Search found 1371 matches

by AnyOldName3
05 Jun 2019, 23:00
Forum: General
Topic: Any idea about touch screen controls for windows?
Replies: 4
Views: 358

Re: Any idea about touch screen controls for windows?

The Android port hasn't been merged into the main project yet, so there's not currently a way to get its on-screen controls in a non-Android build. It'll probably happen eventually.
by AnyOldName3
05 Jun 2019, 22:06
Forum: Support
Topic: Mac Visual Issues
Replies: 17
Views: 2260

Re: Mac Visual Issues

I thought we blanket-disabled the gamma slider on everything that wasn't Windows, but the issue preventing gamma from working is a driver/window manager issue, and so there are Unices where it does work. Either today or yesterday I saw a Reddit thread saying that gamma was working despite being unav...
by AnyOldName3
05 Jun 2019, 01:22
Forum: Mod Compatibility
Topic: Portmod - Mod Manager
Replies: 14
Views: 1890

Re: Portmod - Mod Manager

I don't understand how it can look so much like xEdit if it's written in C# (xEdit is in Delphi) and supposedly a different program. Maybe the screenshot isn't a screenshot of the tool, but instead of its results loaded into TES3Edit?
by AnyOldName3
03 Jun 2019, 16:32
Forum: Support
Topic: No free sources!
Replies: 7
Views: 789

Re: No free sources!

That's really just a pointer for where another developer might want to start looking. There's not much that you could do with that information as a user. Sorry if that wasn't clear.
by AnyOldName3
02 Jun 2019, 23:48
Forum: Feature Requests and Suggestions
Topic: Changing appearance midgame without resetting stats
Replies: 7
Views: 487

Re: Changing appearance midgame without resetting stats

Most of the things are going to be little bugs that show up when using mods, and they won't have been discovered or reported yet. The only thing I remember off the list you're thinking of was shadows, and I've done that. There's CS stuff, but I think we've gone back to the release-OpenMW-1.0-before-...
by AnyOldName3
02 Jun 2019, 22:01
Forum: Support
Topic: No free sources!
Replies: 7
Views: 789

Re: No free sources!

I've grepped, and the "No free sources!" message comes from apps/openmw/mwsound/openal_output.cpp in case that puts someone else on the right track. However, not all crashes log an error explaining what happened, so it's possible that something else caused it and this error message is completely unr...
by AnyOldName3
02 Jun 2019, 21:56
Forum: Feature Requests and Suggestions
Topic: Changing appearance midgame without resetting stats
Replies: 7
Views: 487

Re: Changing appearance midgame without resetting stats

This is something that's going to happen eventually, as everyone wants it. However, because Morrowind's race menu meddles with more things than it should, making this kind of change will be much easier once we've got a properly working implementation of the vanilla engine, which (in the grand scheme...
by AnyOldName3
02 Jun 2019, 21:54
Forum: Off Topic
Topic: How to build MyGUI without Ogre?
Replies: 3
Views: 270

Re: How to build MyGUI without Ogre?

From my experience of other libraries, I'd expect it to point to a folder containing an include directory with headers and a lib directory with .libs. However, it might actually want a folder with a subdirectory for each dependency, each of which has its own include and lib subdirectory. CMake doesn...
by AnyOldName3
02 Jun 2019, 02:32
Forum: General
Topic: osgFX::Cartoon
Replies: 12
Views: 1142

Re: osgFX::Cartoon

Usually with alpha blending, you draw your opaque stuff, then (in order of decreasing distance from the camera) you draw your translucent stuff with depth testing on (so you don't accidentally draw things in front of opaque objects which they're actually behind) but depth writes off (as you don't ne...
by AnyOldName3
01 Jun 2019, 18:51
Forum: General
Topic: osgFX::Cartoon
Replies: 12
Views: 1142

Re: osgFX::Cartoon

There's not that much that could be done about particle outlines except either running the post-process before rendering particles (which would probably require a lot of reorganisation, so it's probably something that you'd only ever implement if you knew about it when you started writing the render...