Search found 986 matches

by AnyOldName3
13 Sep 2018, 20:42
Forum: Mod Compatibility
Topic: New to OpenMW and Modding
Replies: 16
Views: 456

Re: New to OpenMW and Modding

The top three are certainly supposed to be somewhere else.
by AnyOldName3
13 Sep 2018, 17:51
Forum: Mod Compatibility
Topic: New to OpenMW and Modding
Replies: 16
Views: 456

Re: New to OpenMW and Modding

With the exclamation points, are you sure you've installed the whole mods? If, for example, they include their assets in a BSA archive and you've not added it to your fallback-archive list, OpenMW won't be able to find the required meshes and then will fall back to an exclamation mark. Unlike the la...
by AnyOldName3
12 Sep 2018, 21:45
Forum: Feature Requests and Suggestions
Topic: Fix The Lady Lover and Steed Birthsigns
Replies: 27
Views: 2015

Re: Fix The Lady Lover and Steed Birthsigns

IIRC, birthsigns are implemented in the game data by being a constant magic effect, but in the vanilla engine, for every constant magic effect it does a check to see if it was provided by a birthsign, and if it was, it pretends it isn't a constant magic effect after all.
by AnyOldName3
12 Sep 2018, 02:30
Forum: General Development
Topic: Shadows
Replies: 245
Views: 33491

Re: Shadows

Unloading stuff won't reduce hitching and stutters (and may even increase it if you decide to jump all the way from Morrowind to High Rock in one go). There was just a guy on Discord who had to buy a bunch of extra RAM to make TR work. With how simple the actual generation seems to be, I'm not sure ...
by AnyOldName3
11 Sep 2018, 18:16
Forum: General Development
Topic: Shadows
Replies: 245
Views: 33491

Re: Shadows

The distant land is proper. I don't see how it could be done better except for unloading cells way beyond the view distance so Tamriel Rebuilt didn't need so much RAM. Are you meaning distant statics instead? There are a bunch of complications with that beyond just drawing all statics no matter how ...
by AnyOldName3
11 Sep 2018, 14:34
Forum: Feature Requests and Suggestions
Topic: Stuck in geometry
Replies: 4
Views: 318

Re: Stuck in geometry

This kind of thing is why the vanilla engine had the fixme console command. As far as I know, we've implemented it.
by AnyOldName3
10 Sep 2018, 12:33
Forum: General Development
Topic: Shadows
Replies: 245
Views: 33491

Re: Shadows

Post-processing is one thing I'm considering, and it's probably the lowest hanging fruit in terms of graphical stuff added per unit work.
by AnyOldName3
10 Sep 2018, 12:26
Forum: Off Topic
Topic: List of (other) FOSS game engine replacement projects
Replies: 54
Views: 1996

Re: List of (other) FOSS game engine replacement projects

I'm not sure how FOSS that is - using Unity restricts what licence your work can be under, and even if you do use an open licence, Unity itself isn't FOSS.
by AnyOldName3
09 Sep 2018, 23:15
Forum: News
Topic: What to expect in the future
Replies: 15
Views: 1053

Re: What to expect in the future

By the way, do we have people who post our news posts to places like Reddit? As long as there aren't weird self-promotion rules in some of these communities, I think we're missing a trick if we're not doing it.