Search found 1678 matches

by AnyOldName3
15 May 2020, 02:50
Forum: Support
Topic: Choosing between ogre and opengl on Gentoo
Replies: 7
Views: 283

Re: Choosing between ogre and opengl on Gentoo

You're maybe using a very weird package for OpenMW. We haven't used OGRE for nearly five years. One of our dependencies, MyGUI can be built in such a way that it'll work with OGRE and another way that just uses OpenGL, and I think we can still consume either (although you'll need to build OGRE, too,...
by AnyOldName3
13 May 2020, 13:52
Forum: Support
Topic: Nightly 0.47 will not start
Replies: 2
Views: 280

Re: Nightly 0.47 will not start

Use an older nightly or grab the platforms folder from an older version and add it to the new one. Something got broken yesterday.
by AnyOldName3
12 May 2020, 22:54
Forum: Support
Topic: [Solved] Where to edit Light Attenuation
Replies: 11
Views: 442

Re: Where to edit Light Attenuation

Bear in mind that because Morrowind isn't gamma-correct, attenuation won't work how it does in real life. Real lights attenuate quadratically, but in Morrowind and OpenMW, linear will look more realistic. Regarding lanterns in Balmora, to change those, you'd have to open the editor (either the origi...
by AnyOldName3
12 May 2020, 02:58
Forum: General
Topic: First ever MW playthrough-advice
Replies: 4
Views: 516

Re: First ever MW playthrough-advice

modding-openmw.com has a few lists depending on what kind of playthrough you want. The I Heart Vanilla one is pretty much just things that no one would object to, so it includes fixes, but doesn't really change anything else.
by AnyOldName3
11 May 2020, 03:25
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 375
Views: 133003

Re: Elder-scrolls IV Oblivion

You're not on the Skyrim SE RE discord server, are you? There's a lot of knowledge between all the people there, and even when something isn't exactly the same as the recent games, it can be good to bounce ideas around.
by AnyOldName3
10 May 2020, 03:07
Forum: General Development
Topic: OpenMW on Vulkan API?
Replies: 7
Views: 911

Re: OpenMW on Vulkan API?

If you're using OpenGL correctly, behaviour should be the same wherever you use it. Sometimes there are driver bugs (Vulkan was supposed to help with this by making it easier to write drivers, but most vendors just used smaller driver teams to make similar-quality drivers instead of the same sized t...
by AnyOldName3
10 May 2020, 03:01
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 375
Views: 133003

Re: Elder-scrolls IV Oblivion

We only need to replicate a subset of SpeedTree. It's a big library that does a lot of different things, ranging from just deciding to place pre-generated models to providing materials to movie-quality destruction simulation, and obviously most applications don't need everything. That means that if ...
by AnyOldName3
09 May 2020, 15:04
Forum: General Development
Topic: OpenMW on Vulkan API?
Replies: 7
Views: 911

Re: OpenMW on Vulkan API?

OpenGL will still be used for decades yet. Not everyone and everything will switch over. There's a lot in common between the APIs, too, so skills are fairly transferrable. You just need to do a lot more manually with Vulkan.
by AnyOldName3
07 May 2020, 12:38
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 479
Views: 326717

Re: OpenMW Nightly builds

Git would be the least of your worries. Anyhow, nightlies have been broken for a while, but Ace is on the case.
by AnyOldName3
06 May 2020, 20:22
Forum: Support
Topic: Help with Arktwend - NPC floating when sitting.
Replies: 5
Views: 310

Re: Help with Arktwend - NPC floating when sitting.

It's a link to an open issue on our bug tracker, which means we know that it's a problem, but haven't fixed it yet. Often, there'll be more information there that a developer could use to work out how to fix it, but that's not helpful for regular users.