and you couldn't ...