Search found 588 matches

by AnyOldName3
06 Jan 2018, 04:17
Forum: Content Development Section
Topic: Texture upscaling mod question
Replies: 18
Views: 1624

Re: Texture upscaling mod question

I had to give a talk on something as the person who was in charge of what I did at university thought it helped make people into better computer scientists. Anti-aliasing was something to do with computer science which I knew more about than any of the other people I was doing my degree with, so it'...
by AnyOldName3
06 Jan 2018, 01:44
Forum: Content Development Section
Topic: Texture upscaling mod question
Replies: 18
Views: 1624

Re: Texture upscaling mod question

I just remembered that I listed it as further reading in a talk on anti-aliasing that I had to give. Here's the link: https://mynameismjp.wordpress.com/2012/ ... -graphics/

There are one or two follow up articles, too.
by AnyOldName3
06 Jan 2018, 01:42
Forum: Content Development Section
Topic: Texture upscaling mod question
Replies: 18
Views: 1624

Re: Texture upscaling mod question

My information theory course was full of so many things that gave me wonderful insights into rendering and graphics. There was also a long article I stumbled upon about it that seemed really interesting when I read half of the first part, but I closed it and went back to doing the thing I was suppos...
by AnyOldName3
06 Jan 2018, 00:13
Forum: Content Development Section
Topic: Texture upscaling mod question
Replies: 18
Views: 1624

Re: Texture upscaling mod question

but the vanilla textures give you kind of a hind of how big the texture needs to be. That's putting an awful lot of faith in the competency of Bethesda... although it's reasonable as a starting point. I'm now going to go into more detail than you're probably interested in. The main things you shoul...
by AnyOldName3
04 Jan 2018, 22:13
Forum: Content Development Section
Topic: Texture upscaling mod question
Replies: 18
Views: 1624

Re: Texture upscaling mod question

Waifu 2x is a scaling filter based on a neural network. The network was trained by feeding it images, with the input being a half-sized version and the target being the original image. Effectively, the network remembers the extra detail from the target images it was trained with and can then transpl...
by AnyOldName3
02 Jan 2018, 02:55
Forum: Support
Topic: Physics lag issues, syncing issues, mp
Replies: 5
Views: 1094

Re: Physics lag issues, syncing issues, mp

Anything to do with multiplayer is actually TES3MP, not OpenMW, although it is based on OpenMW code (as you can do that with open source things). We might merge their work into OpenMW eventually, but for now, you should probably stick to the TES3MP forum subsection and the TES3MP discord server for ...
by AnyOldName3
01 Jan 2018, 15:45
Forum: Development
Topic: Compliation errors on mips, mipsel and mips64el
Replies: 6
Views: 494

Re: Compliation errors on mips, mipsel and mips64el

I wouldn't exactly call it laconic. :P It's a perfectly decent self-documenting identifier as anyone who'd be able to understand what the code surrounding it was supposed to be doing would be able to recognise what the variable was for without really investigating the surrounding code. It could be m...
by AnyOldName3
30 Dec 2017, 05:12
Forum: Discuss the Site
Topic: Update FAQ regarding S3TC patent
Replies: 8
Views: 2267

Re: Update FAQ regarding S3TC patent

OSG does it, but it's not yet made it into a release simply because they've not done one since the feature was introduced (so it'll only be available if OpenMW is built using a git revision of OSG). Scrawl's OSG On Steroids fork has it, too, though, so up-to-date OpenMW packages made since the paten...
by AnyOldName3
27 Dec 2017, 03:41
Forum: Development
Topic: Shadows
Replies: 168
Views: 15096

Re: Shadows

I've added a bunch of stuff today, including adding settings. If you want to do testing now, I recommend that you look through settings-default.cfg for an explanation of what each does before adding them to your user settings.cfg. I now have to add the same documentation to the readthedocs documenta...
by AnyOldName3
26 Dec 2017, 21:11
Forum: General discussion
Topic: /usr/local/lib/libSDL2.so: error adding symbols: File in wrong format
Replies: 13
Views: 3174

Re: /usr/local/lib/libSDL2.so: error adding symbols: File in wrong format

There's a chance that you can get the Ubuntu PPA's version of OSG to work on your machine, but I imagine that would be a nightmare. Otherwise, you're going to have to get OpenMW's OSG fork and build it yourself. Otherwise, if you don't need to build it yourself, there's both a flatpack and a generic...